Garry's Mod

Garry's Mod

3D Particle System Base
58 kommenttia
mielatenas 13.2. klo 20.44 
particles with models have no gravity, like debris that falls onto the floor?
IRIS 1.2. klo 11.08 
Oh I see, thanks for answering.
WLKRE  [tekijä] 1.2. klo 7.40 
This was created before the render models feature that got ported from CS:GO.
IRIS 31.1. klo 20.57 
I have a question for this addon, whats the difference between the 3d particles for this addon and the "render models" feature for gmod official particle editor?
BladeOfThe2000s 14.9.2024 klo 0.28 
Im Not Often Precise With Estimates, Thanks.
WLKRE  [tekijä] 13.9.2024 klo 14.31 
0.042Mb to be exact
BladeOfThe2000s 13.9.2024 klo 12.04 
Video: Particles

Description: You Won't Get Particles.

Well, That Frees Up A Few MB.
VΞNꝊM M 26.4.2024 klo 0.45 
Would be hilarious if you would call your newest addon Detroit Prime xd
Mr. EldeBH Uberpod 6.4.2024 klo 15.14 
hehe super missle explosion effect
Moodeh :) 17.1.2024 klo 12.38 
gud stuff
Gaming Screwdriver 11.1.2024 klo 18.59 
Ok thanks, I just kinda like making them even if I cant use them
WLKRE  [tekijä] 10.1.2024 klo 14.31 
The particle effects you create will be found in: "GarrysMod\garrysmod\data\3d_particle_system_editor". They will not be found in your spawn menu. The tool outputs a particle file that can then be used with this addon. Its a tool for developers, not for PAC3 or for spawning them. You need Lua to spawn them in. For more information refer to the Github page of the 3D Particle Effect Editor.
Gaming Screwdriver 10.1.2024 klo 14.07 
If you want to know why I'm asking this, I'm trying to use my particles with PAC3.
Gaming Screwdriver 10.1.2024 klo 14.05 
@W L K R E, with your mod 3D Particle System Editor (I'm commenting here cause you removed commenting on the other thing), how do you find the particles you've made in Gmod? Like how you can find models in the spawn menu, cause it shows it CAN be found in the Gmod spawn menu.
WLKRE  [tekijä] 27.9.2023 klo 2.26 
This addon was created specifically for the following. Thank you to everyone that utilized this base.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041333779
I IDENTIFY AS TOAST™ 5.9.2023 klo 8.04 
man i need that
Frankie 25.1.2023 klo 14.33 
Very nice! I'll check it out :)
Frankie 25.1.2023 klo 14.24 
Hey there! I was wondering: what models/materials you used in your Addon post screenshots (for example, the circular lil' shockwaves and the numerous small orange particles)?

Great mod btw, it's going to help me tons with my projects!
lonnygarden 3.1.2023 klo 0.50 
particle 😎
WLKRE  [tekijä] 1.12.2022 klo 0.37 
Major update regarding this addon, please refer to the description for further info.
Kieran Vax'ilian 30.11.2022 klo 18.05 
@TRICKY THE CLOWN

if someone used this to make some dragon ball stuff, that would be pretty fucking neato.
fazin16 27.11.2022 klo 11.00 
legal:steamthumbsup::Coool:
Science Fidget 26.11.2022 klo 23.06 
dragon ball weapons anyone???
alastis 26.11.2022 klo 0.29 
phew!
noovmaster32 25.11.2022 klo 16.56 
muy bueno
MENSCHLICH「人間性」 25.11.2022 klo 1.34 
sick
WLKRE  [tekijä] 24.11.2022 klo 7.31 
@DogMan, if you want to use SetAngles, you’ll to set RotateAroundNormal to true and define the up vector with SetRotationNormal.
Drputtyboss 24.11.2022 klo 4.56 
3d fire, NOW!
Dogman 24.11.2022 klo 3.47 
@WLKRE Very much love this so far and will be heavily utilising this framework, well done.

Quick question though, is setting angles bugged? I can't seem to set the angle of a tube using effect:SetAngles(Angle(0,0,80)) for example
LoopToop 23.11.2022 klo 17.26 
could do some cool dragon ball mods with this
Diet Doctor Kelp 23.11.2022 klo 13.06 
this addon probably means Metal Gear Solid 3 style explosions and fire are possible now. pretty cool!
Billy 22.11.2022 klo 18.18 
Oh never mind just read the description.
Dub 22.11.2022 klo 15.24 
Holy shit someone actually did it
Stargirl631 22.11.2022 klo 14.07 
Havent used it yet but it looks sick! i have no clue how to get it to work because im stupid and i know nothing about lua lol
Cpt. Hazama 22.11.2022 klo 13.54 
What model did you use for the ring effect? Been trying to find one that looks good
kat 22.11.2022 klo 11.21 
badass
Nasca 22.11.2022 klo 10.53 
incredibly based
andrew 22.11.2022 klo 9.02 
holy, fuck. lois!!
Metrocop Named Finger 22.11.2022 klo 8.36 
holy shit lois im gonna die
Vásquez 22.11.2022 klo 8.01 
holy shit imagine making a nuke mod with this
Adam 󠀡 6: 22.11.2022 klo 7.47 
Damn daniel!
warm up 22.11.2022 klo 7.42 
not bad))
Dogman 22.11.2022 klo 4.17 
:D
MonieThu 21.11.2022 klo 22.49 
Looks nice :)
THE MAN OF $ЕХ 21.11.2022 klo 20.41 
HELL yeah man! Finnaly 1:1 ULTRAKILL boss ports:steamthumbsup:
WLKRE  [tekijä] 21.11.2022 klo 20.32 
@King David, Have fun! 😎
King David™ 21.11.2022 klo 20.30 
Looking forward to messing around with it!
King David™ 21.11.2022 klo 20.30 
Oh that's good to hear. I was just wondering because when I saw the effect base I was expecting a completely different readme hah
WLKRE  [tekijä] 21.11.2022 klo 20.23 
@King David, from what I've seen, there isn't any built in way to create 3D particles in Source. Effects don't offer the possibility to use 3D models, therefor this framework was created to do just that. This framework also handles everything clientside (except for the system).
King David™ 21.11.2022 klo 20.20 
Is there a particular reason you angled to use this with entities instead of effects, which would be clientside?