Transport Fever 2

Transport Fever 2

EMP: Heavy Cargo Challenge (calculated cargo weight)
20 Comments
PMV  [author] 11 Sep, 2024 @ 1:34pm 
Long time but finally ... now it should be fixed :steamhappy:
(2^5)*41 30 Jul, 2023 @ 4:17pm 
this crashes for wagons where the number of loadConfigs entries is different between compartments, like this one https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2842712338
Canadian_67 23 Nov, 2022 @ 1:29pm 
is this compatable with the new version of yeols senseless industries?
Z_nan 16 Nov, 2022 @ 7:31am 
Fully understandable, the loss of that one mod I rarely use is non existent compared to the immense immersion the weight fixes brings!
PMV  [author] 1 Nov, 2022 @ 10:57am 
@Z_nan
Thank you for reporting. There is a known incompatibility that effects a few mods like described above. I'm bussy this year with private stuff but when everyting goes well, i can work on mods again in beginning of next year. And i plan to fix this incompatibility.
Z_nan 1 Nov, 2022 @ 5:55am 
The mod conflicts with the tram industrial railroad one, leading to constant crashes.
sszxdzaedddf 29 Oct, 2022 @ 10:44am 
why are they soo fat man
PMV  [author] 10 May, 2022 @ 9:43am 
@[PBS] Marek P
you are totally right ... many thanks for your report! Have fixed it :)
[PBS] Marek P 9 May, 2022 @ 9:56am 
Passengers in this mod weigh 1ton each. Is that intentional? XD
Yolosaurus Rex 19 Apr, 2022 @ 11:05am 
oh. Oki-dokes! Would you prefer I not post them?
PMV  [author] 19 Apr, 2022 @ 10:01am 
Me.
But when the crash message says it's currently unsupported, it doesn't mean it's "crashing", it means it stopped loading because of an unsupported mod. I still plan to support all mods, but it's not that easy and I'm currently focusing on another very big gameplay mod.
Yolosaurus Rex 16 Apr, 2022 @ 10:52am 
If I had a vehicle mod & this mod combination crash, would you prefer I notify you, or ping that other mod?
bangdansgaming 25 Jul, 2021 @ 4:31pm 
thanks dude ill try this mod, keep up the good work!
PMV  [author] 14 May, 2021 @ 5:41am 
@pertl90
What bug? You should possibly contact the author of the other mod if that has a bug or still needs to implement the capacity&weight variables. I can do that only if someone tells me the correct values, but this can take some time :)
pertl90 14 May, 2021 @ 2:17am 
Hi can you fix the bug with the mod (1900 Boxcar DRG DB repaints)?
PMV  [author] 7 Feb, 2021 @ 5:59am 
@BigFatLaDy
Nüchtern betrachtet ist TPF2 so oder so so leicht, das Geld nie lange ein Problem darstellt. Egal ob du die Mod aktiv ist oder nicht. Die Herausforderung liegt am Ende niemals darann, reich zu werden, sondern alle Städte mit rohstoffen zu versorgen und zu ihrem maximalen größe zu verhelfen. Aber wenn du genauer hinschaust, dann erkennst du sicherlich, das dies nicht meine einzige Mod ist. Das "Economy Modding Pack" kurz EMP enthält auch speziell für die geringen Kosten eine Lösung =)

Ich kann dich natürlich auch drauf schubsen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1941696761 und https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1941699267
BigFatLaDy 7 Feb, 2021 @ 5:38am 
Ich versuche das Spiel schwieriger zu machen. Dein Schwere Güter Mod wäre gut geeignet um das Spiel ansprechender zu machen, aber dadurch das die Produktionen nun so exorbitant viel produzieren ist wieder alles gute von dem Mod zerstört, denn jetzt brauche ich nur eine Verbindung mit 4 Zügen zwischen einer Rohstoff Quelle und einer Produktion zu setzten und habe das Spiel finanziell gewonnen. Viel früher als es bei Hard üblich wäre.
uzurpatorex 30 Jan, 2021 @ 10:17am 
@Exo_Atami_122 - I am working on something simular and it is fun as hell. Trying to get 3000 tonne train up a hill becomes a challenge.
Exo_Atami_122 30 Jan, 2021 @ 3:17am 
Now go play with this mod on a mountainous map! :steammocking:
Pizzaguy 29 Jan, 2021 @ 6:53pm 
like the idea, I shall give it a try.