RimWorld
Ancient Armory for Ancients
19 opmerkingen
Amroth 31 mrt om 5:54 
@Mortagon I solved that problem.

This mod needs to load before Vanilla Expanded Apparels (And its accessories module).

@Botch_Job, can you add this load rule to the About.xml so nobody gets this error again?
Darknote 19 jul 2024 om 9:01 
Teamson 4 jun 2024 om 6:20 
Maybe provide them with the weapons of this mod?

"Skyrim Steel Weapons Pack"
Mortagon 20 apr 2024 om 12:52 
Getting red error on startup "XML Verse.PawnKindDef defines the same field twice: specificApparelRequirements.

Field contents: Torso.

Whole XML:

<PawnKindDef><defName>AncientSoldier</defName><label>ancient warden</label><race>Human</race><combatPower>85</combatPower><defaultFactionType>AncientsHostile</defaultFactionType>1</backstoryCryptosleepCommonality><chemicalAddictionChance>0.08</chemicalAddictionChance><apparelMoney>1000~3800</apparelMoney><apparelTags><li>AncientArmor</li><li>BeltDefensePop</li></apparelTags><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution>"
Botch_Job  [auteur] 26 dec 2023 om 11:44 
Yeah, Rimedieval changes how weapons/armour are distributed to pawns so unfortunately there's not much I can do about it.
kanboru 25 dec 2023 om 18:33 
So sad rimedieval overwriters this mod no matter the order :(
Botch_Job  [auteur] 1 dec 2023 om 13:26 
I agree
Doctor Sex 1 dec 2023 om 10:31 
that waaaay to ancient :theskull:
zephiz 6 nov 2023 om 5:16 
Start binging a rimworld medieval series and pump out more of your insane mods for the folks in need of a skilled master, all jokes aside great work with all of your mods.
BloodW0lf 27 sep 2023 om 15:27 
this is amazing tbh! keep up the medieval themed stuff!
Labrat_09 25 sep 2023 om 18:50 
perfect, I need this for a fantasy modpack I'm using.
Botch_Job  [auteur] 25 sep 2023 om 10:06 
It really depends on what kind of mod you want to make, all of my stuff is just textures and XML which is relatively simple but the more complex mods require C# coding. Reading through this [rimworldwiki.com] is a good place to start.

It's also helpful to look at mods that do similar things to what you want to do, if you want to make new apparel for example, look at the Def folder of a mod that adds apparel and see how they've done it.

Besides that, you can always ask in the mod development section of the Rimworld discord server if you have any specific questions.
sanybr033 25 sep 2023 om 8:38 
How to learn how to make mods? of all types not just plague weapons
Ilredeimaiali 24 sep 2023 om 4:06 
As usual is a must in my medieval fantasy modpack! Thank you for every mod <3
lacasa621 23 sep 2023 om 21:31 
This is awesome! Thanks so much for making this one!
<#0F0>魂魄妖忌 23 sep 2023 om 21:21 
nice!!!
EchoBlue 23 sep 2023 om 20:57 
i need more boolets
Pasaway 22 sep 2023 om 2:45 
Beautiful.
bryn Ovem 22 sep 2023 om 0:21 
Great as usual! Thank you sir! :)