RimWorld
AnthroGenes
55 件のコメント
AcetheSuperVillain 12 時間前 
Glad to see this return to 1.6, this is definitely one of my favorites
Aspirador  [作成者] 7月11日 13時42分 
It works with 1.6, the warning only signals that its manifest hasn't been updated yet to say it to the game
byorh2 7月11日 10時35分 
I'm going to be the one to break the silence

where 1.6
when 1.6

jokes aside take your time!
ArticBlazer 2月12日 3時17分 
when i have an pawn with one of the genes, their head is layered under their torso
StockSounds 2月1日 18時09分 
The insect head will sometimes use a not-so-insecty head, seems wrong.
rainbowwilliam 2024年12月12日 19時08分 
What happened to the yoshi head it was here last time i used this?
Atticus 2024年12月8日 11時18分 
With Wolf's advice, I quickly whipped up this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3380928639&searchtext=anthrogenes . Does it work? I dunno, maybe.
ItsKairoKay 2024年10月20日 13時15分 
extremely late response but regarding the vre androids it seems like it just only converts genes in certain categories to "android" genes, since most heads use their own anthro category but otters and ferrets do not they are fine. AFU is also affected. i'm willing to guess you could just type in the gene category under AndroidConvertableGenesDef under that mod's files
Triangular  [作成者] 2024年8月7日 7時42分 
Feel free to
??? 2024年8月6日 22時03分 
Hey, I don't want to be a nuisance, but compatibility with VRE androids has died in the water in the 1.5 update. Is there a way to fix this or I could try writing a patch?
Triangular  [作成者] 2024年6月20日 8時19分 
There is a raccoon under musteloid.
ShiningKatana 2024年6月20日 8時17分 
if you want a racoon, you have to ask the OG mod
ƬƦƖƝƊЄƇ 2024年6月19日 2時40分 
Make a raccoon please
Richex 2024年5月3日 8時12分 
I was looking for this, i like so much R-MK art, but i dont want to use Humanoid Alien Races anymore, so thx a lot :)
Wrath 2024年4月28日 10時57分 
Time to get down with the furries
Moonshine Fox 2024年4月25日 1時41分 
@--------, the reason Anthrosonae adds the various xeno-types is because it's more then just a head gene, there's also various tail, voice, and other genes that go into each one. Try to put them into a single xenotype and everything mis-matches from it's other parts and you just have a bunch of frankensteins rather then coherent xenotypes.
Triangular  [作成者] 2024年4月22日 3時57分 
Update:
-Added Bat, Horse, Amphibian and Skull head types as genes.
-Removed individual premade xenotypes and unified them under an Anthro xenotype
-Sorted Genes to appear under the Anthro dropdown.
-Attempted to add a separate furskin gene that doent conflict with the heads (wip)
tetheredAmbler 2024年4月21日 22時03分 
If anyone happens to have the Furskin incompat issue and wants to use it, I'd like to recommend https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3229299031
Triangular  [作成者] 2024年4月20日 0時57分 
Ive got both the request to remove the premade ones and to do premade ones for each type.
Also will take a look at the skull/bat heads later this week.
I think i ultimately will remove them besides Otter and Ferret since addtional xenotypes from various mods already clutter my UI too.
??? 2024年4月19日 1時28分 
Are we gonna get the skull heads from the main mod?
--------- 2024年4月18日 19時25分 
@Triangular To preface I'm not a modder but for the furskin and skin color issues maybe look at how the Biotech Expansion - Mammalia mod does it? IDK if that would help.

