XCOM 2
Conceal If No Enemies See You
Коментарів: 22
EVmaker 27 трав. о 13:19 
@bucktail0117 it is base game behavior that units in concealment won't fire and break concealment. There are mods that will change that base game behavior:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1132067065
bucktail0117 14 січ. 2024 о 17:35 
so this mod stops your units from overwatching, kinda not worth. can you add an option to still take overwatch shots and break concealment?
TheStorySmith 1 жовт. 2023 о 15:15 
Or maybe trigger it at the end of the enemy turn, could also prevent reapers from using regular conceal vs shadow
TheStorySmith 1 жовт. 2023 о 14:50 
Would it be possible for the mod to take effect/perform the check at the start of the players turn instead the end?
So that you have to be out of sight for a full enemy turn to evade them?
MantiSynth 31 берез. 2022 о 17:44 
this mod makes reapers use regular concealment instead of shadow. is there a wotc version?
Lux Manifestus 27 берез. 2022 о 15:56 
Much appreciated!
davidtriune  [автор] 26 берез. 2022 о 23:03 
@Lux Manifestus Your wish is granted! option added to limit to PhantomUnitsOnly. have fun
Lux Manifestus 22 берез. 2022 о 20:28 
Would it be possible to add an option to apply this mechanic only to a specific ability, like Phantom? This could be a good option to modulate difficulty.
Revixy™ 15 берез. 2022 о 23:25 
@David; yep that works thx for the link.
Revixy™ 15 берез. 2022 о 20:11 
I'll give it a try @david; I'll get back to you once I've tested it; thx for the link.
davidtriune  [автор] 15 берез. 2022 о 16:18 
Revixy™ 15 берез. 2022 о 3:42 
slight problem with this mod, you can't ambush enemies with overwatch.
and the "conceal after battle" mod doesn't exist for the original game anymore.
is it possible for you to make a standard version where the concealment kicks in after 2 to 3 turns or something? Because it's annoying that overwatch becomes meaningless unless you're in a direct firefight.
davidtriune  [автор] 10 берез. 2022 о 19:08 
See revised version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776786477 i'll see what i can do about civilians. thanks for all your suggestions!
IceColdHeart 10 берез. 2022 о 1:31 
dont forget, Civilians are enemy because Advent Tower not fallen.
Cloaking should not work if Civilians can see Xcom.
davidtriune  [автор] 10 берез. 2022 о 0:08 
made a version that conceals entire squad if there are no alerted enemies (basically when the battle music ends), less op. testing it out before i release it
TGalaxy 9 берез. 2022 о 4:27 
this is too op bruh
Yankee 8 берез. 2022 о 16:39 
think it'd be possible to add some kind of toggle for this in the menu for those missions you mentioned where you need to be "exposed"
Lux Manifestus 8 берез. 2022 о 11:14 
Possibly add a configurable number of consecutive turns unseen before the concealment takes effect?
Haite 8 берез. 2022 о 10:21 
YES
I love missions with that SITREP, glad that someone implemented this for every mission
IceColdHeart 8 берез. 2022 о 1:53 
good Idea but please include Civilians too.
davidtriune  [автор] 7 берез. 2022 о 21:28 
@Valvatorez Tested and works with both WOTC and vanilla.
Valvatorez(Cox Cable = awful ISP 7 берез. 2022 о 20:55 
Since you copied coded over from Restored SITREPs. You should tag this for WOTC. It won't work with vanilla XCOM 2.