Stellaris

Stellaris

Counter-Limited Armies Fix
20 kommentarer
FirePrince 7. nov. 2024 kl. 13:10 
WP 🥔 23. nov. 2023 kl. 19:22 
Hey man, this mod is amazing and your code has guided me immensley.

I wanted to ask - did you find a solution to decrementing the current army count when an INDIVIDUAL SHIP transport is disbanded? You have it working for entire fleets, but I guess there is no good on-action elsewise?
luckywel64 22. sep. 2023 kl. 9:10 
will u be updating the mod?
Speed Run Event 19. mar. 2023 kl. 23:52 
u deserve to be integrated into the game
corsairmarks  [ophavsmand] 13. juni 2022 kl. 22:02 
@Tweetus I'm sure there are mods for it, but I don't know of any specifically. You can also fire the event directly from the console:

event galcom.1
No Mic Tweetus 13. juni 2022 kl. 20:28 
Cool thanks.

Unrelated, know of a command or mod which lets you PROPOSE to create the Galactic Senate right away instead of having to wait 20 years before it's an option?
corsairmarks  [ophavsmand] 13. juni 2022 kl. 9:31 
@Tweetus Yes.
No Mic Tweetus 13. juni 2022 kl. 0:39 
So wait what does this do? It fixes the bug where you can't recruit anymore legions and other unique armies?
corsairmarks  [ophavsmand] 9. apr. 2022 kl. 18:06 
@margidda glad you like it!
Margidda 8. apr. 2022 kl. 4:34 
omg this mod exists, amazing
corsairmarks  [ophavsmand] 27. feb. 2022 kl. 22:33 
@WP thanks for the vote of confidence! 3.3 has added more detailed error logs (and I updated the examples) - mostly it explicitly states which file is being used in the case of overwrites. This mod isn't supposed to be logging errors while the game is being played - so if you're getting any, please let me know!

There is another difference in the 3.3 error log, but it's part of the game itself. Errors regarding triggers or effects will log once for every spot the offending trigger/effect is called. It can be quite spammy for triggers/effects called in many places - we have to live with it until 3.4 I think.
WP 🥔 27. feb. 2022 kl. 21:45 
Man I always know I'm reading a corsairmarks mod page without even looking at the username because of how well thought through and professional all the scripting is!

I wanted to ask a question - did the recent 3.3 overwrites modding stuff affect the expected error log behaviour from this?
corsairmarks  [ophavsmand] 3. dec. 2021 kl. 9:03 
@Crashtastic glad you like it!
Crashtastic 3. dec. 2021 kl. 7:59 
thanks for this, i hated losing a titan or special unit and not being able to rebuild it.
corsairmarks  [ophavsmand] 19. sep. 2021 kl. 18:01 
@Ariphaos can you contact me on Discord? corsairmarks#7344
Ariphaos 19. sep. 2021 kl. 3:50 
Heya, do you mind if I incorporate this (and your other fixes) into my patch?
corsairmarks  [ophavsmand] 15. sep. 2021 kl. 17:08 
@Crashtastic I just uploaded the update. It needed a couple fixes to work with the new army icons and some minor script syntax updates.
Crashtastic 15. sep. 2021 kl. 13:28 
kewl thanks
corsairmarks  [ophavsmand] 14. sep. 2021 kl. 22:43 
@ Crashtastic I haven't verified compat just yet, but I will be soon.
Crashtastic 14. sep. 2021 kl. 14:57 
does this work with the new Lem Patch?