Stormworks: Build and Rescue

Stormworks: Build and Rescue

BBW Yukon (Arctic long range rescue, delivery and boat tipping)
27 Comments
Brygun  [author] 9 Apr @ 3:36pm 
2025 update for rotating lights, crew snorkel improved, sleeping bunk now access via workshop not store room and other features.
Brygun  [author] 2 Sep, 2023 @ 2:46pm 
Yukon now has a younger hotter faster sister the Clyde... she's also a little pricey

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029933844
Brygun  [author] 16 Oct, 2022 @ 6:37pm 
DLC requirement flag removed.
As discussed below there is no critical failures if you don't have the Weapons DLC. If you do have the weapons DLC the electric door in the middle lower cabin will reveal an armory of firearms and explosives plus armor outfits are nearby.
Yukon was never intended to be ship-to-ship combat vehicle. It was keeping to the game's core principle of rescue.
Brygun  [author] 6 Oct, 2022 @ 3:33pm 
Thanks.
Wasn't sure if non-DLC folks could even load the Yukon. Glad they can.
The weapons DLC items would inside the pump room armory as guns, ammo, explosives and somewhere there are some armor outfits. Favoring the games original search and rescue concept the Yukon doesn't have ship to ship weapons. The firearms are meant for dealing with wild life and small scale pirates (i.e. MP nutters).

I recall looking into up powering the Yukon's fire hose though in the time alloted the tests didn't seem to yield much. It still came down to the game's fluid/second flow rate capping out or some bulky complex multi-pump system. As you saw the electric drive mode lets you precision place the ship. In fact one reason Yukon no longer has the high speed snap turns is crew (player) safety and avoiding collisions on errors by slowing down a short distance away for final approach on precision electric.
Cap10_Nade 6 Oct, 2022 @ 1:34pm 
The only thing I would like to see in the future is a more powerful water pump for firefighting. The range is quite short. (But with the Yukon's electric drive, it can be controlled extremely precisely, giving it a real advantage over the Columbia - and not just in fighting fires).:flammable:
Cap10_Nade 6 Oct, 2022 @ 1:25pm 
First look (works without installed DLC Stormworks: Search and Destroy) and it's crazy detailed ... have to use it at least 6 month to find every funktion and equipment ... wow ... think this is my new favorit and the Columbia walks in the garage.
What do i miss, without the DLC? I tried only a few minutes yet, but seems to work perfect. :letsgo:
Brygun  [author] 4 Oct, 2022 @ 6:38pm 
Found, fixed and updated.
Some blocks weren't merged to the main body. Visually they appear in place, espically in the editor. Being unmerged they dont make the water seal and the sea water flooded in.
SirTwitterWell 22 Sep, 2022 @ 12:46am 
Absolutely love the boat, but there's a glitch where the middle compartment next to the engine bay instantly floods? I wasn't able to find the leak so could it be hidden block?
Brygun  [author] 5 Aug, 2022 @ 8:47pm 
The companion ground vehicle BBW Ranger Rex has been released. North Harbor on the Sawyer main islands (SE of the starter hospital area) has both a boat and railroad shed for spawning them both.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845265685
Brygun  [author] 3 Aug, 2022 @ 6:58pm 
Brygun  [author] 2 Aug, 2022 @ 11:57am 
Thank you as well.

In one of the early Star Trek movies Scotty mucks up the Excelsior from chasing them saying something like "the more complex the make things the easier it is to gum up the works." A wide movement in an edit can cause this. Its actually a little funny that in my own Yukon play I didn't discover that it had lost this ability because it has so much fuel I did an arctic there, around and back with plenty to spre.
Kentucky's Chicken But Fried 2 Aug, 2022 @ 11:16am 
Thanks
Brygun  [author] 2 Aug, 2022 @ 11:08am 
Fixed.

At some point must have edited the walking space and cut through the fuel in/out pumps. They are back in place now. You'll need to exit the game (which you likely are now) for steam to grab the update. Since SW doesn't do mid play edits you will need to respawn the boat.
Kentucky's Chicken But Fried 2 Aug, 2022 @ 7:09am 
I cant refuel it.
Brygun  [author] 1 Aug, 2022 @ 10:26am 
Ah, I tend not to do PvP in Stormworks building more for Co-op. Space Engineers was worse with the silly idea of air lock consoles being a way to hack into a ship's reactor.

