XCOM 2
Conceal If No Enemies See You
22 коментара
EVmaker 27 май в 13:19 
@bucktail0117 it is base game behavior that units in concealment won't fire and break concealment. There are mods that will change that base game behavior:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1132067065
bucktail0117 14 ян. 2024 в 17:35 
so this mod stops your units from overwatching, kinda not worth. can you add an option to still take overwatch shots and break concealment?
TheStorySmith 1 окт. 2023 в 15:15 
Or maybe trigger it at the end of the enemy turn, could also prevent reapers from using regular conceal vs shadow
TheStorySmith 1 окт. 2023 в 14:50 
Would it be possible for the mod to take effect/perform the check at the start of the players turn instead the end?
So that you have to be out of sight for a full enemy turn to evade them?
MantiSynth 31 март 2022 в 17:44 
this mod makes reapers use regular concealment instead of shadow. is there a wotc version?
Lux Manifestus 27 март 2022 в 15:56 
Much appreciated!
davidtriune  [автор] 26 март 2022 в 23:03 
@Lux Manifestus Your wish is granted! option added to limit to PhantomUnitsOnly. have fun
Lux Manifestus 22 март 2022 в 20:28 
Would it be possible to add an option to apply this mechanic only to a specific ability, like Phantom? This could be a good option to modulate difficulty.
Revixy™ 15 март 2022 в 23:25 
@David; yep that works thx for the link.
Revixy™ 15 март 2022 в 20:11 
I'll give it a try @david; I'll get back to you once I've tested it; thx for the link.
davidtriune  [автор] 15 март 2022 в 16:18 
Revixy™ 15 март 2022 в 3:42 
slight problem with this mod, you can't ambush enemies with overwatch.
and the "conceal after battle" mod doesn't exist for the original game anymore.
is it possible for you to make a standard version where the concealment kicks in after 2 to 3 turns or something? Because it's annoying that overwatch becomes meaningless unless you're in a direct firefight.
davidtriune  [автор] 10 март 2022 в 19:08 
See revised version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776786477 i'll see what i can do about civilians. thanks for all your suggestions!
IceColdHeart 10 март 2022 в 1:31 
dont forget, Civilians are enemy because Advent Tower not fallen.
Cloaking should not work if Civilians can see Xcom.
davidtriune  [автор] 10 март 2022 в 0:08 
made a version that conceals entire squad if there are no alerted enemies (basically when the battle music ends), less op. testing it out before i release it
TGalaxy 9 март 2022 в 4:27 
this is too op bruh
Yankee 8 март 2022 в 16:39 
think it'd be possible to add some kind of toggle for this in the menu for those missions you mentioned where you need to be "exposed"
Lux Manifestus 8 март 2022 в 11:14 
Possibly add a configurable number of consecutive turns unseen before the concealment takes effect?
Haite 8 март 2022 в 10:21 
YES
I love missions with that SITREP, glad that someone implemented this for every mission
IceColdHeart 8 март 2022 в 1:53 
good Idea but please include Civilians too.
davidtriune  [автор] 7 март 2022 в 21:28 
@Valvatorez Tested and works with both WOTC and vanilla.
Valvatorez(Cox Cable = awful ISP 7 март 2022 в 20:55 
Since you copied coded over from Restored SITREPs. You should tag this for WOTC. It won't work with vanilla XCOM 2.