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im not to up to speed on where MART is now days i used it long ago but changed over to slaved turrets and stopped using MART.
Eaglegundam made the same suggestion in the comments of the MK2 Marten, and so I'll ask you the same thing I asked him, is there any advantage to one over the other? (not trying to be dismissive here, if there is some clear advantage that I don't know of I'll switch happily)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1760157651
if you dont know of the one i was asking about. i know you dont have pistons on this which would open a huge range for your wheeled miners.
But I think you may have solved that problem, since I don't see the comment any more ;)
As for the projector, all of my ships and vehicles (but only some of the larger trailers) have "repair projectors", with a blueprint of themselves loaded up and lined up, so that if something gets damaged, you can just turn on the projector and weld up the blocks, instead of trying to figure out what went where, or having to print out another whole one
However if you're playing with scripts enabled, they do make life a lot easier!
For example, if you turn on the "PB ascent cruise control" block (for any of the three I recommended) then go to toolbar 6 and tap button 1, your ship will accelerate vertically until it gets to 95m/s, then hold it there (using just enough fuel to keep speed) until you're out of atmosphere. Once you hit 0g it deactivates and you're back to normal control. That's usually my coffee break ;)
If you're looking for a small grid ship, I recommend the Atlas-AO 720 Orbital Cargo Shuttle https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2092931687
Or if you're going large grid:
Try either the Kogia-AC 521 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747951706
Or the Hestia-HC 313 Hydrogen Shuttle https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1923507675
The Kogia has more features built in, but the Hestia has more room to customize.
After printing, simply place and weld up both drills as seen in the screenshots, then create or add them to the following groups for the toolbars and scripts to function; "Mrt-R Drills", "Mrt-R Cargo" & "Mrt-R MART".
Have you added the drills to those groups?
Use toolbar 4, button 6 to change the drill hinges' direction; making them move up and down. Once the Drills are at the angle you want, use toolbar 4, button 2 to Lock the hinges in place. If you want to move them again, use the same button to unlock them.
For controlling the Drills with scripts enabled:
Turn on the programmable block called "Mrt-R PB MART". The drills should move to line up horizontally. To move the drills, use the remote control (toolbar 4, button 1) and move your mouse up and down.
After building the vehicle, you should remove the blocks painted red at the back (a merge block, as well as some armour blocks). Then remove the hinge head from the rear hinge base (which is the tow hitch).
On the front of every trailer should be a horizontal hinge, place another hinge head on the end of that (in the orientation shown in the screenshot).
Once both those things are done, reverse the vehicle so that it's rear hinge base lines up with the trailer's hinge head and attach them (either using the button on the truck, or toolbar, 3 button 2 from the cockpit).
Second, a suggested mod for the blueprint is 2 small atmo thrusters above the rear connector. Grinding out 6 of the armor slants creates a space that melds perfectly with the style. Postmod using a thruster override of 30 kN climbs a 20* slope fully loaded very easily. Haven't tested on steeper yet.
And yes, a slightly larger, more powerful truck is what I'm working on now, and along with that will come bigger versions of the cargo trailer, hydrogen trailer and solar trailer