Stellaris

Stellaris

Counter-Limited Armies Fix
20 Comments
FirePrince 7 Nov, 2024 @ 1:10pm 
WP 🥔 23 Nov, 2023 @ 7:22pm 
Hey man, this mod is amazing and your code has guided me immensley.

I wanted to ask - did you find a solution to decrementing the current army count when an INDIVIDUAL SHIP transport is disbanded? You have it working for entire fleets, but I guess there is no good on-action elsewise?
luckywel64 22 Sep, 2023 @ 9:10am 
will u be updating the mod?
Speed Run Event 19 Mar, 2023 @ 11:52pm 
u deserve to be integrated into the game
corsairmarks  [author] 13 Jun, 2022 @ 10:02pm 
@Tweetus I'm sure there are mods for it, but I don't know of any specifically. You can also fire the event directly from the console:

event galcom.1
No Mic Tweetus 13 Jun, 2022 @ 8:28pm 
Cool thanks.

Unrelated, know of a command or mod which lets you PROPOSE to create the Galactic Senate right away instead of having to wait 20 years before it's an option?
corsairmarks  [author] 13 Jun, 2022 @ 9:31am 
@Tweetus Yes.
No Mic Tweetus 13 Jun, 2022 @ 12:39am 
So wait what does this do? It fixes the bug where you can't recruit anymore legions and other unique armies?
corsairmarks  [author] 9 Apr, 2022 @ 6:06pm 
@margidda glad you like it!
Margidda 8 Apr, 2022 @ 4:34am 
omg this mod exists, amazing
corsairmarks  [author] 27 Feb, 2022 @ 10:33pm 
@WP thanks for the vote of confidence! 3.3 has added more detailed error logs (and I updated the examples) - mostly it explicitly states which file is being used in the case of overwrites. This mod isn't supposed to be logging errors while the game is being played - so if you're getting any, please let me know!

There is another difference in the 3.3 error log, but it's part of the game itself. Errors regarding triggers or effects will log once for every spot the offending trigger/effect is called. It can be quite spammy for triggers/effects called in many places - we have to live with it until 3.4 I think.
WP 🥔 27 Feb, 2022 @ 9:45pm 
Man I always know I'm reading a corsairmarks mod page without even looking at the username because of how well thought through and professional all the scripting is!

I wanted to ask a question - did the recent 3.3 overwrites modding stuff affect the expected error log behaviour from this?
corsairmarks  [author] 3 Dec, 2021 @ 9:03am 
@Crashtastic glad you like it!
Crashtastic 3 Dec, 2021 @ 7:59am 
thanks for this, i hated losing a titan or special unit and not being able to rebuild it.
corsairmarks  [author] 19 Sep, 2021 @ 6:01pm 
@Ariphaos can you contact me on Discord? corsairmarks#7344
Ariphaos 19 Sep, 2021 @ 3:50am 
Heya, do you mind if I incorporate this (and your other fixes) into my patch?
corsairmarks  [author] 15 Sep, 2021 @ 5:08pm 
@Crashtastic I just uploaded the update. It needed a couple fixes to work with the new army icons and some minor script syntax updates.
Crashtastic 15 Sep, 2021 @ 1:28pm 
kewl thanks
corsairmarks  [author] 14 Sep, 2021 @ 10:43pm 
@ Crashtastic I haven't verified compat just yet, but I will be soon.
Crashtastic 14 Sep, 2021 @ 2:57pm 
does this work with the new Lem Patch?