There is a sample numpad locked sliding door for the armory, its on its side, that you could copy and replace the rear bridge door with. You wouldn't want sliding doors for the bridge side doors that have the handles but I think there is an electric version of those.
Kentucky's Chicken But Fried 1 Aug, 2022 @ 9:43am 
A suggestion if possible, Maybe add some door locks in the bridge cause I like to keep my friends and there C4 charges away from the main console and system controls.
Kentucky's Chicken But Fried 30 Jul, 2022 @ 7:12pm 
Thanks for the help. I forgot to say before that this thing is an absolute masterpiece great job on it 👍
Brygun  [author] 30 Jul, 2022 @ 6:56pm 
On the armor:
It was a quick add. I had a color set to white by default. Debated briefly on doing a red but that would mean a soldier was walking around in bright red armor easier to spot. The white is the camo color for arctic.

It is always possible to do a local save of the download and recolor the armor. Its also my intention that people might recolor the exterior to the colors of their nation or company.

I could reset one of the plate armor sets to red to tell the players apart but mostly I was thinking they would want to look like snow troopers.
Brygun  [author] 30 Jul, 2022 @ 6:55pm 
On high speed wobbly:

Ship has 4 movement modes.

Going fast, 11.3 m/s and up, has almost none of the boat in the water. Take a look in external view or with the camera when going gas and look what is in the water. What stabilisation is possible is limited to wobbly. For safety helm turning is limited for board turns.

Below that speed the boat goes for pitch 0 adding in the stability of the S/T shapes of the hull. This is on top of the active stabilisation. This is the intended long range cruising at a speed of 20-22 knots. As fuel is used up the mass moved goes down and the speed can go up so you may need to tap the throttle below the recommend 81%.

On close approach the play style is to drop speed a short distance away, shut down the main engine with the one button then proceed on electrical drives (keys 1-6) for precision, safety and rotation as needed.

The fourth movement mode is kedging, as in pulling by the anchors especially the large 6 mag all anchor.
Kentucky's Chicken But Fried 30 Jul, 2022 @ 3:39pm 
Why is the boat so wobbly in the beta gear?
is it because of speed or am I doing something wrong?
also a suggestion I think you should colour the new armour in red and white for a Canadian theme.
Brygun  [author] 29 Jul, 2022 @ 7:28pm 
With the combat outfits updated added 2 x plate vest and 1 x bomb disposal by the armory for you all.
Brygun  [author] 27 Jul, 2022 @ 11:11am 
@tykancash92 Huzzah Eh!
Please let me know in the "adventures and tips" things going on in your game. Feedback helps guide designers.
ƬYKΛПᄃΛƧΉ92 27 Jul, 2022 @ 9:25am 
so far this is my favorite boat, i love it, Im also canadian
Brygun  [author] 19 Jul, 2022 @ 5:49pm 
Recent changes to the rear deck include moving the controls for ramp, arch and crane. Small winches added to tighten ropes on deck cargo. Gangplanks now rotate enough into the water for easy boarding with controls reachable, though invisible, from the water.
Brygun  [author] 6 Jul, 2022 @ 1:53pm 
Ive setup a lower lag version at:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831499195

zacbargos could you let me know how much better that is for you?
Brygun  [author] 1 Jul, 2022 @ 5:42pm 
Thanks for the 1,000 subs.

Do let me know in the discussion thread what it is you doing with her, what you like and perhaps what could be in a new vessel.
Brygun  [author] 23 Jun, 2022 @ 3:21pm 
Thanks for the 100 plus subscribers.

I've moved my update notes out of these comments as I do update frequently as I keep using the design myself. Fear more those that never update.

I am interested in hearing stories of how well it works, what you do with it and would be happy to see links to screenshots.

I am especially interested in how well mini-subs and other secondary craft work out in getting on and off this design with its various stern deck systems.