Total War: WARHAMMER III

Total War: WARHAMMER III

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Porkenstein's Immortal Empires Start Positions
   
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Description
This collection contains all of my start position changes, plus the True World Light mod that I recommend using alongside them. These mods are all compatible with each other but are not compatible with the full Swissbob's True World due to the Malus and Skarbrand start position changes.
Items (11)
War for Eight Peaks - Dynamic Start Positions
Created by Porkenstein
This mod gets rid of the Mutinous Gits, making the starting owner of Karak Eight Peaks dependent on the player's faction. It also changes some settlement ownership and faction identity in and around the Badlands to provide a better Queek, Skarsnik, and Bel...
Malus in the Eastern Colonies - Start Position Change
Created by Porkenstein
This mod moves Malus Darkblade from the Chaos Wastes to the Eastern Colonies near Tor Elasor. Back in Warhammer 2, Malus had a dual start between the Sea of Dread and Hag Graef. This restores his old starting position from the Vortex campaign and gives him...
Skarbrand in the Jungle - Start Position Change
Created by Porkenstein
This mod moves Skarbrand from the Badlands to the ancient Khornate altar of the Temple of Skulls in the eastern Southlands jungle. Long ago, barbarians and beastmen sacrificed captives here in the name of a murderous jaguar god, tainting the land with bloo...
Swissbob's True World Start Positions - Light
Created by Porkenstein
This is a light, updated and slightly improved version of swissbob's amazing IE Start Positions mod "True World" : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872011780 This version has been pared down to only move the start positions of Greasu...
Mother Ostankya Near Kislev - Start Position Change
Created by Porkenstein
This mod moves Mother Ostankya's starting position to the old Kislevite colonies northeast of the old world, and changes her starting enemies to be the Norscans tribes there. As protector of Kislev and denizen of its wilds, Mother Ostankya stalks Kislev's ...
Kemmler In The Vaults - Start Position Change
Created by Porkenstein
This mod moves Heinrich Kemmler from Blackstone Post to his own fortress of Krinal in The Vaults from the lore. From here, Kemmler first terrorized Tilea and Bretonnia and brought about the Winter of Woes in Athel Loren. Now he returns to his old haunt to ...
Epidemius in Lustria - Start Position Change
Created by Porkenstein
This simple mod moves Epidemius to the Spine of Sotek in Lustria, where he seeks to resolve the unreparated theft of a Pox Cauldron from Nurgle's garden by the hated Skaven millenia ago. It is a challenging campaign, but provides a very different experienc...
Malakai Makaisson in Karak Dum - Start Position Change
Created by Porkenstein
Update: Now compatible with Cataph's Kraka Drak! This simple mod moves Malakai's starting location to a ruined Karak Dum, brings back the Kraka Drak faction, and tweaks the Masters of Innovation's starting quest to suit the new start. Changes: Malakai, Got...
AI Yuan Bo in Cathay - Start Position Change
Created by Porkenstein
Many people dislike how the ruler of central Cathay starts in Lustria - especially how when you weren't playing as him, he had no cities in central Cathay and simply expanded in Lustria. Since Yuan Bo's campaign is themed around conquering the Geomantic We...
AI Balthasar Gelt in the Border Princes - Start Position Change
Created by Porkenstein
I disliked how AI Gelt ended up conquering much of Cathay. When playing as him the choices you have are interesting, but AI Gelt really feels like he should be starting somewhere else that keeps the campaign's flavor intact. This mod moves the Golden Order...
The Changeling in Cathay - Start Position Change
Created by Porkenstein
I liked the premise of Yuan Bo vs the Changeling, so with this mod you can mess around with forming cults in Cathay, or hunting them down with Yuan Bo. It makes Cathay also feel a little more alive. Special thanks to Herald and Acephelos for discussion and...