RimWorld
AnthroGenes
댓글 55
AcetheSuperVillain 4시간 전 
Glad to see this return to 1.6, this is definitely one of my favorites
Aspirador  [작성자] 2025년 7월 11일 오후 1시 42분 
It works with 1.6, the warning only signals that its manifest hasn't been updated yet to say it to the game
byorh2 2025년 7월 11일 오전 10시 35분 
I'm going to be the one to break the silence

where 1.6
when 1.6

jokes aside take your time!
ArticBlazer 2025년 2월 12일 오전 3시 17분 
when i have an pawn with one of the genes, their head is layered under their torso
StockSounds 2025년 2월 1일 오후 6시 09분 
The insect head will sometimes use a not-so-insecty head, seems wrong.
rainbowwilliam 2024년 12월 12일 오후 7시 08분 
What happened to the yoshi head it was here last time i used this?
Atticus 2024년 12월 8일 오전 11시 18분 
With Wolf's advice, I quickly whipped up this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3380928639&searchtext=anthrogenes . Does it work? I dunno, maybe.
ItsKairoKay 2024년 10월 20일 오후 1시 15분 
extremely late response but regarding the vre androids it seems like it just only converts genes in certain categories to "android" genes, since most heads use their own anthro category but otters and ferrets do not they are fine. AFU is also affected. i'm willing to guess you could just type in the gene category under AndroidConvertableGenesDef under that mod's files
Triangular  [작성자] 2024년 8월 7일 오전 7시 42분 
Feel free to
??? 2024년 8월 6일 오후 10시 03분 
Hey, I don't want to be a nuisance, but compatibility with VRE androids has died in the water in the 1.5 update. Is there a way to fix this or I could try writing a patch?
Triangular  [작성자] 2024년 6월 20일 오전 8시 19분 
There is a raccoon under musteloid.
ShiningKatana 2024년 6월 20일 오전 8시 17분 
if you want a racoon, you have to ask the OG mod
ƬƦƖƝƊЄƇ 2024년 6월 19일 오전 2시 40분 
Make a raccoon please
Richex 2024년 5월 3일 오전 8시 12분 
I was looking for this, i like so much R-MK art, but i dont want to use Humanoid Alien Races anymore, so thx a lot :)
Wrath 2024년 4월 28일 오전 10시 57분 
Time to get down with the furries
Moonshine Fox 2024년 4월 25일 오전 1시 41분 
@--------, the reason Anthrosonae adds the various xeno-types is because it's more then just a head gene, there's also various tail, voice, and other genes that go into each one. Try to put them into a single xenotype and everything mis-matches from it's other parts and you just have a bunch of frankensteins rather then coherent xenotypes.
Triangular  [작성자] 2024년 4월 22일 오전 3시 57분 
Update:
-Added Bat, Horse, Amphibian and Skull head types as genes.
-Removed individual premade xenotypes and unified them under an Anthro xenotype
-Sorted Genes to appear under the Anthro dropdown.
-Attempted to add a separate furskin gene that doent conflict with the heads (wip)
tetheredAmbler 2024년 4월 21일 오후 10시 03분 
If anyone happens to have the Furskin incompat issue and wants to use it, I'd like to recommend https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3229299031
Triangular  [작성자] 2024년 4월 20일 오전 12시 57분 
Ive got both the request to remove the premade ones and to do premade ones for each type.
Also will take a look at the skull/bat heads later this week.
I think i ultimately will remove them besides Otter and Ferret since addtional xenotypes from various mods already clutter my UI too.
??? 2024년 4월 19일 오전 1시 28분 
Are we gonna get the skull heads from the main mod?
--------- 2024년 4월 18일 오후 7시 25분 
@Triangular To preface I'm not a modder but for the furskin and skin color issues maybe look at how the Biotech Expansion - Mammalia mod does it? IDK if that would help.

