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After a few more playthrough with different factions it really messes up the balance in that area with him missing.
The Order factions have usually wiped out everything on that side of the sea by turn 100, it's not a coin flip anymore on if either chaos wins or if order wins.
Even though lore-wise and for the player I like the start position, but for the AI and the campaign flow it's really detrimental, azazel isn't a powerhouse by himself, but he does help level the playing field.
In my Wood Elves playthrough with Durthu I even had to take out Hobo Jesus because he and Katarin were just wreaking too much havoc and making the ordertide happen too fast.
I played as Skarbrand and teleported to Valkia, was fighting dark elves most of the time and her, meanwhile Azazel only had the starting city and a minor city the entire 109 turns I played so far and he didn't wage war on anyone.
Probably gonna use your mods as a tutorial/bedrock for it, since it only works if ppl are using them to move Skrag. I'll be sure to link back here so they know, and credit you ofc!
If you aren't interested I can give it a shot, but the stuff you do is pretty beyond me lol
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3009052162
I've just uploaded the updated version of the full mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989017503
Lua stuff. I had to add new faction intro entries to the campaign/main_warhammer/faction_intro directory.