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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029933844
As discussed below there is no critical failures if you don't have the Weapons DLC. If you do have the weapons DLC the electric door in the middle lower cabin will reveal an armory of firearms and explosives plus armor outfits are nearby.
Yukon was never intended to be ship-to-ship combat vehicle. It was keeping to the game's core principle of rescue.
Wasn't sure if non-DLC folks could even load the Yukon. Glad they can.
The weapons DLC items would inside the pump room armory as guns, ammo, explosives and somewhere there are some armor outfits. Favoring the games original search and rescue concept the Yukon doesn't have ship to ship weapons. The firearms are meant for dealing with wild life and small scale pirates (i.e. MP nutters).
I recall looking into up powering the Yukon's fire hose though in the time alloted the tests didn't seem to yield much. It still came down to the game's fluid/second flow rate capping out or some bulky complex multi-pump system. As you saw the electric drive mode lets you precision place the ship. In fact one reason Yukon no longer has the high speed snap turns is crew (player) safety and avoiding collisions on errors by slowing down a short distance away for final approach on precision electric.
What do i miss, without the DLC? I tried only a few minutes yet, but seems to work perfect.
Some blocks weren't merged to the main body. Visually they appear in place, espically in the editor. Being unmerged they dont make the water seal and the sea water flooded in.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845265685
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2844393265