RimWorld

RimWorld

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396 Comments
Revlis 29 minutes ago 
I ran it with anthrosonae knowing it wouldn't work and the results were hilarious, it's really good with stuff that works and comedy gold with stuff that doesn't
Datboi 18 hours ago 
@Bolphen I dont mean to make it one, I just know there are some mods can take a lot of time and I just want to be able to personally and directly support modders for their hard work. I was going to suggest support for Rimworld: Spartan Foundry (Continued), [JDS] EFT Apparel, Vanilla Factions Expanded - Deserters, and [K4G] RimWorld War 2. If your willing, I can pay you to get support for some of them. Thank you
bolphen  [author] 19 hours ago 
@Datboi Sorry don't want to sound rude but I also don't want to turn this into a job... You are free to suggest new features / mods to support tho
bolphen  [author] 20 hours ago 
@Farbott Thanks for the tip. Yeah sorry it might take a while, seems the author added new faces again. Tho you can always add the patches yourself, the old textures are already there.
bolphen  [author] 20 hours ago 
vacsuits have been added. Haven't played the DLC yet.

I'd very much like to support the new statues. But I find locking them behind the DLC a very shitty move from Ludeon (these have nothing to do with the theme of Odyssey), and they need to be called out on it. So statues will not be supported for the time being.
Farbott 12 Jul @ 11:44am 
Heya, the persona mechanoid pawns switched mods for their update, the faces made before need to be ported over whenever you can get to that :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522497657&searchtext=persona+mechanoid
penis character 11 Jul @ 3:51pm 
is there a reason gas mask arent visible?
Datboi 11 Jul @ 3:50pm 
@bolphen Would you be willing to broaden support for this mod? I would gladly contribute money if it means some extra mods can be compatible with this mod, especially with the new DLC. I would happily pay for support
Sharks 10 Jul @ 10:34am 
Thanks bro this mode is MUST HAVE and should be base game one day o7
Walshe 2 Jul @ 11:20pm 
Would you consider update the mod to support mods like Tribal Tattoos, Tech Tattoos, Mud's Tribal Apparel and Rim-Hivers Biotech when possible?
dingo 30 Jun @ 2:33pm 
finally got this to work with PIXAI, great mod.
benzodiazepacetaminoprofen 29 Jun @ 3:36pm 
is there any mods that change avatar art?
Bobibobibu 28 Jun @ 3:09am 
Regarding the AI-gen, I can run reprint outside of RImworld with both py and exe, but in-game it just failed.

AI-gen process failed to start:
ApplicationName='‪C:\pixaiAPI-main\repaint\repaint.exe', CommandLine='"C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\avatar\Mika_Bakker_234.png" "front portrait, 24-year-old male adult, beard, button-down shirt, pants"', CurrentDirectory='', Native error= The system cannot find the file specified.
bolphen  [author] 14 Jun @ 7:07am 
@FrankWilco Very stupid mistake on my part... Should be fixed now
FrankWilco 14 Jun @ 1:43am 
Mod seems to break the quest tab's `Accept For X pawn` button on 1.6.
bolphen  [author] 13 Jun @ 2:07pm 
@Cheet4h Thanks for the bug report, sorry for taking so long to get to it. It's fixed now.

@Datboi Probably not; the point of the mod is to add personality to pawns; mechanoids don't really need that.

@Harmonea Yeah I'm actually aware of that issue; the problem is that the vanilla faces and the modded avatars don't have the same proportions, which makes it very hard to pick a right scale for most hair to fit. The best solution is probably to stretch and deform a bit the vanilla texture to fit the face but it's going to be complicated and I'm not sure the result will worth the effort. Maybe I'll try look into it.

@LeoZin13 There's now a slider to adjust that.

