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I'd very much like to support the new statues. But I find locking them behind the DLC a very shitty move from Ludeon (these have nothing to do with the theme of Odyssey), and they need to be called out on it. So statues will not be supported for the time being.
AI-gen process failed to start:
ApplicationName='C:\pixaiAPI-main\repaint\repaint.exe', CommandLine='"C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\avatar\Mika_Bakker_234.png" "front portrait, 24-year-old male adult, beard, button-down shirt, pants"', CurrentDirectory='', Native error= The system cannot find the file specified.
@Datboi Probably not; the point of the mod is to add personality to pawns; mechanoids don't really need that.
@Harmonea Yeah I'm actually aware of that issue; the problem is that the vanilla faces and the modded avatars don't have the same proportions, which makes it very hard to pick a right scale for most hair to fit. The best solution is probably to stretch and deform a bit the vanilla texture to fit the face but it's going to be complicated and I'm not sure the result will worth the effort. Maybe I'll try look into it.
@LeoZin13 There's now a slider to adjust that.
@ToadMama69 <3
Not sure if helpful, but I assembled a few comparisons to show what I mean [i.imgur.com]. I know this is probably a stylistic choice that looked good on more vanilla pawns, but my mods make the difference look strange.
Root level exception in OnGUI(): System.ArgumentException: Illegal characters in path.
[Ref 96BA1116]
at System.IO.Path.Combine (System.String[] paths) [...]
at System.IO.Path.Combine (System.String path1, System.String path2, System.String path3) [...]
at Avatar.AvatarManager.TryGetStaticTexture () [...]
at Avatar.AvatarManager.GetAvatar (System.Boolean allowStatic) [...]
[...]
I think the issue might be that the Pawn's full name now includes color codes and escaped markup (e.g. "Chosen of <color=#00FF00FF>the Purple Imperium</color>" - at least this is how it's stored in the save file), which likely cannot be used to create a path.
Seems like VFER overrides the Pawn.Name.ToStringFull function of titled Pawns, with no way to get just their first and last name.
As a workaround it's possible for the player to just not assign such titles to a pawn.
With that mod, pawns can receive titles, which are appended to the name. That can be something simple, like "The Craftsman", or something more complex, like "Chosen of the Purple Empire".
The issue seems to be with the latter titles, where the faction name has the color of that faction. When a pawn has such a name, any time their avatar should be displayed the UI stops rendering halfway through instead and the game becomes unresponsive to most mouse clicks. To return rendering, one needs to e.g. select another pawn via pressing '.' or ',', or open one of the detailed information tabs (which are luckily still clickable).
(continued in next comment)
1. You mentioned compatibility for MH: Android Tiers, does this also support the successor mod ABF: Synstructs?
2. Are you able to clarify what partially supported means?
Thanks! :)
@Garrrry It does now
great mod
Would like to request compatibility for Bun Race , Anthro Race , Mousekin and the rest of VRE.
@barrylyndon00 VFE classical is patched in the new update.
@GVLT The facial features are based on the birthday of the colonist, which you can modify via a character editor.
I.e. Stable Diffusion up to 2.1 seem to tokenize "year old" badly, resulting in it always drawing some kids from mines lol. Head shot works sometimes better than front portrait, especially when styles are realistic. So having that prompt template customization would be great.
Automatic1111 running on localhost, port open, can generate images from browser but the script says:" urllib.error.HTTPError: HTTP Error 404: Not Found"
I was looking at the api endpoint in the script "sdapi/v1/img2img" and noticed it was missing in my http://127.0.0.1:7860/docs page. After a quick search it shown that the endpoint is not exposed by default.
SOLUTION: put "--api" in COMMANDLINE_ARGS= in webui-user.bat .
Python: 3.10.6
AUTOMATIC: v1.10.1