Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cohort - Dynamic Unit Names
94 Yorum
eelscandance 24 Haz 2024 @ 19:09 
Sadly causes the unit icons for settlers (and maybe other types?) to become incorrectly shaped and glitched-looking. Hopefully this is fixed soon..
Gray Pockets 1 Mar 2024 @ 1:36 
I have created an extension mod: Cohort - Dynamic Unit Names - Cooks
* When a unit is destroyed before it can be named, this mod does not provide a null reference error

@SeelingCat feel free to include this in your mod if its to your liking.
Tillito 22 Mar 2023 @ 0:53 
Very nice mod! Is there a German translation?
Findway 31 Tem 2022 @ 7:17 
thanks for this great idea.
Sealous 20 May 2022 @ 7:38 
do you have vasa as a name for swedish ships
Grillchef Norbert 17 Ara 2021 @ 13:16 
I really love the idea of this mod but basically all land units are simply called "1st/2nd/3rd/etc. unit of town" which is really boring when compared to naval units (like my random khmer Galley called "The Hagfish") - is this intended and if yes are there any ways to make it more interesting?
Delport Breckland 18 Ağu 2021 @ 4:15 
Darn. Well, thank you for trying
SeelingCat  [yaratıcı] 13 Ağu 2021 @ 15:41 
@Matt - unfortunately, this is base game limitation that I have not discovered a workaround for.
Delport Breckland 12 Ağu 2021 @ 20:38 
I noticed that units can no longer be renamed because this mod already renamed them. Is it possible to change that? I'd like to be able to alter titles to reflect the unit's history or promotions, but I also like the base mod helping differentiate normal units.
Aqualung 6 Ağu 2021 @ 4:35 
Just noticed y ship was called the Pokiehl, nice little tribute there :)
Mashsmouth 29 Tem 2021 @ 22:42 
this mod is a dream come true :)
Dr. Oz The Great And Powerful 5 Tem 2021 @ 4:04 
The German and Japanese navies should have the prefixes SMS and IJN respectively since their leaders represent their imperial periods (plus they sound cooler).
SeelingCat  [yaratıcı] 25 Haz 2021 @ 10:56 
@Sharkologist - it's a base-game problem; they were changed when the new units (line infantry, etc.) were added but the text was not changed
kyroshill 23 Haz 2021 @ 16:12 
@Sharkologist I can't be this mod. I don't have it and have noticed the same issue. 2 bombards doesn't trigger the Eureka.
Sharkologist 6 May 2021 @ 8:59 
Is there any chance that this mod is causing the game not to recognise upgraded units for the purposes of eurekas? E.g. "own 2 bombards" for siege tactics (I think). I upgraded catapults/trebuchets into the bombards and didn't get the eureka. Same for the "own three musketmen" eureka. I'm just wondering, since the units retain their original name, e.g. "1st catapults of X" even once they have been upgraded.
NuDDen 30 Nis 2021 @ 16:33 
@SeelingCat - Small typo: 1st Man-At-Armss
Akkadon 23 Nis 2021 @ 23:03 
@SeelingCat Thanks for the quick answer! I guess I'll have to weigh whether I really need to be able to name units myself, this beats doing it all by hand.
Great job by the way, this really helps make units feel less generic!
SeelingCat  [yaratıcı] 23 Nis 2021 @ 15:14 
@Akkadon - the game interprets units that have had their name changed as having a nickname and thus you cannot rename them (so, the latter in your question).
Akkadon 23 Nis 2021 @ 13:29 
Silly question (probably), but what does "Units that have names assigned to them cannot receive nicknames" mean exactly? Can I still rename units manually or are the units "stuck" with a name once it's been assigned to them?
SeelingCat  [yaratıcı] 4 Nis 2021 @ 12:00 
@rootin tootin lootin putin (lol) - That's a great idea - I'll definitely have a look into that!
rootin tootin lootin pootin 3 Nis 2021 @ 16:50 
Dunno if you're still open to developing for this mod but it'd be awesome if barbarians used their tribe names in the new barbarian tribes mode
Sir Kärppä 21 Şub 2021 @ 10:31 
Great, gotta try this one!
