Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
where 1.6
when 1.6
jokes aside take your time!
-Added Bat, Horse, Amphibian and Skull head types as genes.
-Removed individual premade xenotypes and unified them under an Anthro xenotype
-Sorted Genes to appear under the Anthro dropdown.
-Attempted to add a separate furskin gene that doent conflict with the heads (wip)
Also will take a look at the skull/bat heads later this week.
I think i ultimately will remove them besides Otter and Ferret since addtional xenotypes from various mods already clutter my UI too.
Also does this mod add prebuilt xenotypes, because if its just cosmetic and the xenotypes are the same as baseliners its probably best to leave out prebuilt xenotypes and just have them as cosmetic genes. Anthrosonae adds in un-needed xeno-types too and it feels like clutter kinds. I know I could use cherry picker probably but still... ¯\_(ツ)_/¯
-Fixed rendering for 1.5
-Renamed Vulpine to Feline heads