Victoria 3
Cold Water Ports
58 件のコメント
Ferrous  [作成者] 6月17日 13時30分 
OK for 1.9.0
Ferrous  [作成者] 6月17日 9時13分 
This will need a check up, i'll get back to this
1230james 4月1日 18時49分 
Victoria Tweaks Mod
OcelotMan 4月1日 16時36分 
what is VTM?
Ferrous  [作成者] 2024年12月11日 3時36分 
ok for 1.8.6
Ferrous  [作成者] 2024年12月5日 3時30分 
ok for 1.8.4
Ferrous  [作成者] 2024年11月28日 6時16分 
ok for 1.8.3
Ferrous  [作成者] 2024年11月21日 8時41分 
OK for 1.8
jobarin  [作成者] 2024年8月28日 16時47分 
@Ness Sissors
Absolutely, go ahead. It’s my pleasure
Nesserino Scissors 2024年8月23日 13時43分 
Hello I am one of the developers of Gilded Age, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281873240 , I was hoping I could get your permission to integrate this mod into ours? We would give credit.
Ferrous  [作成者] 2024年8月10日 19時25分 
@Dorian
It is not a mistake.
image number 6 clearly shows that Rostov has ice troubles.
Dorian 2024年8月10日 18時02分 
Mod description says Rostov port is included but Rostov is situated on a black sea coast far to the south from all other ports in mod, maybe it's a mistake? Looked at it's availibity through year - data says spring-summer-automn, in winter not always ice bound. Seem to me really diffirent from other far north ports. After all there are alot of other ports that could ocassionally become ice bound in the winter and none of them in the mod.
溥天之下小灵通 2024年7月11日 7時53分 
666
53moe 2024年7月4日 16時55分 
nice`
Ferrous  [作成者] 2024年6月24日 14時44分 
@Wilhelm
Victoria Tweaks Mod
Wilhelm 2024年6月24日 14時43分 
what is VTM?
Ferrous  [作成者] 2024年6月24日 10時46分 
Updated! added coverage for UUSIMAA and OULU for 1.7
Ferrous  [作成者] 2024年6月24日 10時15分 
nvm, paradox changed the map pretty significantly in 1.7 so this mod will need an update.
Ferrous  [作成者] 2024年6月24日 8時50分 
This mod most likely won't need to be updated, but ill check after SoI has dropped.
Ferrous  [作成者] 2024年2月18日 10時38分 
@ExpedientFalcon
VTM's version is slightly outdated last time i checked, it won't hurt for you to get both either way. just get the load order right.
ExpedientFalcon 2024年2月18日 9時40分 
Is this still needed with VTM? VTM's description reports "Cold Water Ports: Cold Water Ports by jobarin has been integrated into VTM!"
53moe 2023年12月28日 2時03分 
~~~:cherrypie:
Loco (Hun) 2023年12月25日 6時11分 
The game should have seasons in it, but this is a ver nice mod simulating the cold water ports.
1230james 2023年12月1日 8時21分 
Yup that fixed it
Thanks Steam :steamfacepalm:
1230james 2023年12月1日 6時02分 
Hmm, didn't seem like that on my end; will try resubbing
Ferrous  [作成者] 2023年12月1日 0時32分 
@1230james
that is already done in the nov 29th update
1230james 2023年11月30日 20時28分 
Now that 1.5 has new effects for switching out state traits dynamically, do you think this mod could be changed to add the cold water ports traits via the new effect in the history files rather than updating the map itself? It'd go a long way for mod compatibility (and I'd love to use this mod again)
jobarin  [作成者] 2023年11月28日 12時18分 
@Starry Inori: I don't mind at all, go ahead
Starry Inori 2023年11月26日 19時27分 
I'm going to take over the update maintenance of more regional traits. Do you mind if I use your Mod in it?
Ergo Doctor Hawk 2023年11月25日 19時05分 
Nevermind, I just looked at the sea ice maps you have up top. Makes sense now.
Ergo Doctor Hawk 2023年11月25日 19時01分 
@Ferrous, It does seem to be working. Thanks!

I am curious why Kamchatka and East Karelia are not considered cold water ports though.
Ferrous  [作成者] 2023年11月25日 9時39分 
@Ergo Doctor Hawk

there you go!
Ergo Doctor Hawk 2023年11月22日 13時20分 
I would love an update to this mod. Right now with the changes to having vineyards seperated, for some reason means no vineyards are in france with this mod on, yet they are in other places.
Hari Seldon 2023年11月14日 10時20分 
Does it work with v1.5? Thanks.
Yodur 2023年10月17日 4時03分 
This mod is phenomenal. Thanks so much for your hard work and research
Talen 2023年10月5日 13時16分 
Kinda depressing when compared with today, due to global warming
A1ni💪! 2023年9月24日 4時50分 
Nice work m8 !
Enrar 2023年9月24日 0時22分 
Make a 1.5 beta version please
TableSauce.com 2023年8月8日 9時16分 
This would be so cool in all paradox multiplayer games actually forcing players to move to a certian area not just for resources
ℜ𝔦𝔭𝔱𝔦𝔡𝔢Ψ 2023年7月27日 4時56分 
Great Mode, thanks for making it. Please, keep up further with it!
「Sk™」 2023年7月17日 9時33分 
This is crazy that this isn't in any other Paradox game, like Europa Universalis 4 would be completely different in the winter when all the rivers and seas freeze. Thank you fro this addition.
jobarin  [作成者] 2023年7月11日 2時58分 
Sure, LukeLiang, I’ll try to contact them
LukeLiang 2023年7月11日 2時03分 
Wonderful idea. Can you share you idea with the Great Rework mod team so that this mod can be added into their next update list?
jobarin  [作成者] 2023年7月10日 3時16分 
Hello, five_x. Thanks for the feedback. I did some research and you have a good point. I also think it makes sense from a balance perspective, since I would rather not decrease the convoy supply in the British market. So I think you are right and I changed it. Thank you!
jobarin  [作成者] 2023年7月10日 3時08分 
I updated the mod:

- Increased the Port Throughput penalty to 50% (from 40%) to make it a bit more impactful.
- Added Cold Water Port to the state of Alaska (read description)
- Removed Cold Water Port from the state of Newfoundland, since the port of St John was ice-free and a key port in north Atlantic trade. Thanks to Five_x for bringing this to my attention.


Let me know your thoughts in the comments.
five_x 2023年7月7日 20時36分 
Newfoundland shouldn't have a cold-water port - the Port of St. John's is well-known for being ice-free all year. Before canals and icebreakers made the St. Lawrence Seaway viable for the transit of industrial goods from the Great Lakes to the Atlantic, it played a pretty key role in Atlantic trade.
wsl1 2023年7月6日 14時04分 
With this mod and Victorian Flavor, starting a new game causes CTD.
theanswerisme 2023年7月5日 17時47分 
Consider a migration debuff. Alaska, for example, grows in general much too fast, and far too populous
jobarin  [作成者] 2023年7月4日 5時48分 
Hey drewfro666, thank you for the suggestion! I actually considered it, but quickly decided against it for two main reason:
- First, I wanted to keep the mod as unintrusive as possible so it is as compatible as possible
- Second, and above all, I was already satisfied with Paradox decision not to make the Hudson Bay coastal, because the Hudson strait wasn't navigable for the overwhelming majority of the year
jobarin  [作成者] 2023年7月4日 5時27分 
Hey, OPB! More than fine, I would be delighted! I actually play with your mod already, so that would only make things better for me.