XCOM 2
Conceal If No Enemies See You
Komentarzy: 22
EVmaker 27 maja o 13:19 
@bucktail0117 it is base game behavior that units in concealment won't fire and break concealment. There are mods that will change that base game behavior:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1132067065
bucktail0117 14 stycznia 2024 o 17:35 
so this mod stops your units from overwatching, kinda not worth. can you add an option to still take overwatch shots and break concealment?
TheStorySmith 1 października 2023 o 15:15 
Or maybe trigger it at the end of the enemy turn, could also prevent reapers from using regular conceal vs shadow
TheStorySmith 1 października 2023 o 14:50 
Would it be possible for the mod to take effect/perform the check at the start of the players turn instead the end?
So that you have to be out of sight for a full enemy turn to evade them?
MantiSynth 31 marca 2022 o 17:44 
this mod makes reapers use regular concealment instead of shadow. is there a wotc version?
Lux Manifestus 27 marca 2022 o 15:56 
Much appreciated!
davidtriune  [autor] 26 marca 2022 o 23:03 
@Lux Manifestus Your wish is granted! option added to limit to PhantomUnitsOnly. have fun
Lux Manifestus 22 marca 2022 o 20:28 
Would it be possible to add an option to apply this mechanic only to a specific ability, like Phantom? This could be a good option to modulate difficulty.
Revixy™ 15 marca 2022 o 23:25 
@David; yep that works thx for the link.
Revixy™ 15 marca 2022 o 20:11 
I'll give it a try @david; I'll get back to you once I've tested it; thx for the link.
davidtriune  [autor] 15 marca 2022 o 16:18 
Revixy™ 15 marca 2022 o 3:42 
slight problem with this mod, you can't ambush enemies with overwatch.
and the "conceal after battle" mod doesn't exist for the original game anymore.
is it possible for you to make a standard version where the concealment kicks in after 2 to 3 turns or something? Because it's annoying that overwatch becomes meaningless unless you're in a direct firefight.
davidtriune  [autor] 10 marca 2022 o 19:08 
See revised version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776786477 i'll see what i can do about civilians. thanks for all your suggestions!
IceColdHeart 10 marca 2022 o 1:31 
dont forget, Civilians are enemy because Advent Tower not fallen.
Cloaking should not work if Civilians can see Xcom.
davidtriune  [autor] 10 marca 2022 o 0:08 
made a version that conceals entire squad if there are no alerted enemies (basically when the battle music ends), less op. testing it out before i release it
TGalaxy 9 marca 2022 o 4:27 
this is too op bruh
Yankee 8 marca 2022 o 16:39 
think it'd be possible to add some kind of toggle for this in the menu for those missions you mentioned where you need to be "exposed"
Lux Manifestus 8 marca 2022 o 11:14 
Possibly add a configurable number of consecutive turns unseen before the concealment takes effect?
Haite 8 marca 2022 o 10:21 
YES
I love missions with that SITREP, glad that someone implemented this for every mission
IceColdHeart 8 marca 2022 o 1:53 
good Idea but please include Civilians too.
davidtriune  [autor] 7 marca 2022 o 21:28 
@Valvatorez Tested and works with both WOTC and vanilla.
Valvatorez(Cox Cable = awful ISP 7 marca 2022 o 20:55 
Since you copied coded over from Restored SITREPs. You should tag this for WOTC. It won't work with vanilla XCOM 2.