Barotrauma

Barotrauma

Forked EuropaWar
154 Comments
Aragog 17 Jun @ 9:07am 
I think this is THE mod I've been looking for, good luck on fixing it!
Kiri 22 Feb @ 2:23am 
Hello! We made a mistake of installing the mod without reading the comments and finding out that it's broken(could you please put information about it somewhere in the description? Thanks!). Game didn't crash on us yet, but I'm pretty sure it's just because most of the broken enemies don't spawn in the first location. We've made some pretty good progress though, and losing it would be pretty sad. Is it possible to remove this mod and replace it with original europa war without breaking the campaign? Thanks!
North 17 Jan @ 6:25am 
Hope things get better for you, and that you're able to update this one day. I tried the base vanilla war and it felt plain dumb
pyro557 16 Dec, 2024 @ 3:05pm 
so far i have been doing a campaign and with the changes i made i have fought a few human creatures and not crashed going to keep going for awhile to see what happens
pyro557 11 Dec, 2024 @ 9:27am 
i am thinking of trying to slap a bandaid on this for me and my brother to use and had a quick question. if i take the animations from working characters that are similar to the broken ones do you think they would work or break.
WABEPMA 12 Sep, 2024 @ 3:56am 
sad to hear
Crayssius  [author] 12 Sep, 2024 @ 3:54am 
Not currently. Life has been kicking my butt recently, so I haven't been able to fix this.
WABEPMA 12 Sep, 2024 @ 3:47am 
is this mod works?
I Can Levitate And Kill People 13 Aug, 2024 @ 12:36am 
has this been fixed yet? the next time i get fucked by pirates or separatists im killing myself
Zach 28 Jul, 2024 @ 3:50pm 
Tried Europawar again with the EuropaWar_Vanilla mod. Spawns actors a lot still (humans attacking the sub). Kept getting one shot by things, including a clown with an Alien pistol. Def waiting for this to be updated so can use it in a future campaign
walter 25 Jul, 2024 @ 1:26pm 
Is this fixed yet? The original mod fixed it, and I'd like to play this one since the regular europawar is so intensely unbalanced.
walter 2 Jul, 2024 @ 9:09pm 
Sounds good. Thanks.
Crayssius  [author] 2 Jul, 2024 @ 1:30am 
I believe I have identified the problem: it is not, in fact, the particles causing the issue. Any "human" enemy with a custom ragdoll that tries to hold an item crashes the game. This means that to fix it I must either revert all those creatures to default human ragdolls, remove their items(I.E. taking their guns away), or delete them entirely. Any of these options will take some time, which I struggle to have at the moment. I will fix the issue when I can. I'll likely push an update that simply removes those specific enemies to allow people to play the mod still, but in the meantime, please be patient. Thank you.
Croc On a Rock 1 Jul, 2024 @ 7:23pm 
A good amount of the clowns cause the game to crash. Is it possible for you to see which clowns cause the game to crash?
walter 1 Jul, 2024 @ 6:37pm 
Clownhuman09 is also a crasher.
walter 1 Jul, 2024 @ 4:47pm 
@Crayssius Ok, we found that it's mainly the particles coming off of the clowns that crash you. You can see them when they're dead, but not alive when theyre emitting the Evil particles
Crayssius  [author] 30 Jun, 2024 @ 6:16pm 
Hm, good to know
walter 30 Jun, 2024 @ 6:16pm 
note: it says the clownhuman02/particleatlasclown was not found, so thats probably a issue.
walter 30 Jun, 2024 @ 6:14pm 
@Crayssius Also, Clownhuman02 / "Rail-strike clown" crashes us too, along with "ClownHuman02/ParticleAtlasClown"
Crayssius  [author] 30 Jun, 2024 @ 5:57pm 
Yeah, that's what I thought. Sucker doesn't have a head sprite in the character editor for some reason. I doubt that's what's causing it, but I'll see if I can't figure out what is.
walter 30 Jun, 2024 @ 2:04pm 
@Crayssius Apparently, it was clownhuman04 because that's the only NPC that seems to constantly pop up within the debug messages.
Crayssius  [author] 30 Jun, 2024 @ 12:50am 
Debug, I think. I've got an idea of which npcs are causing the issues, but I have to check and make sure. Plus, potentially knowing what exactly is causing the crash will likely be the difference between me patching the npcs out or actually fixing the issue.
walter 29 Jun, 2024 @ 2:43pm 
@Crayssius Do you need the last debug messages or the stack trace message?
walter 29 Jun, 2024 @ 2:37pm 
I do, let me get it.
Crayssius  [author] 28 Jun, 2024 @ 3:36pm 
Do you have an error message I can see? It might help me figure out which one needs fixing.
walter 28 Jun, 2024 @ 8:17am 
@Crayssius So, me and my friends did some testing. It's some sort of clown npc that crashes you if you look at it. It's playable until said Unobservable Clowns board the ship, which instantly crashes everybody.
walter 26 Jun, 2024 @ 7:13pm 
It also just might still be the reticle/target boarding party that crashes.
walter 26 Jun, 2024 @ 7:09pm 
Found out the clowns boarding crashes the game. Might be other NPCs, too.
Crayssius  [author] 25 Jun, 2024 @ 8:08pm 
I'll check it out then, see what I can do. Worst comes to worst, I'll just remove them.
walter 25 Jun, 2024 @ 5:43pm 
I'm pretty sure its the boarding party that spawns off of those red targets that crash the game.
walter 25 Jun, 2024 @ 5:42pm 
@Crayssius When the enemies hit the sub with those little red targets/reticles, they crash the game completely. The dev of the original mod said he couldn't fix it
" [author] Jun 20 @ 6:45am
Yes, after the official update the MOD had a big problem with many monsters to redo recently please do not use this MOD"
Crayssius  [author] 23 Jun, 2024 @ 10:52pm 
Any idea what the problem is? I haven't used this mod myself in awhile, but I can fix it once I know what the problem is.
walter 23 Jun, 2024 @ 10:30pm 
Main mod is fucked due to a recent update, so this is, too. Lovely.
Bocchi The Racist 6 Jun, 2024 @ 7:26pm 
The spawn rates for pirates are insane. And don't get me started on their ability to just OPEN the airlock and walk into your sub as if they had an ID card. The "retrieve lost cargo" mission where you have to go into a little dungeon outpost with enemies in mechs is really where you realize that this mod was not made to be "Challenging but fair".

