Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cohort - Dynamic Unit Names
94 bình luận
eelscandance 24 Thg06, 2024 @ 7:09pm 
Sadly causes the unit icons for settlers (and maybe other types?) to become incorrectly shaped and glitched-looking. Hopefully this is fixed soon..
Gray Pockets 1 Thg03, 2024 @ 1:36am 
I have created an extension mod: Cohort - Dynamic Unit Names - Cooks
* When a unit is destroyed before it can be named, this mod does not provide a null reference error

@SeelingCat feel free to include this in your mod if its to your liking.
Tillito 22 Thg03, 2023 @ 12:53am 
Very nice mod! Is there a German translation?
Findway 31 Thg07, 2022 @ 7:17am 
thanks for this great idea.
Sealous 20 Thg05, 2022 @ 7:38am 
do you have vasa as a name for swedish ships
Grillchef Norbert 17 Thg12, 2021 @ 1:16pm 
I really love the idea of this mod but basically all land units are simply called "1st/2nd/3rd/etc. unit of town" which is really boring when compared to naval units (like my random khmer Galley called "The Hagfish") - is this intended and if yes are there any ways to make it more interesting?
Delport Breckland 18 Thg08, 2021 @ 4:15am 
Darn. Well, thank you for trying
SeelingCat  [tác giả] 13 Thg08, 2021 @ 3:41pm 
@Matt - unfortunately, this is base game limitation that I have not discovered a workaround for.
Delport Breckland 12 Thg08, 2021 @ 8:38pm 
I noticed that units can no longer be renamed because this mod already renamed them. Is it possible to change that? I'd like to be able to alter titles to reflect the unit's history or promotions, but I also like the base mod helping differentiate normal units.
Aqualung 6 Thg08, 2021 @ 4:35am 
Just noticed y ship was called the Pokiehl, nice little tribute there :)
Mashsmouth 29 Thg07, 2021 @ 10:42pm 
this mod is a dream come true :)
Dr. Oz The Great And Powerful 5 Thg07, 2021 @ 4:04am 
The German and Japanese navies should have the prefixes SMS and IJN respectively since their leaders represent their imperial periods (plus they sound cooler).
SeelingCat  [tác giả] 25 Thg06, 2021 @ 10:56am 
@Sharkologist - it's a base-game problem; they were changed when the new units (line infantry, etc.) were added but the text was not changed
kyroshill 23 Thg06, 2021 @ 4:12pm 
@Sharkologist I can't be this mod. I don't have it and have noticed the same issue. 2 bombards doesn't trigger the Eureka.
Sharkologist 6 Thg05, 2021 @ 8:59am 
Is there any chance that this mod is causing the game not to recognise upgraded units for the purposes of eurekas? E.g. "own 2 bombards" for siege tactics (I think). I upgraded catapults/trebuchets into the bombards and didn't get the eureka. Same for the "own three musketmen" eureka. I'm just wondering, since the units retain their original name, e.g. "1st catapults of X" even once they have been upgraded.
NuDDen 30 Thg04, 2021 @ 4:33pm 
@SeelingCat - Small typo: 1st Man-At-Armss
Akkadon 23 Thg04, 2021 @ 11:03pm 
@SeelingCat Thanks for the quick answer! I guess I'll have to weigh whether I really need to be able to name units myself, this beats doing it all by hand.
Great job by the way, this really helps make units feel less generic!
SeelingCat  [tác giả] 23 Thg04, 2021 @ 3:14pm 
@Akkadon - the game interprets units that have had their name changed as having a nickname and thus you cannot rename them (so, the latter in your question).
Akkadon 23 Thg04, 2021 @ 1:29pm 
Silly question (probably), but what does "Units that have names assigned to them cannot receive nicknames" mean exactly? Can I still rename units manually or are the units "stuck" with a name once it's been assigned to them?
SeelingCat  [tác giả] 4 Thg04, 2021 @ 12:00pm 
@rootin tootin lootin putin (lol) - That's a great idea - I'll definitely have a look into that!
rootin tootin lootin pootin 3 Thg04, 2021 @ 4:50pm 
Dunno if you're still open to developing for this mod but it'd be awesome if barbarians used their tribe names in the new barbarian tribes mode
Sir Kärppä 21 Thg02, 2021 @ 10:31am 
Great, gotta try this one!
