Victoria 3

Victoria 3

Cold Water Ports
58 kommentarer
Ferrous  [skaper] 17. juni kl. 13.30 
OK for 1.9.0
Ferrous  [skaper] 17. juni kl. 9.13 
This will need a check up, i'll get back to this
1230james 1. apr. kl. 18.49 
Victoria Tweaks Mod
OcelotMan 1. apr. kl. 16.36 
what is VTM?
Ferrous  [skaper] 11. des. 2024 kl. 3.36 
ok for 1.8.6
Ferrous  [skaper] 5. des. 2024 kl. 3.30 
ok for 1.8.4
Ferrous  [skaper] 28. nov. 2024 kl. 6.16 
ok for 1.8.3
Ferrous  [skaper] 21. nov. 2024 kl. 8.41 
OK for 1.8
jobarin  [skaper] 28. aug. 2024 kl. 16.47 
@Ness Sissors
Absolutely, go ahead. It’s my pleasure
Nesserino Scissors 23. aug. 2024 kl. 13.43 
Hello I am one of the developers of Gilded Age, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281873240 , I was hoping I could get your permission to integrate this mod into ours? We would give credit.
Ferrous  [skaper] 10. aug. 2024 kl. 19.25 
@Dorian
It is not a mistake.
image number 6 clearly shows that Rostov has ice troubles.
Dorian 10. aug. 2024 kl. 18.02 
Mod description says Rostov port is included but Rostov is situated on a black sea coast far to the south from all other ports in mod, maybe it's a mistake? Looked at it's availibity through year - data says spring-summer-automn, in winter not always ice bound. Seem to me really diffirent from other far north ports. After all there are alot of other ports that could ocassionally become ice bound in the winter and none of them in the mod.
溥天之下小灵通 11. juli 2024 kl. 7.53 
666
53moe 4. juli 2024 kl. 16.55 
nice`
Ferrous  [skaper] 24. juni 2024 kl. 14.44 
@Wilhelm
Victoria Tweaks Mod
Wilhelm 24. juni 2024 kl. 14.43 
what is VTM?
Ferrous  [skaper] 24. juni 2024 kl. 10.46 
Updated! added coverage for UUSIMAA and OULU for 1.7
Ferrous  [skaper] 24. juni 2024 kl. 10.15 
nvm, paradox changed the map pretty significantly in 1.7 so this mod will need an update.
Ferrous  [skaper] 24. juni 2024 kl. 8.50 
This mod most likely won't need to be updated, but ill check after SoI has dropped.
Ferrous  [skaper] 18. feb. 2024 kl. 10.38 
@ExpedientFalcon
VTM's version is slightly outdated last time i checked, it won't hurt for you to get both either way. just get the load order right.
ExpedientFalcon 18. feb. 2024 kl. 9.40 
Is this still needed with VTM? VTM's description reports "Cold Water Ports: Cold Water Ports by jobarin has been integrated into VTM!"
53moe 28. des. 2023 kl. 2.03 
~~~:cherrypie:
Loco (Hun) 25. des. 2023 kl. 6.11 
The game should have seasons in it, but this is a ver nice mod simulating the cold water ports.
1230james 1. des. 2023 kl. 8.21 
Yup that fixed it
Thanks Steam :steamfacepalm:
1230james 1. des. 2023 kl. 6.02 
Hmm, didn't seem like that on my end; will try resubbing
Ferrous  [skaper] 1. des. 2023 kl. 0.32 
@1230james
that is already done in the nov 29th update
1230james 30. nov. 2023 kl. 20.28 
Now that 1.5 has new effects for switching out state traits dynamically, do you think this mod could be changed to add the cold water ports traits via the new effect in the history files rather than updating the map itself? It'd go a long way for mod compatibility (and I'd love to use this mod again)
jobarin  [skaper] 28. nov. 2023 kl. 12.18 
@Starry Inori: I don't mind at all, go ahead
Starry Inori 26. nov. 2023 kl. 19.27 
I'm going to take over the update maintenance of more regional traits. Do you mind if I use your Mod in it?
