RimWorld

RimWorld

Persistent Cavalry Spikes
17 Comments
ferny  [author] 14 Jul @ 2:57pm 
@ Shynthetic The mod this is patching isnt even 1.6 silly
Shynthetic 14 Jul @ 12:17pm 
when update to 1.6 ?
El Marco 3 Oct, 2024 @ 11:08am 
Can you make a version which still breaks but last a lot longer, like 3 years?
Sockinator01 13 May, 2024 @ 7:51am 
thank you, now my entire defense won't fall apart due to stupid logic :steamthumbsup:
Narlindir 2 May, 2024 @ 2:47pm 
this got integrated into [FSF] FrozenSnowFox Tweaks just fyi
FeralFerret 24 Apr, 2024 @ 8:00am 
Wonderful. As far as I'm concerned balance can lie bleeding on my infinite durability cavalry spikes in front of my majestic invulnerable killbox. :praisesun:
ferny  [author] 3 Apr, 2024 @ 1:58am 
v3 updated to 1.5 (forgot to bring this up i did this a while ago)
Karkino 31 Jan, 2024 @ 7:31pm 
Could you patch the handheld mortar to be infinite back again?:sadcthulhu:
ferny  [author] 30 Jan, 2024 @ 9:33pm 
update: changed the description of the cavalry spike to remove "breaks after some time"
Hothrus 13 Jan, 2024 @ 5:48pm 
based mod
shob 11 Jan, 2024 @ 5:18pm 
all of your mods are essential to me
m1ssberyl 11 Jan, 2024 @ 4:16pm 
you're the modder i aspire to be: someone who clearly got fed-up with random minor things and learned enough to patch them :steamthumbsup::lunar2019laughingpig:
SabreRedman524 11 Jan, 2024 @ 4:13am 
Goodlord thank you!!!!! finally someone made this XD
CORVOID 10 Jan, 2024 @ 5:41pm 
you truly are one of the modders of all time
ferny  [author] 10 Jan, 2024 @ 3:54pm 
@Thundercraft Yeah probably
Thundercraft 10 Jan, 2024 @ 1:29pm 
Q: Isn't this just a simple patch? And, if so, should this also work with RimWorld 1.3?
horse 10 Jan, 2024 @ 6:11am 
Thanks.