我不是蛋总啊 16 Şub 2021 @ 3:07 
I like it!!
고린이 15 Şub 2021 @ 1:39 
so good !:steamthumbsup:
Huitzilopochtli 10 Şub 2021 @ 10:22 
Thank you Seeing Cat. Your wisdom is profound.
.FireSoul_ 9 Şub 2021 @ 10:58 
Thank you SeelingCat. :) I'll give it a go!
SeelingCat  [yaratıcı] 9 Şub 2021 @ 8:30 
@HardzFire_ - It'll use whatever the city name is at the time the unit is created.
6 9 Şub 2021 @ 4:39 
.
.FireSoul_ 9 Şub 2021 @ 4:31 
When a unit is created including the <city_name> does it use the current city name or the original city name. I ask because i always change my city names.
saintlouis.studio 7 Şub 2021 @ 12:58 
Bravo.
Laguette 1 Şub 2021 @ 8:51 
Awesome, thanks!
SeelingCat  [yaratıcı] 1 Şub 2021 @ 8:38 
@laguette - the numbers are assigned in order of production and, once assigned, stay the same until the unit is upgraded or turned into a corp/army/etc.
Laguette 1 Şub 2021 @ 8:06 
In-game, are the numbers for the regiments and such set in stone, or do they change with the unit, be it in order of production or random?
Harken 1 Şub 2021 @ 7:46 
Gno
Matternous 31 Oca 2021 @ 13:34 
The description reads, "May cause desync issues in Multiplayer." Is this backed up by actual bug reports for this specific mod or just a general issue that mods can cause in multiplayer?
Long Fish 30 Oca 2021 @ 0:02 
When using with CQUI, the unit icon become bugged. any one has the same issue?
archerus 28 Oca 2021 @ 12:41 
.
lynnn 23 Oca 2021 @ 6:18 
thx
NightFight 18 Oca 2021 @ 8:41 
bin mal gespannt :china_icon:
SeelingCat  [yaratıcı] 14 Oca 2021 @ 12:13 
@ebcott - It should be possible! You'd want to insert them into SC_Cohort_Unique_Names just as you mentioned (with a high enough LoadOrder) and add the names to your Localization/Text file as well. Assuming it's a Naval UU then that should be all you need to do.
epique95 14 Oca 2021 @ 7:37 
Thx!!
ebcott 13 Oca 2021 @ 19:16 
First off, great mod! I have a modded civ and generic names seem to work fine for its unique units that aren't corps/fleets or armies/armadas. I know someone asked if this will work with modded civs and you said that "it should work, yes! They just won't have any civ-specific names for ships, etc." This is what I have observed. Does that also mean that it is not possible to manually add new names for the civ-unique units to SC_Cohort_Unique_Names so to support names for my civ-unique units?
Pheonix 7 Oca 2021 @ 6:14 
Thanks! Like!
GaussTheWizard 6 Oca 2021 @ 21:00 
This is worthy of I M M E R S I O N.
beedham95 31 Ara 2020 @ 12:13 
Would it be possible to make this compatible with the 'gift it to me' mod, to see the names you have to save and reload.
aerospace 30 Ara 2020 @ 3:51 
Thx!
SeelingCat  [yaratıcı] 29 Ara 2020 @ 21:44 
@HappySJ - for the moment yes unfortunately. If you'd like to contribute a translation for another language, however, I'd be happy to include it!
HappySJ 29 Ara 2020 @ 21:25 
only english name ?
bongsan2010 19 Ara 2020 @ 2:54 
That was Wildlife. That would be cool, thanks. Loving your mods.
SeelingCat  [yaratıcı] 18 Ara 2020 @ 19:46 
@bongsan20102010 - What mod were you using? I can see about adding them as exclusions from the naming conventions