Ergo Doctor Hawk 25. nov. 2023 kl. 19.05 
Nevermind, I just looked at the sea ice maps you have up top. Makes sense now.
Ergo Doctor Hawk 25. nov. 2023 kl. 19.01 
@Ferrous, It does seem to be working. Thanks!

I am curious why Kamchatka and East Karelia are not considered cold water ports though.
Ferrous  [skaper] 25. nov. 2023 kl. 9.39 
@Ergo Doctor Hawk

there you go!
Ergo Doctor Hawk 22. nov. 2023 kl. 13.20 
I would love an update to this mod. Right now with the changes to having vineyards seperated, for some reason means no vineyards are in france with this mod on, yet they are in other places.
Hari Seldon 14. nov. 2023 kl. 10.20 
Does it work with v1.5? Thanks.
Yodur 17. okt. 2023 kl. 4.03 
This mod is phenomenal. Thanks so much for your hard work and research
Talen 5. okt. 2023 kl. 13.16 
Kinda depressing when compared with today, due to global warming
A1ni💪! 24. sep. 2023 kl. 4.50 
Nice work m8 !
Enrar 24. sep. 2023 kl. 0.22 
Make a 1.5 beta version please
TableSauce.com 8. aug. 2023 kl. 9.16 
This would be so cool in all paradox multiplayer games actually forcing players to move to a certian area not just for resources
ℜ𝔦𝔭𝔱𝔦𝔡𝔢Ψ 27. juli 2023 kl. 4.56 
Great Mode, thanks for making it. Please, keep up further with it!
「Sk™」 17. juli 2023 kl. 9.33 
This is crazy that this isn't in any other Paradox game, like Europa Universalis 4 would be completely different in the winter when all the rivers and seas freeze. Thank you fro this addition.
jobarin  [skaper] 11. juli 2023 kl. 2.58 
Sure, LukeLiang, I’ll try to contact them
LukeLiang 11. juli 2023 kl. 2.03 
Wonderful idea. Can you share you idea with the Great Rework mod team so that this mod can be added into their next update list?
jobarin  [skaper] 10. juli 2023 kl. 3.16 
Hello, five_x. Thanks for the feedback. I did some research and you have a good point. I also think it makes sense from a balance perspective, since I would rather not decrease the convoy supply in the British market. So I think you are right and I changed it. Thank you!
jobarin  [skaper] 10. juli 2023 kl. 3.08 
I updated the mod:

- Increased the Port Throughput penalty to 50% (from 40%) to make it a bit more impactful.
- Added Cold Water Port to the state of Alaska (read description)
- Removed Cold Water Port from the state of Newfoundland, since the port of St John was ice-free and a key port in north Atlantic trade. Thanks to Five_x for bringing this to my attention.


Let me know your thoughts in the comments.
five_x 7. juli 2023 kl. 20.36 
Newfoundland shouldn't have a cold-water port - the Port of St. John's is well-known for being ice-free all year. Before canals and icebreakers made the St. Lawrence Seaway viable for the transit of industrial goods from the Great Lakes to the Atlantic, it played a pretty key role in Atlantic trade.
wsl1 6. juli 2023 kl. 14.04 
With this mod and Victorian Flavor, starting a new game causes CTD.
theanswerisme 5. juli 2023 kl. 17.47 
Consider a migration debuff. Alaska, for example, grows in general much too fast, and far too populous
jobarin  [skaper] 4. juli 2023 kl. 5.48 
Hey drewfro666, thank you for the suggestion! I actually considered it, but quickly decided against it for two main reason:
- First, I wanted to keep the mod as unintrusive as possible so it is as compatible as possible
- Second, and above all, I was already satisfied with Paradox decision not to make the Hudson Bay coastal, because the Hudson strait wasn't navigable for the overwhelming majority of the year
jobarin  [skaper] 4. juli 2023 kl. 5.27 
Hey, OPB! More than fine, I would be delighted! I actually play with your mod already, so that would only make things better for me.