Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I'll change it some time soon on my end so it doesn't bother anyone.
For anyone who wants to use this in 1.5, you just gotta add the <li>1.5</li> to the supportedVersions tag in the About.xml
I didn't want the errors so I patched my own for now, and just dealing with the warning in rimpy
<Operation Class="PatchOperationRemove">
<xpath>
Defs/ThingDef[
defName = "LabStation"
or defName = "LabTerminal"
or defName = "MultiAnalyzer"
or defName = "GroundPenetratingScanner"
or defName = "CommsConsole"
]/building/paintable
</xpath>
</Operation>
Variations adds a few variations to the multi analyzer and hi tech research bench, while this retexture changes their drawsize and offsets.
I'm not certian what takes priority, a retexture or the variations from VTE, but if their variations take precedence they will be a bit stretched and offset in an incorrect way.
that was already an annoyance for me with the original texture.
@Mlie Thank u I feel honoured.
I'll work on a fix when my PC works again.