RimWorld
Crop and Meat Quality
23 commenti
cw.yo 31 mag, ore 11:53 
Any news?
DarkShadow44 29 feb 2024, ore 13:47 
Any news?
Maistronom 7 feb 2023, ore 8:45 
Will this be updated? or is it abandoned?
DarkShadow44 12 ago 2022, ore 16:22 
To answer my own question, yes it is.
DarkShadow44 11 ago 2022, ore 15:27 
Is the quality dependent on the skill of the pawn?
Veggito Fumando 31 lug 2022, ore 8:11 
Damn I was looking for something like this but just for meat, and it being about small, easy game dropping bad quality meat (like squirrels or hares) , medium quality for things we usually consume irl like cows and chicken, and then excellent and above for increasingly hard to hunt animals (Maybe a reserved spot for Legendary should go to Thrumbo meat only)
Average Genestealer 9 feb 2022, ore 12:46 
this will be great for my illithid-run human farm
Cozar  [autore] 14 ott 2021, ore 11:55 
Updated again for 1.3.
Cozar  [autore] 14 ott 2021, ore 9:39 
Oops. Somehow I uploaded the old version and this mod is not actually compatible with 1.3. It is now a 1.2 only mod. I will be releasing a new version for 1.3 that makes use of Quality Framework
Cozar  [autore] 26 set 2021, ore 23:18 
@Hans Hmm, this could be interesting for raw materials. I might look into that, but it will have to wait until I get everything updated for 1.3.
Cozar  [autore] 26 set 2021, ore 23:17 
Updated for 1.3.
Hans 6 set 2021, ore 6:01 
We need an update :D and the same for Ores. That really good minning brings legendary and perfect Ores which increase also the stats in my opinion
Luisomar_85 31 ago 2021, ore 9:55 
This still works in 1.3?
Erythion 25 feb 2021, ore 20:23 
I already have one meal/batch per one stack due to Variety Matters. What's more reason to do so?
Cozar  [autore] 25 feb 2021, ore 19:40 
@Erythion The main problem with meals having quality is that each quality needs its own stack. It's also a bit strange having poor/normal/quality when simple/fine/lavish already represent that.

I thought about changing the system so cooks randomly make simple/fine/lavish based on their skill level, but I don't want to write a patch for every food mod in existence. Although...
Erythion 15 gen 2021, ore 4:16 
The quality ingredients could be integrated with the Quality Cooking feature from VarietyMattersDInnerTime, maybe also make meals have quality in addition to the cook screwups?
Cozar  [autore] 12 gen 2021, ore 10:47 
@Wi-Fi Mero I don't know if it is CE compatible. This mod is pretty limited in scope and not combat related at all, so it should be, but make sure you keep an old save if you test it, because you probably don't want to remove this mod from an existing save.
Cozar  [autore] 12 gen 2021, ore 10:43 
@123nick - It should already be compatible. Gourmet level meals have lavish preferability so they would require excellent foods. I'll clarify in the description. I limited the available quality levels because each level requires it's own stack, but I might throw in a mod setting to modify the upper and lower limits.
Wi-Fi Mero 12 gen 2021, ore 10:21 
Is this Combat extended compatible tho?
123nick 12 gen 2021, ore 10:02 
Will there be vanilla cooking expanded compat? Perhaps there should be a quality above excellent in which only gourmet level meals can be made from?
Cozar  [autore] 12 gen 2021, ore 8:15 
If it's too hard, use this with Harvest Yield. The result is more total crops but only some of it can be used to make fine meals.
IronSquid501 12 gen 2021, ore 2:35 
Because the game wasn't hard enough. Can't wait to use this in a medieval or royalty playthrough!