@ToadMama69 <3
ToadMama69 12 Jun @ 6:57am 
My favourite portrait mod, thank you :)
Wendell 2 Jun @ 11:51am 
Does mod have any perfomance impact on game?
LOSSYmooker 27 May @ 12:35pm 
why is my colonist missing his eyes and nose?
LeoZin13 26 Apr @ 5:16pm 
The "Use vanilla portrait" in the AI-gen prompt doenst show the full portrait - it cuts off the head/ middle of head. Not sure if this is a bug or mod interference, its like the image is translated a little bit too high
Harmonea 13 Apr @ 5:58pm 
Would you consider adding something like a set of layer scale sliders for these portraits? In my setup, the hair is drawing significantly smaller than is displayed in-game. Styles that should be around chin-level are instead drawn just below the eyes. I would love to just like... make the hair and helmet layers 25% bigger, or the head and body 25% smaller, or something.

Not sure if helpful, but I assembled a few comparisons to show what I mean [i.imgur.com]. I know this is probably a stylistic choice that looked good on more vanilla pawns, but my mods make the difference look strange.
Datboi 12 Apr @ 5:33pm 
Hey, is there any avatar for mechanoids? If not, how much will it cost to have continued support for this mod?
Cheet4h 9 Apr @ 8:21pm 
The error in the log is as follows:

Root level exception in OnGUI(): System.ArgumentException: Illegal characters in path.
[Ref 96BA1116]
at System.IO.Path.Combine (System.String[] paths) [...]
at System.IO.Path.Combine (System.String path1, System.String path2, System.String path3) [...]
at Avatar.AvatarManager.TryGetStaticTexture () [...]
at Avatar.AvatarManager.GetAvatar (System.Boolean allowStatic) [...]
[...]

I think the issue might be that the Pawn's full name now includes color codes and escaped markup (e.g. "Chosen of &lt;color=#00FF00FF&gt;the Purple Imperium&lt;/color&gt;" - at least this is how it's stored in the save file), which likely cannot be used to create a path.
Seems like VFER overrides the Pawn.Name.ToStringFull function of titled Pawns, with no way to get just their first and last name.

As a workaround it's possible for the player to just not assign such titles to a pawn.
Cheet4h 9 Apr @ 8:21pm 
There seems to be a compatability issue with Vanilla Factions Expanded - Empire.
With that mod, pawns can receive titles, which are appended to the name. That can be something simple, like "The Craftsman", or something more complex, like "Chosen of the Purple Empire".
The issue seems to be with the latter titles, where the faction name has the color of that faction. When a pawn has such a name, any time their avatar should be displayed the UI stops rendering halfway through instead and the game becomes unresponsive to most mouse clicks. To return rendering, one needs to e.g. select another pawn via pressing '.' or ',', or open one of the detailed information tabs (which are luckily still clickable).
(continued in next comment)
NOT_YOUR 6 Apr @ 6:29am 
Really good mod Thanks !
Jordan Davis 27 Mar @ 1:12am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3202008037 please add support for this, I really want my peo0le to look like a skeleton if they are
AdvLeon 22 Feb @ 1:57am 
Absolutely incredible mod and one of my new favourites! I love the style. I have a few compatibility questions:

1. You mentioned compatibility for MH: Android Tiers, does this also support the successor mod ABF: Synstructs?

2. Are you able to clarify what partially supported means?

Thanks! :)
Nando 18 Feb @ 5:17am 
there is any mod to ai portrait for really dumb people like me?, i have try to follow step by step of the guide and i have got anything
Pompidou 31 Jan @ 7:25am 
Same, my Vanilla Portrait is offset, so this functionality doesn't work now.
[GSB] Badge 30 Jan @ 6:11pm 
So, any idea why choosing Vanilla Portrait option it's offset so it's only torso?
bolphen  [author] 26 Jan @ 12:11pm 
@ShauaPuta HAR is not directly supported. But you can change the graphic based on the headTypeDef (see this [github.com]) It's how I patched a bunch of robots and aliens.