There's lots of good concepts here. The enemies are well thought out and the new equipment is awesome. But PLEASE tone it down. Getting stunlocked by a pirate with dual machine guns or a syringe gun is only funny the first 5 times it happens. It's not fun when it happens 3 times a mission.
DenBanovich 11 May, 2024 @ 12:47pm 
i dont think spawning a shitton of clowns and pirates roaming in the ocean in the beginning of the game is a good thing
loriANS 6 May, 2024 @ 3:07pm 
Thanks for those fixes. Balance in the mod was really needed.
1395709697 30 Mar, 2024 @ 11:56pm 
Lmao anime girl murderer:cozypoesad:
Beanyboi69 23 Feb, 2024 @ 9:29pm 
wandering pirates have fake harpoon guns with recharging harpoons, and the free hugs clowns are INSANE
Crayssius  [author] 24 Jan, 2024 @ 6:03pm 
Right, I know what the problem is, fixing. might take a bit for a update to go through since I have to also update the mod to be in line with the most recent version of the original mod.
Lord FWA 24 Jan, 2024 @ 5:36pm 
Error in StatusEffect config - item prefab with the identifier "EW_RUSHshell9" not found. (in Ewrush10)
Error in StatusEffect config - item prefab with the identifier "EW_RUSHshell8" not found. (in Ewrush9)

just looking at the cool creatures added in the character editor.
pyro557 9 Dec, 2023 @ 4:13pm 
Thank you for the response i will keep trying to get one alive and let you know when i finally succeed atm usually i die immediately or they die before i can get ahold of them lol. i had a good laugh when i opened the door to go loot some pirates and a nuke drone flew into my sub and i was suddenly watching as only my lower legs were floating in what used to be my sub lol
Crayssius  [author] 9 Dec, 2023 @ 2:41am 
I'm not sure, but I don't think so. Their AI is based on husks, so i doubt it.
pyro557 8 Dec, 2023 @ 10:39pm 
hello, i know the pirates are techinically creatures and was curious by some chance do they still count towards the skill that rewards you for haveing captured enemies when you end a round
Crayssius  [author] 11 Nov, 2023 @ 3:28pm 
I am not planning on making any compatibility patches, I'm afraid. Making your own is quite easy, however, and Forked EuropaWar is largely independent, and won't cause problems if overridden.
Sriracha Sauce 8 Nov, 2023 @ 2:45pm 
Would you make a patch for this mod Immersive Diving Gear ? Maybe remove the broken diving suits entirely. Sorry if it's too much to ask
AppleWeed 5 Oct, 2023 @ 10:09pm 
I have a problem with clowns randomly spawning on me or in the ship, is there a fix for that?
Acid Green 2 Oct, 2023 @ 5:50am 
+ dugong sub (no front gun)
Acid Green 2 Oct, 2023 @ 5:50am 
my brother in christ my only 2 gunners are a mechanic and an engineer they can't aim for shit
Crayssius  [author] 1 Oct, 2023 @ 5:32pm 
They're really easy to kill though?
Acid Green 1 Oct, 2023 @ 1:10am 
suggestion: remove those pirate emp thingies. There's no way of actually balancing them tbh