Also does this mod add prebuilt xenotypes, because if its just cosmetic and the xenotypes are the same as baseliners its probably best to leave out prebuilt xenotypes and just have them as cosmetic genes. Anthrosonae adds in un-needed xeno-types too and it feels like clutter kinds. I know I could use cherry picker probably but still... ¯\_(ツ)_/¯
Triangular  [작성자] 2024년 4월 14일 오전 5시 44분 
Updated to 1.5:
-Fixed rendering for 1.5
-Renamed Vulpine to Feline heads
Moonshine Fox 2024년 4월 12일 오전 2시 33분 
So if anyone is curious, this mod still mostly works. Heads all seem to be displaying without errors (so far), but most of the tails are invisible.
Moonshine Fox 2024년 4월 11일 오후 3시 11분 
Anyone tried to see if this is still mostly working in 1.5?
Captain 2024년 3월 21일 오후 3시 38분 
Ah, didn't know that. Thank you :UltimateRaccoon:
Triangular  [작성자] 2024년 3월 21일 오전 9시 51분 
Its under Musteloid like in the original
Captain 2024년 3월 21일 오전 4시 41분 
Raccoon head doesn't seem to be included in this mod... sad.
Local Snorlax 2023년 12월 23일 오전 9시 30분 
Don't know if its vannila or another mod, but when combined with furskin theres a pretty good chance the head gene is rendered invisible cuz' the furskin adds a head also.
Bonible 2023년 12월 20일 오후 8시 59분 
@S Yes.
AcetheSuperVillain 2023년 10월 23일 오전 12시 56분 
I think it would be better to just include the Anthro parts genes, and not default races, as that just adds clutter.
'atrick 2023년 9월 28일 오전 5시 17분 
Are the protogen and synths compatible with the vanilla races androids mod?
Slabba #FreeBoston 2023년 8월 29일 오후 2시 16분 
Update?
leni 2023년 7월 17일 오후 8시 07분 
4tomic5hark there should be a toggle when you first create the xenotype to have the xenotype pass down to the children. It probably operates on a punnett square-esque system where it's a 50/50 between both of the parents for any given gene to pass down to the child, though I'm not sure. If you had the toggle activated upon creation of the xenotype, I'm not sure what your problem may be and it might be a problem with the mod itself rather than Biotech
4tomic5hark 2023년 6월 26일 오후 7시 46분 
I can't seem to have pawns inherit head types from their parents... I had a sergal and dino give birth to a human child, and was only able to make them look like anthro once I implanted the gene on them. Am I missing something or it's just how it works?
TastesLikeOctopus 2023년 6월 2일 오전 1시 57분 
It seems like having the Furskin gene will sometimes override the heads given by any of these genes. To replicate: put a furskin gene and one of the anthro heads in a xenotype and randomize pawn until you see the normal heads.
Triangular  [작성자] 2023년 5월 20일 오후 9시 56분 
Seems they are in it already, i just fonfused the F in the file name for "fox" instead of "feline".
Triangular  [작성자] 2023년 5월 20일 오후 9시 44분 
Havent taken a look at it yet.
Brass Lion 2023년 5월 20일 오후 12시 38분 
No support for the Feline race yet?
Spearmaster 2023년 5월 19일 오후 11시 52분 
Is there a way to edit the preset xenotypes? Or would I have to make customs ones.
Lezadozo 2023년 4월 17일 오후 3시 00분 
is there any facial expression mod that works with this one?
ネコットさん 2023년 3월 22일 오후 10시 00분 
Sandia, you might need Character Editor for that
Karkino 2023년 3월 17일 오전 8시 29분 
is there a way to edit the xenetypes without adding new ones? fro example... editing the already in game fishes to have certain type of genes?
Triangular  [작성자] 2023년 3월 14일 오전 9시 19분 
I can't replicate your problem at all. Tested it with every single canid head and it works fine.
Canada_LaVearn 2023년 3월 12일 오후 3시 04분 
I am having an issue where some (maybe only one?) of the canid heads wont render and just has the default pawn head. all of the other heads will render. maybe a typo somewhere?
Triangular  [작성자] 2023년 3월 12일 오전 4시 45분 
*subgroup
Triangular  [작성자] 2023년 3월 12일 오전 4시 45분 
All have been added, Just the xenotypes have a random one from their sungroup as adding each one as a separate xenotype would (a)clutter up the xenotype window and (b) be a lot of extra work.
Heroman3003 2023년 3월 11일 오후 5시 29분 
Will rest of heads from Anthro mod be added to this? Seems like quite a few are still missing.
Milk 2023년 3월 2일 오후 3시 53분 
YES Finally!
Moonshine Fox 2023년 3월 1일 오전 10시 48분 
Oh this is awesome! I love the Anthro mod, but HAR has been a bitch when trying to use a number of biotech genes
Kiddley 2023년 2월 26일 오후 7시 13분 
How dare you! I was making this and you beat me to it lol.