RimWorld

RimWorld

Passion On Level Up
37 Comments
Capataina  [author] 31 Jul @ 11:52am 
Hey! There are other mods you can use to set things like that. Also, for any inquiry and suggestion, you are better off asking the active maintainer which is the comment right below yours, I haven't written mods in a while.
Malaclypse the Third 26 Jul @ 3:53am 
Pardon me sir but would it be possible to have a minimum skill level for passion loss to occur?

I find that a 20 skill pawn is quite prone to dipping down to 19 before recovering and I'd rather they didn't risk losing passion for their work till they've dropped considerably further.
LZIM 12 Jul @ 6:16am 
o7
thorman123456789 12 Jul @ 12:14am 
Is an update for 1.6 planned?
weregamer 5 Jan @ 9:21am 
There is a new version of VSE with apparently a new ID. Could you fix this up to make the mod manager smile again? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3400246558
Iskander 4 Jan @ 11:47am 
Could you add an option in "mod options" to "reset to default"?
RhondoDio 22 Aug, 2024 @ 12:26pm 
You know what? Understandable.
Thanks for the mod, and hope your life goes great homie :happyio:
Capataina  [author] 10 Jul, 2024 @ 11:24am 
Because changing the about.xml means I need to install the game, install my mod, change 1 line in the code, push it on GitHub, go in game, update my steam workshop mod and edit the patches here. I simply don't want to invest my 30 minutes into that, purely out of laziness. If I come back to the game, I'll download it and do just that.
ZenitiPlay 9 Jul, 2024 @ 4:56pm 
if it's working in 1.5, why Author don't change about.xml to stop incompatibility warning? lol
Capataina  [author] 22 Jun, 2024 @ 6:41pm 
Damn, Mlie commented on one of my mods, crazy
Gwyn 18 May, 2024 @ 7:22am 
does it work mid save
Capataina  [author] 28 Apr, 2024 @ 1:59pm 
perfect
deadmanreaper13 27 Apr, 2024 @ 12:25am 
fyi, tested in 1.5, seems to be working fine
Exile Yura 14 Apr, 2024 @ 6:47pm 
This looks like a natural pick for vanilla skills expanded expertiese. I need those passions.
Capataina  [author] 12 Apr, 2024 @ 5:01pm 
i don't have the files for the mod anymore, updating would require a lot of work on my part sadly, I honestly don't even know how to update it without the original key tbh. I'll look into it someday. It might work though? Try using it, see if it lets you play.
Opticore 12 Apr, 2024 @ 4:53pm 
If you update this, i would be in your debt
Capataina  [author] 22 Mar, 2024 @ 7:00am 
actually sorry for that, I used to use mad skills and endless growth so yeah it should be compatible
Capataina  [author] 22 Mar, 2024 @ 6:58am 
should be, though I used to use duck's insane skills
Achilles 17 Mar, 2024 @ 6:19am 
is it compatible with "mad skills" mod?
Capataina  [author] 1 Feb, 2024 @ 6:30am 
Originally, the mod didn't have any settings so I used floats to make it easier to calculate things in the code itself.

Later, someone else added the mod settings and submitted it on GitHub. I'm guessing they didn't change the values to int on the settings menu.

I stopped modding/playing this game so I'm probably not going to change it anytime soon but hopefully it doesn't annoy you that much :)
Flame.On 24 Jan, 2024 @ 9:04am 
Hi! Nice mod but why do you use float for mod settings? Do I alone feel uncomfortable seeing all those digits?)
Maybe you should round the values?
Drunk Skeleton 12 Jan, 2024 @ 9:09am 
Good mod, makes the growth of a pawn more dynamic, no longer having 15 building but no passion

And a reset button, or at least description of the default values somewhere (even if it's here in steam) would be good, since once the settings are changed we have no way to restore other than editing mod files
kongkim 13 Oct, 2023 @ 3:18pm 
What options have been added :)?
Capataina  [author] 29 Aug, 2023 @ 6:32am 
You can all thank Igopt as the mod now has mod options thanks to them!
Capataina  [author] 25 Aug, 2023 @ 7:44am 
@samonir It cannot be this mod, I haven't touched work givers at all.

@Igopt You can submit your push request on https://github.com/Capataina/PassionOnLevelUp if you want it to be added to the game.

@Marads~Yuuka I don't plan on adding losing interest to this mod, might make a separate mod that is more balanced towards vanilla playthroughs in the future. (Limit on which skills can have passion and how much passion they can have, other ways to increase/decrease passion and so on. Like maybe permanent brain damage could make the pawns lose passion in research (intelligence) and so on.)
Marads~Yuuka 24 Aug, 2023 @ 6:37pm 
How about adding a change of losing passion on something else? Like if you keep researching you might go from none to apathy on social.
Igopt 22 Aug, 2023 @ 12:17pm 
Hello, are you open to PRs on github? I added a mod options tab to the mod for my personal playthrough and could send a PR if you'd like
samonir 21 Aug, 2023 @ 11:55am 
I don't know if it's because of your mod or not, but after my pawns get their passion level up they always idle first then do research if there's nothing else to do besides research
kongkim 8 Aug, 2023 @ 5:23pm 
Looks good, have will try it out soon.
Are there menu settings?
Really would like to set a maximum of passions so if they alrady have 2-3 etc. they will not gain more passions.
Capataina  [author] 8 Aug, 2023 @ 8:21am 
I get the concerns over balance, as I balanced this mod for my playthrough where my threat scale is 1250%.

Adding config menus in rimworld is painfully difficult as you have to draw everything using canvas which I'm not experienced in. I will try and lower the percentages soon, when I have free time, to make the mod more balanced. Currently im working on a bigger project.
Beliar 8 Aug, 2023 @ 7:26am 
It would be nice to have an options (Like minimal level for gaining passion, chances of it, etc.), mod is great and usefull but can't use it becaquse too OP in my opinion. Whole colony getting all skills with passion very soon, no difference between pawns, wealth growing also (easy to fill on 500%)
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 8 Aug, 2023 @ 1:20am 
Awesome!
BeanSlinger419 7 Aug, 2023 @ 6:37pm 
Am having the same problem as Hedos0
Hedos0 6 Aug, 2023 @ 9:40am 
bro what are tge level up chances?half of my colony has already major or natural skillz
Capataina  [author] 5 Aug, 2023 @ 1:14pm 
Yes, shouldn't have any incompatibilities as far as I know
The Blind One 5 Aug, 2023 @ 10:17am 
Is this compatible with character editor?