@Garrrry It does now
ShauaPuta 22 Jan @ 8:01am 
Hey, I am a har race modder and I wanna ask: can I add support for my races, or is har not supported?

great mod
Garrrry 18 Jan @ 6:38am 
man, this mod would be so good if it had the outer rim support
GVLT 25 Dec, 2024 @ 2:27am 
Hi! Will you update the mod with new helmets from Dead Man's Switch?
DVRJ 14 Dec, 2024 @ 1:51pm 
I keep getting "ai-gen process failed to start" when attempting to generate AI image. This used to work fine. Not sure what has changed as command line prompts still work
Kev 10 Dec, 2024 @ 12:10pm 
Love this mod, tried Portraits, which is also great but I feel Avatar just fits the look of Rimworld better for me.

Would like to request compatibility for Bun Race , Anthro Race , Mousekin and the rest of VRE.
la tumba máxima 20 Nov, 2024 @ 11:57pm 
I love it.- Do it more mods with AI pls
saintbrutal 10 Nov, 2024 @ 6:32pm 
is the performance issue addressed yet? posted over at dubs discord https://discord.com/channels/241677926855081984/708435078614614116/1279956725046186035
bolphen  [author] 10 Nov, 2024 @ 4:33am 
(re)patched a few robot mods. If you have mods previously compatible but broken now, please let me know, as I don't personally use all of them.

@barrylyndon00 VFE classical is patched in the new update.
barrylyndon00 2 Nov, 2024 @ 5:20am 
Amazing mod, it fits with the Rimworld universe imo, I love looking at my pawns on the Colonist bar! But I have to say...please add the roman armors from Vanilla Expanded!
White Nights 26 Oct, 2024 @ 9:11pm 
Fantastic mod
bolphen  [author] 26 Oct, 2024 @ 4:41am 
@dantausb This is doable in the mod settings now. Although you could also modify the prompts however you want in your python script before passing it to SD. Also there's some basic error handling now using the RimWorld error log, which should help if you still have trouble setting the mod up.

@GVLT The facial features are based on the birthday of the colonist, which you can modify via a character editor.
dantaeusb 24 Oct, 2024 @ 12:04pm 
Generally I would ask to adjust the string builders you use in Avatar Manager. For some models, I found different prompts working better.
I.e. Stable Diffusion up to 2.1 seem to tokenize "year old" badly, resulting in it always drawing some kids from mines lol. Head shot works sometimes better than front portrait, especially when styles are realistic. So having that prompt template customization would be great.
Sentane 19 Oct, 2024 @ 9:11pm 
the baby looks so dumb, I love this mod
spacehippo 12 Oct, 2024 @ 1:19pm 
the bionic eye is missing a texture, is anyone else having that problem?
Unstable Energy 12 Oct, 2024 @ 12:58am 
Love this mod, cant play without it.
GVLT 2 Oct, 2024 @ 4:21am 
Hi, is there an option to regenerate portraits for colonists? I'm talking about default installation, not ai-generated.
Glasst1ger 1 Oct, 2024 @ 1:52am 
Regarding AI generated portraits, the mod works awesomely. How difficult would it to implement a popup window that allows choosing from the 4 generated images?
Nunchaco Emocional 30 Sep, 2024 @ 2:44am 
Also, had to manually create dir "C:\Users\Admin\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\avatar\BackupImages\avatar"
Nunchaco Emocional 30 Sep, 2024 @ 2:41am 
For anyone who has same problem as me:

Automatic1111 running on localhost, port open, can generate images from browser but the script says:" urllib.error.HTTPError: HTTP Error 404: Not Found"

I was looking at the api endpoint in the script "sdapi/v1/img2img" and noticed it was missing in my http://127.0.0.1:7860/docs page. After a quick search it shown that the endpoint is not exposed by default.

SOLUTION: put "--api" in COMMANDLINE_ARGS= in webui-user.bat .


Python: 3.10.6
AUTOMATIC: v1.10.1