RimWorld
Crop and Meat Quality
23 bình luận
cw.yo 31 Thg05 @ 11:53am 
Any news?
DarkShadow44 29 Thg02, 2024 @ 1:47pm 
Any news?
Maistronom 7 Thg02, 2023 @ 8:45am 
Will this be updated? or is it abandoned?
DarkShadow44 12 Thg08, 2022 @ 4:22pm 
To answer my own question, yes it is.
DarkShadow44 11 Thg08, 2022 @ 3:27pm 
Is the quality dependent on the skill of the pawn?
Veggito Fumando 31 Thg07, 2022 @ 8:11am 
Damn I was looking for something like this but just for meat, and it being about small, easy game dropping bad quality meat (like squirrels or hares) , medium quality for things we usually consume irl like cows and chicken, and then excellent and above for increasingly hard to hunt animals (Maybe a reserved spot for Legendary should go to Thrumbo meat only)
Average Genestealer 9 Thg02, 2022 @ 12:46pm 
this will be great for my illithid-run human farm
Cozar  [tác giả] 14 Thg10, 2021 @ 11:55am 
Updated again for 1.3.
Cozar  [tác giả] 14 Thg10, 2021 @ 9:39am 
Oops. Somehow I uploaded the old version and this mod is not actually compatible with 1.3. It is now a 1.2 only mod. I will be releasing a new version for 1.3 that makes use of Quality Framework
Cozar  [tác giả] 26 Thg09, 2021 @ 11:18pm 
@Hans Hmm, this could be interesting for raw materials. I might look into that, but it will have to wait until I get everything updated for 1.3.
Cozar  [tác giả] 26 Thg09, 2021 @ 11:17pm 
Updated for 1.3.
Hans 6 Thg09, 2021 @ 6:01am 
We need an update :D and the same for Ores. That really good minning brings legendary and perfect Ores which increase also the stats in my opinion
Luisomar_85 31 Thg08, 2021 @ 9:55am 
This still works in 1.3?
Erythion 25 Thg02, 2021 @ 8:23pm 
I already have one meal/batch per one stack due to Variety Matters. What's more reason to do so?
Cozar  [tác giả] 25 Thg02, 2021 @ 7:40pm 
@Erythion The main problem with meals having quality is that each quality needs its own stack. It's also a bit strange having poor/normal/quality when simple/fine/lavish already represent that.

I thought about changing the system so cooks randomly make simple/fine/lavish based on their skill level, but I don't want to write a patch for every food mod in existence. Although...
Erythion 15 Thg01, 2021 @ 4:16am 
The quality ingredients could be integrated with the Quality Cooking feature from VarietyMattersDInnerTime, maybe also make meals have quality in addition to the cook screwups?
Cozar  [tác giả] 12 Thg01, 2021 @ 10:47am 
@Wi-Fi Mero I don't know if it is CE compatible. This mod is pretty limited in scope and not combat related at all, so it should be, but make sure you keep an old save if you test it, because you probably don't want to remove this mod from an existing save.
Cozar  [tác giả] 12 Thg01, 2021 @ 10:43am 
@123nick - It should already be compatible. Gourmet level meals have lavish preferability so they would require excellent foods. I'll clarify in the description. I limited the available quality levels because each level requires it's own stack, but I might throw in a mod setting to modify the upper and lower limits.
Wi-Fi Mero 12 Thg01, 2021 @ 10:21am 
Is this Combat extended compatible tho?
123nick 12 Thg01, 2021 @ 10:02am 
Will there be vanilla cooking expanded compat? Perhaps there should be a quality above excellent in which only gourmet level meals can be made from?
Cozar  [tác giả] 12 Thg01, 2021 @ 8:15am 
If it's too hard, use this with Harvest Yield. The result is more total crops but only some of it can be used to make fine meals.
IronSquid501 12 Thg01, 2021 @ 2:35am 
Because the game wasn't hard enough. Can't wait to use this in a medieval or royalty playthrough!