RimWorld
Persistent Cavalry Spikes
17 opmerkingen
ferny  [auteur] 14 jul om 14:57 
@ Shynthetic The mod this is patching isnt even 1.6 silly
Shynthetic 14 jul om 12:17 
when update to 1.6 ?
El Marco 3 okt 2024 om 11:08 
Can you make a version which still breaks but last a lot longer, like 3 years?
Sockinator01 13 mei 2024 om 7:51 
thank you, now my entire defense won't fall apart due to stupid logic :steamthumbsup:
Narlindir 2 mei 2024 om 14:47 
this got integrated into [FSF] FrozenSnowFox Tweaks just fyi
FeralFerret 24 apr 2024 om 8:00 
Wonderful. As far as I'm concerned balance can lie bleeding on my infinite durability cavalry spikes in front of my majestic invulnerable killbox. :praisesun:
ferny  [auteur] 3 apr 2024 om 1:58 
v3 updated to 1.5 (forgot to bring this up i did this a while ago)
Karkino 31 jan 2024 om 19:31 
Could you patch the handheld mortar to be infinite back again?:sadcthulhu:
ferny  [auteur] 30 jan 2024 om 21:33 
update: changed the description of the cavalry spike to remove "breaks after some time"
Hothrus 13 jan 2024 om 17:48 
based mod
shob 11 jan 2024 om 17:18 
all of your mods are essential to me
m1ssberyl 11 jan 2024 om 16:16 
you're the modder i aspire to be: someone who clearly got fed-up with random minor things and learned enough to patch them :steamthumbsup::lunar2019laughingpig:
SabreRedman524 11 jan 2024 om 4:13 
Goodlord thank you!!!!! finally someone made this XD
CORVOID 10 jan 2024 om 17:41 
you truly are one of the modders of all time
ferny  [auteur] 10 jan 2024 om 15:54 
@Thundercraft Yeah probably
Thundercraft 10 jan 2024 om 13:29 
Q: Isn't this just a simple patch? And, if so, should this also work with RimWorld 1.3?
horse 10 jan 2024 om 6:11 
Thanks.