Garry's Mod
3D Particle System Base
58 commenti
mielatenas 13 feb, ore 20:44 
particles with models have no gravity, like debris that falls onto the floor?
IRIS 1 feb, ore 11:08 
Oh I see, thanks for answering.
WLKRE  [autore] 1 feb, ore 7:40 
This was created before the render models feature that got ported from CS:GO.
IRIS 31 gen, ore 20:57 
I have a question for this addon, whats the difference between the 3d particles for this addon and the "render models" feature for gmod official particle editor?
BladeOfThe2000s 14 set 2024, ore 0:28 
Im Not Often Precise With Estimates, Thanks.
WLKRE  [autore] 13 set 2024, ore 14:31 
0.042Mb to be exact
BladeOfThe2000s 13 set 2024, ore 12:04 
Video: Particles

Description: You Won't Get Particles.

Well, That Frees Up A Few MB.
VΞNꝊM M 26 apr 2024, ore 0:45 
Would be hilarious if you would call your newest addon Detroit Prime xd
Mr. EldeBH Uberpod 6 apr 2024, ore 15:14 
hehe super missle explosion effect
Moodeh :) 17 gen 2024, ore 12:38 
gud stuff
Gaming Screwdriver 11 gen 2024, ore 18:59 
Ok thanks, I just kinda like making them even if I cant use them
WLKRE  [autore] 10 gen 2024, ore 14:31 
The particle effects you create will be found in: "GarrysMod\garrysmod\data\3d_particle_system_editor". They will not be found in your spawn menu. The tool outputs a particle file that can then be used with this addon. Its a tool for developers, not for PAC3 or for spawning them. You need Lua to spawn them in. For more information refer to the Github page of the 3D Particle Effect Editor.
Gaming Screwdriver 10 gen 2024, ore 14:07 
If you want to know why I'm asking this, I'm trying to use my particles with PAC3.
Gaming Screwdriver 10 gen 2024, ore 14:05 
@W L K R E, with your mod 3D Particle System Editor (I'm commenting here cause you removed commenting on the other thing), how do you find the particles you've made in Gmod? Like how you can find models in the spawn menu, cause it shows it CAN be found in the Gmod spawn menu.
WLKRE  [autore] 27 set 2023, ore 2:26 
This addon was created specifically for the following. Thank you to everyone that utilized this base.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041333779
I IDENTIFY AS TOAST™ 5 set 2023, ore 8:04 
man i need that
Frankie 25 gen 2023, ore 14:33 
Very nice! I'll check it out :)
Frankie 25 gen 2023, ore 14:24 
Hey there! I was wondering: what models/materials you used in your Addon post screenshots (for example, the circular lil' shockwaves and the numerous small orange particles)?

Great mod btw, it's going to help me tons with my projects!
lonnygarden 3 gen 2023, ore 0:50 
particle 😎
WLKRE  [autore] 1 dic 2022, ore 0:37 
Major update regarding this addon, please refer to the description for further info.
Kieran Vax'ilian 30 nov 2022, ore 18:05 
@TRICKY THE CLOWN

if someone used this to make some dragon ball stuff, that would be pretty fucking neato.
fazin16 27 nov 2022, ore 11:00 
legal:steamthumbsup::Coool:
Science Fidget 26 nov 2022, ore 23:06 
dragon ball weapons anyone???
alastis 26 nov 2022, ore 0:29 
phew!
noovmaster32 25 nov 2022, ore 16:56 
muy bueno
MENSCHLICH「人間性」 25 nov 2022, ore 1:34 
sick
WLKRE  [autore] 24 nov 2022, ore 7:31 
@DogMan, if you want to use SetAngles, you’ll to set RotateAroundNormal to true and define the up vector with SetRotationNormal.
Drputtyboss 24 nov 2022, ore 4:56 
3d fire, NOW!
Dogman 24 nov 2022, ore 3:47 
@WLKRE Very much love this so far and will be heavily utilising this framework, well done.

Quick question though, is setting angles bugged? I can't seem to set the angle of a tube using effect:SetAngles(Angle(0,0,80)) for example
LoopToop 23 nov 2022, ore 17:26 
could do some cool dragon ball mods with this
Diet Doctor Kelp 23 nov 2022, ore 13:06 
this addon probably means Metal Gear Solid 3 style explosions and fire are possible now. pretty cool!
Billy 22 nov 2022, ore 18:18 
Oh never mind just read the description.
Dub 22 nov 2022, ore 15:24 
Holy shit someone actually did it
Stargirl631 22 nov 2022, ore 14:07 
Havent used it yet but it looks sick! i have no clue how to get it to work because im stupid and i know nothing about lua lol
Cpt. Hazama 22 nov 2022, ore 13:54 
What model did you use for the ring effect? Been trying to find one that looks good
kat 22 nov 2022, ore 11:21 
badass
Nasca 22 nov 2022, ore 10:53 
incredibly based
andrew 22 nov 2022, ore 9:02 
holy, fuck. lois!!
Metrocop Named Finger 22 nov 2022, ore 8:36 
holy shit lois im gonna die
Vásquez 22 nov 2022, ore 8:01 
holy shit imagine making a nuke mod with this
Adam 󠀡 6: 22 nov 2022, ore 7:47 
Damn daniel!
warm up 22 nov 2022, ore 7:42 
not bad))
Dogman 22 nov 2022, ore 4:17 
:D
MonieThu 21 nov 2022, ore 22:49 
Looks nice :)
THE MAN OF $ЕХ 21 nov 2022, ore 20:41 
HELL yeah man! Finnaly 1:1 ULTRAKILL boss ports:steamthumbsup:
WLKRE  [autore] 21 nov 2022, ore 20:32 
@King David, Have fun! 😎
King David™ 21 nov 2022, ore 20:30 
Looking forward to messing around with it!
King David™ 21 nov 2022, ore 20:30 
Oh that's good to hear. I was just wondering because when I saw the effect base I was expecting a completely different readme hah
WLKRE  [autore] 21 nov 2022, ore 20:23 
@King David, from what I've seen, there isn't any built in way to create 3D particles in Source. Effects don't offer the possibility to use 3D models, therefor this framework was created to do just that. This framework also handles everything clientside (except for the system).
King David™ 21 nov 2022, ore 20:20 
Is there a particular reason you angled to use this with entities instead of effects, which would be clientside?