RimWorld
Ancient Armory for Ancients
19 commenti
Amroth 31 mar, ore 5:54 
@Mortagon I solved that problem.

This mod needs to load before Vanilla Expanded Apparels (And its accessories module).

@Botch_Job, can you add this load rule to the About.xml so nobody gets this error again?
Darknote 19 lug 2024, ore 9:01 
Teamson 4 giu 2024, ore 6:20 
Maybe provide them with the weapons of this mod?

"Skyrim Steel Weapons Pack"
Mortagon 20 apr 2024, ore 12:52 
Getting red error on startup "XML Verse.PawnKindDef defines the same field twice: specificApparelRequirements.

Field contents: Torso.

Whole XML:

<PawnKindDef><defName>AncientSoldier</defName><label>ancient warden</label><race>Human</race><combatPower>85</combatPower><defaultFactionType>AncientsHostile</defaultFactionType>1</backstoryCryptosleepCommonality><chemicalAddictionChance>0.08</chemicalAddictionChance><apparelMoney>1000~3800</apparelMoney><apparelTags><li>AncientArmor</li><li>BeltDefensePop</li></apparelTags><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution>"
Botch_Job  [autore] 26 dic 2023, ore 11:44 
Yeah, Rimedieval changes how weapons/armour are distributed to pawns so unfortunately there's not much I can do about it.
kanboru 25 dic 2023, ore 18:33 
So sad rimedieval overwriters this mod no matter the order :(
Botch_Job  [autore] 1 dic 2023, ore 13:26 
I agree
Doctor Sex 1 dic 2023, ore 10:31 
that waaaay to ancient :theskull:
zephiz 6 nov 2023, ore 5:16 
Start binging a rimworld medieval series and pump out more of your insane mods for the folks in need of a skilled master, all jokes aside great work with all of your mods.
BloodW0lf 27 set 2023, ore 15:27 
this is amazing tbh! keep up the medieval themed stuff!
Labrat_09 25 set 2023, ore 18:50 
perfect, I need this for a fantasy modpack I'm using.
Botch_Job  [autore] 25 set 2023, ore 10:06 
It really depends on what kind of mod you want to make, all of my stuff is just textures and XML which is relatively simple but the more complex mods require C# coding. Reading through this [rimworldwiki.com] is a good place to start.

It's also helpful to look at mods that do similar things to what you want to do, if you want to make new apparel for example, look at the Def folder of a mod that adds apparel and see how they've done it.

Besides that, you can always ask in the mod development section of the Rimworld discord server if you have any specific questions.
sanybr033 25 set 2023, ore 8:38 
How to learn how to make mods? of all types not just plague weapons
Ilredeimaiali 24 set 2023, ore 4:06 
As usual is a must in my medieval fantasy modpack! Thank you for every mod <3
lacasa621 23 set 2023, ore 21:31 
This is awesome! Thanks so much for making this one!
<#0F0>魂魄妖忌 23 set 2023, ore 21:21 
nice!!!
EchoBlue 23 set 2023, ore 20:57 
i need more boolets
Pasaway 22 set 2023, ore 2:45 
Beautiful.
bryn Ovem 22 set 2023, ore 0:21 
Great as usual! Thank you sir! :)