Also does this mod add prebuilt xenotypes, because if its just cosmetic and the xenotypes are the same as baseliners its probably best to leave out prebuilt xenotypes and just have them as cosmetic genes. Anthrosonae adds in un-needed xeno-types too and it feels like clutter kinds. I know I could use cherry picker probably but still... ¯\_(ツ)_/¯
Triangular  [作成者] 2024年4月14日 5時44分 
Updated to 1.5:
-Fixed rendering for 1.5
-Renamed Vulpine to Feline heads
Moonshine Fox 2024年4月12日 2時33分 
So if anyone is curious, this mod still mostly works. Heads all seem to be displaying without errors (so far), but most of the tails are invisible.
Moonshine Fox 2024年4月11日 15時11分 
Anyone tried to see if this is still mostly working in 1.5?
Captain 2024年3月21日 15時38分 
Ah, didn't know that. Thank you :UltimateRaccoon:
Triangular  [作成者] 2024年3月21日 9時51分 
Its under Musteloid like in the original
Captain 2024年3月21日 4時41分 
Raccoon head doesn't seem to be included in this mod... sad.
Local Snorlax 2023年12月23日 9時30分 
Don't know if its vannila or another mod, but when combined with furskin theres a pretty good chance the head gene is rendered invisible cuz' the furskin adds a head also.
Bonible 2023年12月20日 20時59分 
@S Yes.
AcetheSuperVillain 2023年10月23日 0時56分 
I think it would be better to just include the Anthro parts genes, and not default races, as that just adds clutter.
'atrick 2023年9月28日 5時17分 
Are the protogen and synths compatible with the vanilla races androids mod?
Slabba #FreeBoston 2023年8月29日 14時16分 
Update?
leni 2023年7月17日 20時07分 
4tomic5hark there should be a toggle when you first create the xenotype to have the xenotype pass down to the children. It probably operates on a punnett square-esque system where it's a 50/50 between both of the parents for any given gene to pass down to the child, though I'm not sure. If you had the toggle activated upon creation of the xenotype, I'm not sure what your problem may be and it might be a problem with the mod itself rather than Biotech
4tomic5hark 2023年6月26日 19時46分 
I can't seem to have pawns inherit head types from their parents... I had a sergal and dino give birth to a human child, and was only able to make them look like anthro once I implanted the gene on them. Am I missing something or it's just how it works?
TastesLikeOctopus 2023年6月2日 1時57分 
It seems like having the Furskin gene will sometimes override the heads given by any of these genes. To replicate: put a furskin gene and one of the anthro heads in a xenotype and randomize pawn until you see the normal heads.
Triangular  [作成者] 2023年5月20日 21時56分 
Seems they are in it already, i just fonfused the F in the file name for "fox" instead of "feline".
Triangular  [作成者] 2023年5月20日 21時44分 
Havent taken a look at it yet.
Brass Lion 2023年5月20日 12時38分 
No support for the Feline race yet?
Spearmaster 2023年5月19日 23時52分 
Is there a way to edit the preset xenotypes? Or would I have to make customs ones.
Lezadozo 2023年4月17日 15時00分 
is there any facial expression mod that works with this one?
ネコットさん 2023年3月22日 22時00分 
Sandia, you might need Character Editor for that
Karkino 2023年3月17日 8時29分 
is there a way to edit the xenetypes without adding new ones? fro example... editing the already in game fishes to have certain type of genes?
Triangular  [作成者] 2023年3月14日 9時19分 
I can't replicate your problem at all. Tested it with every single canid head and it works fine.
Canada_LaVearn 2023年3月12日 15時04分 
I am having an issue where some (maybe only one?) of the canid heads wont render and just has the default pawn head. all of the other heads will render. maybe a typo somewhere?
Triangular  [作成者] 2023年3月12日 4時45分 
*subgroup
Triangular  [作成者] 2023年3月12日 4時45分 
All have been added, Just the xenotypes have a random one from their sungroup as adding each one as a separate xenotype would (a)clutter up the xenotype window and (b) be a lot of extra work.
Heroman3003 2023年3月11日 17時29分 
Will rest of heads from Anthro mod be added to this? Seems like quite a few are still missing.
Milk 2023年3月2日 15時53分 
YES Finally!
Moonshine Fox 2023年3月1日 10時48分 
Oh this is awesome! I love the Anthro mod, but HAR has been a bitch when trying to use a number of biotech genes
Kiddley 2023年2月26日 19時13分 
How dare you! I was making this and you beat me to it lol.