Total War: WARHAMMER III

Total War: WARHAMMER III

Swissbob's True World Start Positions - Light
45 Comments
Malarraenaepcaleac'h 4 Jun @ 4:45am 
Could you please please please include Golgfag and move him to Skrag's original location in the Southern Realms? This would make the mod perfect!
Colonel Robert Fisher 12 Mar @ 1:00am 
How do the victory conditions work here? Are they changed? Is it compatible with victory conditions overhaul?
Porkenstein  [author] 4 Jan @ 10:44am 
I've been working on a mod with Mixer support that combines all of my start position mod with configuration options but IRL stuff is soaking up my time
Tater 31 Dec, 2024 @ 8:47am 
I would love @Jopanis's idea. Separate mods would help with mod conflicts.
Jopanis 19 Oct, 2024 @ 8:58am 
Could you add MTC support or make separate mods for each of the start changes? Azasel change conflict with Mixu's LL since Egrimm van Horstmann already start there, and Sigvald with OVN Albion since it moves Be'lakor to the settlement he should attack.
Porkenstein  [author] 22 Sep, 2024 @ 4:46pm 
@Amko [He/Him], I have a start position mod that moves him to the southlands jungle, it works really well https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2990746957
Amko The Terrible 21 Sep, 2024 @ 7:03pm 
I hope we get a mod just to kick Skarbrand to the Southern Wastes, because he is way too strong against the Badlands factions and just ruins the flavor of the whole region.
Xeonzs 26 Aug, 2024 @ 11:24am 
Regarding my earlier comment in July, could you please make the Azazel starting location a seperate mod as well?
After a few more playthrough with different factions it really messes up the balance in that area with him missing.
The Order factions have usually wiped out everything on that side of the sea by turn 100, it's not a coin flip anymore on if either chaos wins or if order wins.

Even though lore-wise and for the player I like the start position, but for the AI and the campaign flow it's really detrimental, azazel isn't a powerhouse by himself, but he does help level the playing field.
In my Wood Elves playthrough with Durthu I even had to take out Hobo Jesus because he and Katarin were just wreaking too much havoc and making the ordertide happen too fast.
AwDiddums 26 Aug, 2024 @ 5:39am 
That sounds even better! Thank you.
Porkenstein  [author] 25 Aug, 2024 @ 8:51pm 
@AwDiddums, I'm working on a compilation mod that combines all of my start position changes and makes them configurable with MCT.
AwDiddums 25 Aug, 2024 @ 7:20pm 
It would be great to have each start position split into their own mod so everyone can choose which to apply to their game. I know there's some, but not all.
Xeonzs 12 Jul, 2024 @ 11:24pm 
While I prefer Azazel's new start location as he has more room to setup an economy, AI Azazel doesn't seem to know what to do once established has there's no (order) factions he hates to discover.

I played as Skarbrand and teleported to Valkia, was fighting dark elves most of the time and her, meanwhile Azazel only had the starting city and a minor city the entire 109 turns I played so far and he didn't wage war on anyone.
RatboyW 14 Jun, 2024 @ 1:32pm 
You got it boss, I'll give it my best shot o7

Probably gonna use your mods as a tutorial/bedrock for it, since it only works if ppl are using them to move Skrag. I'll be sure to link back here so they know, and credit you ofc!
Porkenstein  [author] 14 Jun, 2024 @ 1:21am 
@RatboyW, go ahead! I'm not all that interested in that change since I like having him up in Zanbaijin.
RatboyW 13 Jun, 2024 @ 5:58pm 
Since you've moved Skrag away from the Border Princes, may I suggest moving Tamurkhan there in his place, maybe near Myrmidens? His vanilla start sandwiched between so many LL's feels claustrophobic af, and his AI never really manages to get anywhere, let alone to Nuln.

