Space Engineers

Space Engineers

ISL - Marten RO-520 Excavator DECOMMISSIONED
38 Comments
Spite  [author] 28 Mar, 2021 @ 12:30am 
Fair enough, in that case I'll probably give it a look when I go back to the fork lift and crane builds, but I think MART does the job on this one
xTUx Death Lord 27 Mar, 2021 @ 9:27pm 
the only real diff i know of is just the ability to control pistons with a key bind and not needing to power on/off and reverse it.

im not to up to speed on where MART is now days i used it long ago but changed over to slaved turrets and stopped using MART.
Spite  [author] 25 Mar, 2021 @ 11:31pm 
Not really, I was just more familiar with it, but they do the same thing, as far as I know.

Eaglegundam made the same suggestion in the comments of the MK2 Marten, and so I'll ask you the same thing I asked him, is there any advantage to one over the other? (not trying to be dismissive here, if there is some clear advantage that I don't know of I'll switch happily)
xTUx Death Lord 25 Mar, 2021 @ 5:51pm 
is there a reason you use MART for the drills over the cockpit piston, rotor, and hinge controller ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1760157651
if you dont know of the one i was asking about. i know you dont have pistons on this which would open a huge range for your wheeled miners.
frogit04 15 Jan, 2021 @ 1:53pm 
@Tino and if you print multiple I'd recommend adding a numeral to the end of each group name so that when they are connected to a station together the groups don't toggle blocks on the duplicate Vehicle
Raynor 11 Jan, 2021 @ 1:59pm 
Ok cool I'll give it a go.
Spite  [author] 11 Jan, 2021 @ 10:18am 
@Raynor, I just uploaded the MK2 version, hopefully it handles a lot better: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2358504727
Raynor 10 Jan, 2021 @ 1:55pm 
@Robosium Ok thats good to know.
Robosium 10 Jan, 2021 @ 2:18am 
@Raynor the ISL - Atlas-AO 720 Orbital Cargo Shuttle seems pretty good, not as much cargo or fuel as the miner carriers but a lot cheaper and easier to pilot.
Spite  [author] 10 Jan, 2021 @ 12:18am 
Yeah, I need to do a MK 2 version that's a bit longer, but has its containers in the middle. Will probably get around to that this afternoon.
Raynor 9 Jan, 2021 @ 9:59pm 
Every time I try and turn with this thing it wants to flip. I also had a hard time placing the drill or the left side facing out of the cockpit but I did it. Other than that its a nice mining rig.
Raynor 9 Jan, 2021 @ 9:06pm 
Ok thats a cool idea. I'll keep the project then.
Spite  [author] 9 Jan, 2021 @ 8:40pm 
I added a screenshot with the position of the programmable blocks: https://steamuserimages-a.akamaihd.net/ugc/1683750591728293917/F8E827C9B5A2B8A5277FA5A02F37E1D26D6AFBB4/

But I think you may have solved that problem, since I don't see the comment any more ;)

As for the projector, all of my ships and vehicles (but only some of the larger trailers) have "repair projectors", with a blueprint of themselves loaded up and lined up, so that if something gets damaged, you can just turn on the projector and weld up the blocks, instead of trying to figure out what went where, or having to print out another whole one
Raynor 9 Jan, 2021 @ 8:31pm 
Why is there a projector on the truck?
Spite  [author] 9 Jan, 2021 @ 4:54pm 
My pleasure, let me know how it goes!
Raynor 9 Jan, 2021 @ 12:43pm 
lol ok. I'll give PB ascent cruise control a try. Thank you for your help and the great mods. :lunar2019grinningpig:
Spite  [author] 9 Jan, 2021 @ 12:25pm 
The scripts are only for convenience, all the ships should function just fine without them, especially since I try to make them usable for the Xbox people.

However if you're playing with scripts enabled, they do make life a lot easier!

For example, if you turn on the "PB ascent cruise control" block (for any of the three I recommended) then go to toolbar 6 and tap button 1, your ship will accelerate vertically until it gets to 95m/s, then hold it there (using just enough fuel to keep speed) until you're out of atmosphere. Once you hit 0g it deactivates and you're back to normal control. That's usually my coffee break ;)
Raynor 9 Jan, 2021 @ 12:15pm 
Damn you replied quick. Do I have to use the scripts for Atlas-AO 720 Orbital Cargo Shuttle?
Spite  [author] 9 Jan, 2021 @ 10:50am 
Hey there Raynor, sure!

