Garry's Mod

Garry's Mod

3D Particle System Base
58 条留言
mielatenas 2 月 13 日 下午 8:44 
particles with models have no gravity, like debris that falls onto the floor?
IRIS 2 月 1 日 上午 11:08 
Oh I see, thanks for answering.
WLKRE  [作者] 2 月 1 日 上午 7:40 
This was created before the render models feature that got ported from CS:GO.
IRIS 1 月 31 日 下午 8:57 
I have a question for this addon, whats the difference between the 3d particles for this addon and the "render models" feature for gmod official particle editor?
BladeOfThe2000s 2024 年 9 月 14 日 上午 12:28 
Im Not Often Precise With Estimates, Thanks.
WLKRE  [作者] 2024 年 9 月 13 日 下午 2:31 
0.042Mb to be exact
BladeOfThe2000s 2024 年 9 月 13 日 下午 12:04 
Video: Particles

Description: You Won't Get Particles.

Well, That Frees Up A Few MB.
VΞNꝊM M 2024 年 4 月 26 日 上午 12:45 
Would be hilarious if you would call your newest addon Detroit Prime xd
Mr. EldeBH Uberpod 2024 年 4 月 6 日 下午 3:14 
hehe super missle explosion effect
Moodeh :) 2024 年 1 月 17 日 下午 12:38 
gud stuff
Gaming Screwdriver 2024 年 1 月 11 日 下午 6:59 
Ok thanks, I just kinda like making them even if I cant use them
WLKRE  [作者] 2024 年 1 月 10 日 下午 2:31 
The particle effects you create will be found in: "GarrysMod\garrysmod\data\3d_particle_system_editor". They will not be found in your spawn menu. The tool outputs a particle file that can then be used with this addon. Its a tool for developers, not for PAC3 or for spawning them. You need Lua to spawn them in. For more information refer to the Github page of the 3D Particle Effect Editor.
Gaming Screwdriver 2024 年 1 月 10 日 下午 2:07 
If you want to know why I'm asking this, I'm trying to use my particles with PAC3.
Gaming Screwdriver 2024 年 1 月 10 日 下午 2:05 
@W L K R E, with your mod 3D Particle System Editor (I'm commenting here cause you removed commenting on the other thing), how do you find the particles you've made in Gmod? Like how you can find models in the spawn menu, cause it shows it CAN be found in the Gmod spawn menu.
WLKRE  [作者] 2023 年 9 月 27 日 上午 2:26 
This addon was created specifically for the following. Thank you to everyone that utilized this base.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041333779
I IDENTIFY AS TOAST™ 2023 年 9 月 5 日 上午 8:04 
man i need that
Frankie 2023 年 1 月 25 日 下午 2:33 
Very nice! I'll check it out :)
Frankie 2023 年 1 月 25 日 下午 2:24 
Hey there! I was wondering: what models/materials you used in your Addon post screenshots (for example, the circular lil' shockwaves and the numerous small orange particles)?

Great mod btw, it's going to help me tons with my projects!
lonnygarden 2023 年 1 月 3 日 上午 12:50 
particle 😎
WLKRE  [作者] 2022 年 12 月 1 日 上午 12:37 
Major update regarding this addon, please refer to the description for further info.
Kieran Vax'ilian 2022 年 11 月 30 日 下午 6:05 
@TRICKY THE CLOWN

if someone used this to make some dragon ball stuff, that would be pretty fucking neato.
fazin16 2022 年 11 月 27 日 上午 11:00 
legal:steamthumbsup::Coool:
Science Fidget 2022 年 11 月 26 日 下午 11:06 
dragon ball weapons anyone???
alastis 2022 年 11 月 26 日 上午 12:29 
phew!
noovmaster32 2022 年 11 月 25 日 下午 4:56 
muy bueno
MENSCHLICH「人間性」 2022 年 11 月 25 日 上午 1:34 
sick
WLKRE  [作者] 2022 年 11 月 24 日 上午 7:31 
@DogMan, if you want to use SetAngles, you’ll to set RotateAroundNormal to true and define the up vector with SetRotationNormal.
Drputtyboss 2022 年 11 月 24 日 上午 4:56 
3d fire, NOW!
Dogman 2022 年 11 月 24 日 上午 3:47 
@WLKRE Very much love this so far and will be heavily utilising this framework, well done.

Quick question though, is setting angles bugged? I can't seem to set the angle of a tube using effect:SetAngles(Angle(0,0,80)) for example
LoopToop 2022 年 11 月 23 日 下午 5:26 
could do some cool dragon ball mods with this
Diet Doctor Kelp 2022 年 11 月 23 日 下午 1:06 
this addon probably means Metal Gear Solid 3 style explosions and fire are possible now. pretty cool!
Billy 2022 年 11 月 22 日 下午 6:18 
Oh never mind just read the description.
Dub 2022 年 11 月 22 日 下午 3:24 
Holy shit someone actually did it
Stargirl631 2022 年 11 月 22 日 下午 2:07 
Havent used it yet but it looks sick! i have no clue how to get it to work because im stupid and i know nothing about lua lol
Cpt. Hazama 2022 年 11 月 22 日 下午 1:54 
What model did you use for the ring effect? Been trying to find one that looks good
kat 2022 年 11 月 22 日 上午 11:21 
badass
Nasca 2022 年 11 月 22 日 上午 10:53 
incredibly based
andrew 2022 年 11 月 22 日 上午 9:02 
holy, fuck. lois!!
Metrocop Named Finger 2022 年 11 月 22 日 上午 8:36 
holy shit lois im gonna die
Vásquez 2022 年 11 月 22 日 上午 8:01 
holy shit imagine making a nuke mod with this
Adam 󠀡 6: 2022 年 11 月 22 日 上午 7:47 
Damn daniel!
warm up 2022 年 11 月 22 日 上午 7:42 
not bad))
Dogman 2022 年 11 月 22 日 上午 4:17 
:D
MonieThu 2022 年 11 月 21 日 下午 10:49 
Looks nice :)
THE MAN OF $ЕХ 2022 年 11 月 21 日 下午 8:41 
HELL yeah man! Finnaly 1:1 ULTRAKILL boss ports:steamthumbsup:
WLKRE  [作者] 2022 年 11 月 21 日 下午 8:32 
@King David, Have fun! 😎
King David™ 2022 年 11 月 21 日 下午 8:30 
Looking forward to messing around with it!
King David™ 2022 年 11 月 21 日 下午 8:30 
Oh that's good to hear. I was just wondering because when I saw the effect base I was expecting a completely different readme hah
WLKRE  [作者] 2022 年 11 月 21 日 下午 8:23 
@King David, from what I've seen, there isn't any built in way to create 3D particles in Source. Effects don't offer the possibility to use 3D models, therefor this framework was created to do just that. This framework also handles everything clientside (except for the system).
King David™ 2022 年 11 月 21 日 下午 8:20 
Is there a particular reason you angled to use this with entities instead of effects, which would be clientside?