我不是蛋总啊 16 Thg02, 2021 @ 3:07am 
I like it!!
고린이 15 Thg02, 2021 @ 1:39am 
so good !:steamthumbsup:
Huitzilopochtli 10 Thg02, 2021 @ 10:22am 
Thank you Seeing Cat. Your wisdom is profound.
.FireSoul_ 9 Thg02, 2021 @ 10:58am 
Thank you SeelingCat. :) I'll give it a go!
SeelingCat  [tác giả] 9 Thg02, 2021 @ 8:30am 
@HardzFire_ - It'll use whatever the city name is at the time the unit is created.
6 9 Thg02, 2021 @ 4:39am 
.
.FireSoul_ 9 Thg02, 2021 @ 4:31am 
When a unit is created including the <city_name> does it use the current city name or the original city name. I ask because i always change my city names.
saintlouis.studio 7 Thg02, 2021 @ 12:58pm 
Bravo.
Laguette 1 Thg02, 2021 @ 8:51am 
Awesome, thanks!
SeelingCat  [tác giả] 1 Thg02, 2021 @ 8:38am 
@laguette - the numbers are assigned in order of production and, once assigned, stay the same until the unit is upgraded or turned into a corp/army/etc.
Laguette 1 Thg02, 2021 @ 8:06am 
In-game, are the numbers for the regiments and such set in stone, or do they change with the unit, be it in order of production or random?
Harken 1 Thg02, 2021 @ 7:46am 
Gno
Matternous 31 Thg01, 2021 @ 1:34pm 
The description reads, "May cause desync issues in Multiplayer." Is this backed up by actual bug reports for this specific mod or just a general issue that mods can cause in multiplayer?
Long Fish 30 Thg01, 2021 @ 12:02am 
When using with CQUI, the unit icon become bugged. any one has the same issue?
archerus 28 Thg01, 2021 @ 12:41pm 
.
lynnn 23 Thg01, 2021 @ 6:18am 
thx
NightFight 18 Thg01, 2021 @ 8:41am 
bin mal gespannt :china_icon:
SeelingCat  [tác giả] 14 Thg01, 2021 @ 12:13pm 
@ebcott - It should be possible! You'd want to insert them into SC_Cohort_Unique_Names just as you mentioned (with a high enough LoadOrder) and add the names to your Localization/Text file as well. Assuming it's a Naval UU then that should be all you need to do.
epique95 14 Thg01, 2021 @ 7:37am 
Thx!!
ebcott 13 Thg01, 2021 @ 7:16pm 
First off, great mod! I have a modded civ and generic names seem to work fine for its unique units that aren't corps/fleets or armies/armadas. I know someone asked if this will work with modded civs and you said that "it should work, yes! They just won't have any civ-specific names for ships, etc." This is what I have observed. Does that also mean that it is not possible to manually add new names for the civ-unique units to SC_Cohort_Unique_Names so to support names for my civ-unique units?
Pheonix 7 Thg01, 2021 @ 6:14am 
Thanks! Like!
GaussTheWizard 6 Thg01, 2021 @ 9:00pm 
This is worthy of I M M E R S I O N.
beedham95 31 Thg12, 2020 @ 12:13pm 
Would it be possible to make this compatible with the 'gift it to me' mod, to see the names you have to save and reload.
aerospace 30 Thg12, 2020 @ 3:51am 
Thx!
SeelingCat  [tác giả] 29 Thg12, 2020 @ 9:44pm 
@HappySJ - for the moment yes unfortunately. If you'd like to contribute a translation for another language, however, I'd be happy to include it!
HappySJ 29 Thg12, 2020 @ 9:25pm 
only english name ?
bongsan2010 19 Thg12, 2020 @ 2:54am 
That was Wildlife. That would be cool, thanks. Loving your mods.
SeelingCat  [tác giả] 18 Thg12, 2020 @ 7:46pm 
@bongsan20102010 - What mod were you using? I can see about adding them as exclusions from the naming conventions