Garry's Mod

Garry's Mod

3D Particle System Base
58 Komentar
mielatenas 13 Feb @ 8:44pm 
particles with models have no gravity, like debris that falls onto the floor?
IRIS 1 Feb @ 11:08am 
Oh I see, thanks for answering.
WLKRE  [pembuat] 1 Feb @ 7:40am 
This was created before the render models feature that got ported from CS:GO.
IRIS 31 Jan @ 8:57pm 
I have a question for this addon, whats the difference between the 3d particles for this addon and the "render models" feature for gmod official particle editor?
BladeOfThe2000s 14 Sep 2024 @ 12:28am 
Im Not Often Precise With Estimates, Thanks.
WLKRE  [pembuat] 13 Sep 2024 @ 2:31pm 
0.042Mb to be exact
BladeOfThe2000s 13 Sep 2024 @ 12:04pm 
Video: Particles

Description: You Won't Get Particles.

Well, That Frees Up A Few MB.
VΞNꝊM M 26 Apr 2024 @ 12:45am 
Would be hilarious if you would call your newest addon Detroit Prime xd
Mr. EldeBH Uberpod 6 Apr 2024 @ 3:14pm 
hehe super missle explosion effect
Moodeh :) 17 Jan 2024 @ 12:38pm 
gud stuff
Gaming Screwdriver 11 Jan 2024 @ 6:59pm 
Ok thanks, I just kinda like making them even if I cant use them
WLKRE  [pembuat] 10 Jan 2024 @ 2:31pm 
The particle effects you create will be found in: "GarrysMod\garrysmod\data\3d_particle_system_editor". They will not be found in your spawn menu. The tool outputs a particle file that can then be used with this addon. Its a tool for developers, not for PAC3 or for spawning them. You need Lua to spawn them in. For more information refer to the Github page of the 3D Particle Effect Editor.
Gaming Screwdriver 10 Jan 2024 @ 2:07pm 
If you want to know why I'm asking this, I'm trying to use my particles with PAC3.
Gaming Screwdriver 10 Jan 2024 @ 2:05pm 
@W L K R E, with your mod 3D Particle System Editor (I'm commenting here cause you removed commenting on the other thing), how do you find the particles you've made in Gmod? Like how you can find models in the spawn menu, cause it shows it CAN be found in the Gmod spawn menu.
WLKRE  [pembuat] 27 Sep 2023 @ 2:26am 
This addon was created specifically for the following. Thank you to everyone that utilized this base.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041333779
I IDENTIFY AS TOAST™ 5 Sep 2023 @ 8:04am 
man i need that
Frankie 25 Jan 2023 @ 2:33pm 
Very nice! I'll check it out :)
Frankie 25 Jan 2023 @ 2:24pm 
Hey there! I was wondering: what models/materials you used in your Addon post screenshots (for example, the circular lil' shockwaves and the numerous small orange particles)?

Great mod btw, it's going to help me tons with my projects!
lonnygarden 3 Jan 2023 @ 12:50am 
particle 😎
WLKRE  [pembuat] 1 Des 2022 @ 12:37am 
Major update regarding this addon, please refer to the description for further info.
Kieran Vax'ilian 30 Nov 2022 @ 6:05pm 
@TRICKY THE CLOWN

if someone used this to make some dragon ball stuff, that would be pretty fucking neato.
fazin16 27 Nov 2022 @ 11:00am 
legal:steamthumbsup::Coool:
Science Fidget 26 Nov 2022 @ 11:06pm 
dragon ball weapons anyone???
alastis 26 Nov 2022 @ 12:29am 
phew!
noovmaster32 25 Nov 2022 @ 4:56pm 
muy bueno
MENSCHLICH「人間性」 25 Nov 2022 @ 1:34am 
sick
WLKRE  [pembuat] 24 Nov 2022 @ 7:31am 
@DogMan, if you want to use SetAngles, you’ll to set RotateAroundNormal to true and define the up vector with SetRotationNormal.
Drputtyboss 24 Nov 2022 @ 4:56am 
3d fire, NOW!
Dogman 24 Nov 2022 @ 3:47am 
@WLKRE Very much love this so far and will be heavily utilising this framework, well done.

Quick question though, is setting angles bugged? I can't seem to set the angle of a tube using effect:SetAngles(Angle(0,0,80)) for example
LoopToop 23 Nov 2022 @ 5:26pm 
could do some cool dragon ball mods with this
Diet Doctor Kelp 23 Nov 2022 @ 1:06pm 
this addon probably means Metal Gear Solid 3 style explosions and fire are possible now. pretty cool!
Billy 22 Nov 2022 @ 6:18pm 
Oh never mind just read the description.
Dub 22 Nov 2022 @ 3:24pm 
Holy shit someone actually did it
Stargirl631 22 Nov 2022 @ 2:07pm 
Havent used it yet but it looks sick! i have no clue how to get it to work because im stupid and i know nothing about lua lol
Cpt. Hazama 22 Nov 2022 @ 1:54pm 
What model did you use for the ring effect? Been trying to find one that looks good
kat 22 Nov 2022 @ 11:21am 
badass
Nasca 22 Nov 2022 @ 10:53am 
incredibly based
andrew 22 Nov 2022 @ 9:02am 
holy, fuck. lois!!
Metrocop Named Finger 22 Nov 2022 @ 8:36am 
holy shit lois im gonna die
Vásquez 22 Nov 2022 @ 8:01am 
holy shit imagine making a nuke mod with this
Adam 󠀡 6: 22 Nov 2022 @ 7:47am 
Damn daniel!
warm up 22 Nov 2022 @ 7:42am 
not bad))
Dogman 22 Nov 2022 @ 4:17am 
:D
MonieThu 21 Nov 2022 @ 10:49pm 
Looks nice :)
THE MAN OF $ЕХ 21 Nov 2022 @ 8:41pm 
HELL yeah man! Finnaly 1:1 ULTRAKILL boss ports:steamthumbsup:
WLKRE  [pembuat] 21 Nov 2022 @ 8:32pm 
@King David, Have fun! 😎
King David™ 21 Nov 2022 @ 8:30pm 
Looking forward to messing around with it!
King David™ 21 Nov 2022 @ 8:30pm 
Oh that's good to hear. I was just wondering because when I saw the effect base I was expecting a completely different readme hah
WLKRE  [pembuat] 21 Nov 2022 @ 8:23pm 
@King David, from what I've seen, there isn't any built in way to create 3D particles in Source. Effects don't offer the possibility to use 3D models, therefor this framework was created to do just that. This framework also handles everything clientside (except for the system).
King David™ 21 Nov 2022 @ 8:20pm 
Is there a particular reason you angled to use this with entities instead of effects, which would be clientside?