If you aren't interested I can give it a shot, but the stuff you do is pretty beyond me lol
Porkenstein  [author] 28 Apr, 2024 @ 11:53pm 
@撿骨頭, thanks for letting me know. In the next iteration of this I'll give AI sigvald a city to start with.
撿骨頭 28 Apr, 2024 @ 11:04pm 
There is a problem. Prince Sigvald the Magnificent sometimes ignores the enemies in front of him and directly attacks the city behind to gain vassals.This made his competition progress a lot faster
Porkenstein  [author] 22 Apr, 2024 @ 9:15am 
@iamtheresurrection94, sorry for the late response, no that shouldn't be happening. Likely you have another mod with a script crashing that interrupts my scripts.
Alphaine 20 Apr, 2024 @ 5:06pm 
I wish there was a mod to swap Drycha with Ghorst or something, move Ghorst the fuck away from Ku'gath so that both factions can actually breathe.
iamtheresurrection94 25 Feb, 2024 @ 2:46pm 
Should Daniel and Azazel be spawning in the same province?
Porkenstein  [author] 16 Jan, 2024 @ 12:02pm 
@Baya, nope, just my own skarbrand start position change: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2990746957
Baya 16 Jan, 2024 @ 9:00am 
Any Skarbrand standalone?
Porkenstein  [author] 31 Dec, 2023 @ 11:51pm 
@FA41, I'd like to, soon-ish
FA41 31 Dec, 2023 @ 11:40pm 
could you make greasus and skrag a stand alone mod please? I want skrag to be in the mountains of mourn without moving Azazel and Sigvald because i like their positions.
Porkenstein  [author] 21 Nov, 2023 @ 10:15am 
Should work without an update but I'll push up a version bump soon
GoatScream 11 Oct, 2023 @ 12:12pm 
Could get a separate mod for Skrag and Greasus please? It seems like that pair is the only one that doesn't has a separate mod of its own.
Porkenstein  [author] 9 Oct, 2023 @ 11:41am 
@Skulduggeryx3 Thanks, I'll give it a try with those three mods next. I've previously played many times with those mods (and more) enabled so this is unexpected.
Skulduggeryx3 9 Oct, 2023 @ 8:05am 
and mixus unlocker
Skulduggeryx3 9 Oct, 2023 @ 7:54am 
@Porkenstein. Your Ostankya, Yuan-Bo, Alith Anar and Cylostrya mod, One Button respec and better camera mod.
Porkenstein  [author] 7 Oct, 2023 @ 11:26am 
@Skulduggeryx3, what other mods do you have on? I'm not seeing anything like this.
Porkenstein  [author] 7 Oct, 2023 @ 12:40am 
@Skulduggeryx3, thanks for letting me know, that's bizarre considering how simple the patch notes and these mods are. I'll look into it as soon as I can.
Skulduggeryx3 6 Oct, 2023 @ 9:52am 
Hey man, I thnik the last patch screwed over your mods. Some lords are really out of place. The Deamon prince starts next to the silvered tower of sorcerers, the red duke is in norsca and wulfriks starting enemy sits next to his captial. These are the ones I found for now.
Zooasaurus 23 Sep, 2023 @ 3:24am 
@Porkenstein Well, i personally would appreciate the change. Thank you for answering!
Porkenstein  [author] 22 Sep, 2023 @ 9:12am 
@Zooasaurus, It's been on my to-do list but I'm afraid that it might cause compatibility issues.
Zooasaurus 21 Sep, 2023 @ 7:46am 
This is just something minor but could you change the text description and starting position in the IE menu if you have time?
Porkenstein  [author] 1 Sep, 2023 @ 1:27pm 
@PIXY_UNICORN, Yes! I recommend using it along with that one. All of the mods in the Porkenstein's Start Positions collection work great together:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3009052162
PIXY_UNICORN 1 Sep, 2023 @ 12:47pm 
Is this compatible with the Mother Ostankya mod?
Porkenstein  [author] 23 Jul, 2023 @ 11:30pm 
Heads up, I've updated the mod to no longer move Daniel and Malus, to provide compatibility with my new Malus mod. And I've also incorporated the Nagaryth & The Drowned starting positions into this mod, as they probably should have been in the first place.
Dean Winchester 13 Jun, 2023 @ 7:42pm 
Thanks!
Porkenstein  [author] 13 Jun, 2023 @ 7:41pm 
@Slava Ukraini
I've just uploaded the updated version of the full mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989017503
Dean Winchester 11 Jun, 2023 @ 9:22pm 
Great! Personally, two other adjustments that I like in the original are Taurox and Drycha. One thing I don't like is moving Skarbrand to the southern chaos wastes, because either him or Kairos die pretty much right away, usually Kairos from what I saw when I ran the mod.
Porkenstein  [author] 11 Jun, 2023 @ 9:16pm 
@Slava Ukraini I'll start working on an updated full version. Maybe one for just the daemons as well if anyone would like that.
Porkenstein  [author] 11 Jun, 2023 @ 9:15pm 
@Guvenoren

Lua stuff. I had to add new faction intro entries to the campaign/main_warhammer/faction_intro directory.
Guvenoren 11 Jun, 2023 @ 8:23pm 
How did you fix the camera?
Dean Winchester 11 Jun, 2023 @ 7:14pm 
I think a full update to the original would be nice too. Gives some more variety. Thanks for the update!