If you're looking for a small grid ship, I recommend the Atlas-AO 720 Orbital Cargo Shuttle https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2092931687

Or if you're going large grid:

Try either the Kogia-AC 521 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747951706

Or the Hestia-HC 313 Hydrogen Shuttle https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1923507675

The Kogia has more features built in, but the Hestia has more room to customize.
Raynor 9 Jan, 2021 @ 10:31am 
I'm new to SE and was wondering. What ship of yours would you recommend for travel between atmo and space? I'm looking for something that I can pilot easily and has cargo for rare ores.
Tino 8 Jan, 2021 @ 3:02am 
It works .. my own stupidity .. the hinges were locked ..;)
Tino 8 Jan, 2021 @ 2:51am 
Ok, I understand that too .. but I still can't make the drill up and down with the mouse .. Unfortunately .. And thank you very much for your explanation and your effort .. I am very grateful to you ..
Spite  [author] 8 Jan, 2021 @ 2:45am 
There is no independent steering from the trailers, just like irl trailers, and you are pressing button 1 on toolbar 4 to switch between controlling the miner from the cockpit and from the remote control, that is why the view changes, but you should be able to change the view with the V button.
Tino 8 Jan, 2021 @ 2:30am 
oh and does the trailer not steer independently? otherwise curves are a little difficult ..
Tino 8 Jan, 2021 @ 2:29am 
Ok .. the script is running .. but when I press button 1 I get back to the normal view and the symbol on the bar at 1 disappears ..
Spite  [author] 8 Jan, 2021 @ 2:10am 
Ok, under the "Features" section there is this:

After printing, simply place and weld up both drills as seen in the screenshots, then create or add them to the following groups for the toolbars and scripts to function; "Mrt-R Drills", "Mrt-R Cargo" & "Mrt-R MART".

Have you added the drills to those groups?
Tino 8 Jan, 2021 @ 2:04am 
Ok that with the trailer works great now .. Thanks .. but not the drills .. I can use the drills in the starting position .. but not up and down .. On block 4, button 1 is nothing for me .. and with them scripts he says "[WARN]: No weapons or tools found for rotor named 'Mrt-R Hinge Right Elevation'" left the same as a warning underneath .. and underneath an error "No valid elevation rotor"
Spite  [author] 8 Jan, 2021 @ 1:19am 
For controlling the drills, without scripts enabled:

Use toolbar 4, button 6 to change the drill hinges' direction; making them move up and down. Once the Drills are at the angle you want, use toolbar 4, button 2 to Lock the hinges in place. If you want to move them again, use the same button to unlock them.

For controlling the Drills with scripts enabled:

Turn on the programmable block called "Mrt-R PB MART". The drills should move to line up horizontally. To move the drills, use the remote control (toolbar 4, button 1) and move your mouse up and down.
Spite  [author] 8 Jan, 2021 @ 1:13am 
Ok, so for connecting any truck in the collection to any trailer:

After building the vehicle, you should remove the blocks painted red at the back (a merge block, as well as some armour blocks). Then remove the hinge head from the rear hinge base (which is the tow hitch).

On the front of every trailer should be a horizontal hinge, place another hinge head on the end of that (in the orientation shown in the screenshot).

Once both those things are done, reverse the vehicle so that it's rear hinge base lines up with the trailer's hinge head and attach them (either using the button on the truck, or toolbar, 3 button 2 from the cockpit).
Tino 8 Jan, 2021 @ 1:00am 
Hi, nice vehicles and trailers .. but for beginners a guide on how to move the drill and attach a trailer would be really great. We have been trying this for 2 days and are at a loss. We are trying to attach the Medium Cargo Trailer to this vehicle. We have also attached two drills to the vehicle. They also drill .. We just don't know how to move them up and down ..
Spite  [author] 5 Jan, 2021 @ 2:33am 
That is a good idea, it would also mean more power to pull trailers. I'll take a look tonight, and see if there is space for some reverse thrusters too
frogit04 5 Jan, 2021 @ 1:17am 
First of all, this miner is AWESOME!!!
Second, a suggested mod for the blueprint is 2 small atmo thrusters above the rear connector. Grinding out 6 of the armor slants creates a space that melds perfectly with the style. Postmod using a thruster override of 30 kN climbs a 20* slope fully loaded very easily. Haven't tested on steeper yet.
Spite  [author] 8 Dec, 2020 @ 10:05am 
Ah right, thanks for the heads up
Robosium 8 Dec, 2020 @ 9:44am 
seems like the new wasteland dlc has some auto tagging issues, might wanna fix that
Spite  [author] 7 Dec, 2020 @ 7:33am 
Hey Quinn, glad I have something useful for you!

And yes, a slightly larger, more powerful truck is what I'm working on now, and along with that will come bigger versions of the cargo trailer, hydrogen trailer and solar trailer
Quinn 7 Dec, 2020 @ 6:41am 
This looks fantastic and exactly what I have been looking for since my group is starting a Pertam game there tonight. One question though is if you're planning to make a large/heavy cargo trailer for this? A mod of either the Hydrogen trailer or maybe something based on the 2-axle ore detector would be really useful to extend mining runs.
Spite  [author] 6 Dec, 2020 @ 8:36pm 
Yup! just a few more trucks and trailers and I'm starting my survival run there!
Brianetta 6 Dec, 2020 @ 1:53pm 
This is *so* Pertam. (-: