Total War: WARHAMMER II

Total War: WARHAMMER II

Temple Guards (Maces)
21 Comments
Murloc  [author] 5 Dec, 2024 @ 4:06am 
Murloc  [author] 3 Oct, 2022 @ 10:11am 
@ScropinKing Hello, I unfortunately don`t own Warhammer III yet (it is damn too expensive :( . I plan to buy WH III when it has at least 50% discount (on Christmas ? idk). However it is surely pretty easy to copy the mod so you can maybe try that yourself or ask another modder to copy it. Good Luck !
ScropinKing 2 Oct, 2022 @ 5:44am 
Can it be on tw3
Murloc  [author] 22 Nov, 2021 @ 1:51am 
@Comrade Petrov Ok i buffed them (:
Comrade Petrov 21 Nov, 2021 @ 9:07am 
Thanks, this mod makes late game Lizardmen infantry more versatile.

Their melee defence however seems lower then other higher tier Shielded infantry. They should not be damage dealers
but their melee def is a bit low for their tier and cost. Incresing it to marauder champion levels seems reasonable.

Still. Thanks again for a nice mod:steamhappy:
Tom.025 11 Nov, 2021 @ 2:05am 
No no, its totally fine, I just wanted to give my feedback, maybe I didnt use them right.
And its true they arent supposed to replace units like kroxigor or other monsters.
Murloc  [author] 11 Nov, 2021 @ 1:27am 
@Tom.025 I actually think they are pretty strong if u use them right. They absolutely murder enemy low-mid tier infantry. I did not want to give them armor piercing - because that is exclusive to great weapons/halberds units. I also wont give them bonus vs inf. because that is exclusive for dual weapons units. I have decided to give them minor buff based on your feedback.
If you want, I can make temple guards maces OP version of this mod for you, it will take like 10 mins :)
Tom.025 10 Nov, 2021 @ 1:19pm 
Thank you for your work, Its very cool to see new units for lizardmen, although I do find this unit a bit weak, they lack either bonus vs infantry or armor piercing
Серафим Вэйлoр 31 Oct, 2021 @ 9:22am 
@Flipse Macuahuitl is considered its own thing that doesn't have direct analogue among weapons of other cultures. But essentially its a mace with obsidian shards attached to it, so the word "mace" is the closest term to apply.
Murloc  [author] 31 Oct, 2021 @ 12:30am 
@Flipse I am not an axpert in that regard :/ . Should i rename it ?
Flipse 30 Oct, 2021 @ 9:10pm 
Macuahuitl's are not maces :p
Murloc  [author] 29 Oct, 2021 @ 1:53pm 
BIG UPDATE ! - BLESSED VERSION AVAILABLE
so far there are just few scripted missions launching on certain turns. I will probably update this in the future
Murloc  [author] 27 Oct, 2021 @ 2:09am 
@aaronsabad I have tried to make zoats recruitable for lizardmen, unfortunately i can`t do it because i don`t have the wood elves DLC :/
Murloc  [author] 26 Oct, 2021 @ 4:32am 
@aaronsabad , @Серафим Вэйлoр It is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2637561163
:D
Murloc  [author] 25 Oct, 2021 @ 9:53am 
@DARKSVADOR making a unit blessed Temple Guards (Maces) for custom battles will be quite easy, but its hard for me to implement a blessed unit into campaign. I will maybe try it one day.
ThunderLizard 24 Oct, 2021 @ 3:05pm 
looking forward to it!
Серафим Вэйлoр 24 Oct, 2021 @ 1:47pm 
@Murloc *Anime girl voice* Readyyyyyyyy
Murloc  [author] 24 Oct, 2021 @ 11:11am 
Yes, it is! And it is nearly done! Get ready :D
Серафим Вэйлoр 24 Oct, 2021 @ 8:36am 
@Murloc, may I ask if this BIG project is lizardmen related?..
Murloc  [author] 24 Oct, 2021 @ 2:36am 
Wow, a great suggestion! I will definitely try it just give me some time, because right now I am working on something BIG.
ThunderLizard 24 Oct, 2021 @ 1:55am 
Just a mod suggestion, but could you perhaps add zoats for the lizardmen?