Total War: ROME REMASTERED

Total War: ROME REMASTERED

Total Rebalance III - Rome Rebundled (Complete Edition)
100 Comments
JonkoXL  [author] 28 Jun @ 3:20am 
Hi Bengarnham,

Thanks for your comment.

You could try out the following submod to play with four different factions (replaced though, not added):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338

Note however that other map mods are not compatible with my mod, not due to me not wanting it, but because game data and maps are intertwined in this mod.
I may add a Unified Rome campaign to that Refactioned mod someday as it has been requested a few times.
bengarnham 27 Jun @ 12:03pm 
is there any mod that can add additional factions. The different modes look quality but the map just looks a bit too empty for me to get into. Would love a sub mod or something that makes a unified rome and adds in another 5-10 factions just to fill the map out.
JonkoXL  [author] 15 Jun @ 2:52am 
Thank you Zarzar!

I also just included the Spartan Hoplite Texture in this Rebundled mod, so either Rebundled or Refactioned will let you play with them.

Enjoy your game!
Darth ZarZax 14 Jun @ 7:57pm 
hey JonkoXL, can't thank you enough for the additions, you are great!
JonkoXL  [author] 14 Jun @ 8:23am 
Hi ZarZax,

I just changed the textures for the Spartan Hoplite and Spartan Bodyguard unit.
For unit variation, I applied three different "helmet hair" colors, red black and gold.
I uploaded it first to the Refactioned DLC, please check it out there, I hope you like it.

I don't plan on including the other hoplite unit (Silver Shield?) though.
Probably tomorrow I will apply the Spartan Hoplite changes to this Rebundled as well
JonkoXL  [author] 14 Jun @ 5:14am 
Update:

- Changed Genitour Bodygurad Texture
(EDU + Model change)
Darth ZarZax 13 Jun @ 4:16pm 
@JonkoXL The author of Imperial Truth aswered to me a few hours ago, he has given permission for his work to be used in other mods, you can check IT comment section for proof ;)
I told him credits would be given i hope i didn't overstep.

If you do go through with the changes could you please give the spartan general bodyguard the new textures as well?

I don't know what they were thinking when they were making the vanilla models for spartan hoplites, spartans didn't look like peasants with red tunics, they were the most professional army in ancient Greece, i did some research and they definitely wore heavy armor...

How do you feel about argyraspides look? i quite like the Imperial Truth version, i hope i'm not asking too much.
JonkoXL  [author] 13 Jun @ 10:01am 
Thank you Abyss, glad you like it.
Probably tomorrow I will also apply the changes to the base Rebundled mod.
Lost_in_The_Abyss_1992 13 Jun @ 9:22am 
Just checked them out in a custom battle.
I'd call it a huge improvement in comparison to the earlier design (huge Carthage player here) and it is easy to imagine these guys as some carefully selected Numedian troops to serve as bodyguard for a Carthaginian nobleman. (although one not so high ranking he'd receive the backing of the sacred band)
JonkoXL  [author] 13 Jun @ 4:53am 
Hi Abyss 1992,

I just changed the Genitour Vice General texture in the Refactioned DLC (first there, to see if nothing breaks, thought it shouldn't)
Custom battle, starting a new campaign or obtaining/ recruiting a new Genitour Vice General should reflect the change.
Let me know what you think of the change, it now has some chainmail armor (the one from the Long Shield Cavalry from the Unit Variation Texture's pack)
JonkoXL  [author] 13 Jun @ 4:51am 
Hi there ZarZar,

If you get explicit permission then I'll take a look at incorporating the Spartan Hoplite (and perhaps the other armoured unit too)
By the way, I updated Refactioned with an EDU and Model change.
Darth ZarZax 12 Jun @ 3:13pm 
Hey thanks for the follow up, i think placing IT above you mod takes even more steps than just placing it bellow and editing the two txt files after an update. I'll ask the author of Imperial Truth if he/she is willing to share.

ps I asked for permission and i also noticed in page 2 of his comment section he has alredy given permission to other modders
JonkoXL  [author] 12 Jun @ 3:13pm 
Alright!
Note that I may change the EDU/model file in the near future, following up on the Genitour Bodyguard model change request. Ill make sure to post a change log if I do.
Aside from that modification I don't plan on any changes for this Rebundled mod, only adding maybe 1 or 2 more campaigns to the Refactioned DLC.
JonkoXL  [author] 12 Jun @ 2:47pm 
Addendum:

There may be a second way to make it work for you, you could place the Imperial Truth mod above my mod, but then make sure to copy over all conflicting files (+ any files you changed to make it work) from my mod folder over to the Imperial Truth folder.
The author of that mod hasn't uploaded in ages so very unlikely that you will need to do it over.
Only downside is that any update to a conflicting file that I would do for my mod will not have effect for that solution on your computer.

Let me know if you will go down that route (which is probably easiest for us both). I will then male sure to post a comment on my mods whenever I make a new change so you will be aware.
JonkoXL  [author] 12 Jun @ 2:32pm 
Hi there ZarZax,

I agree that the Spartan Unit grom Imperial Truth looks quite better than the vanilla one, even with the unit variarion shields.
Question is whether the guy who made that asset is willing to share it as a modding resource for other modders to use.
You could ask, then I could probably incorporate it in this mod (edu/model change probably with some assets copied)
Not every modder is keen on sharing assets though..
Darth ZarZax 12 Jun @ 12:17pm 
I'm Greek and I always disliked how Spartan Hoplites and Argyraspides units looked so i found this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2572111481&searchtext=imperial+truth

It only needs a simple descr_model_battle and export_descr_unit edit to work with Total Rebalance so i did that and have no issues so far in custom battles. Don't know if it breaks anything in campaign. Thing is i have to redo the edits everytime Total Rebalance updates.

Maybe it could be integrated or made compatible somehow?
JonkoXL  [author] 12 Jun @ 3:39am 
Hi there Abyss1992,

Thank you for your comment and suggestion.
Your feedback is valid!
If I have some spare time then I will consider trying to change the model for the Genitour Bodyguard, I don't believe it will be breaking existing campaigns.
Lost_in_The_Abyss_1992 12 Jun @ 1:28am 
First of all love the mod, great job. This needs to be said.
On an a different note, would it be possible to change the appearance of the genitour bodyguard (vice general)? My issue is they do not look the part of a high ranking officer's bodyguard.
Other than a helmet they don't seem to wear visible armor and their clothing looks too bland and boring to be worn above armor to show off . I would suggest punic noble cavalry's appearance or something along those lines instead. (no need to change their weapons) Those guys look decently high ranking whilst still fairly light and not the most exclusive units (such as companions or sacred band) which can be reserved for the "propper" generals.
I know this is little more than a detail, but I tend to employ those guys fairly often and it always annoys me to see them next to other, much better looking units.
JonkoXL  [author] 11 Jun @ 11:07am 
Hi Hadrian825,

Thank you for your comment.
Yes, I made sure to keep support for play in all languages, and most of the text should be translated to the chosen language.
I used Google Translate for translation with some tricks to translate larger bunch of text at once.

Glad to hear you appreciate it!
Enjoy your game!

Greetings from The Netherlands :)
hadrian825 11 Jun @ 4:37am 
I am pleasantly surprised to be able to play the game in German. Is there a translation AI? Anyway, it's a nice feature.
JonkoXL  [author] 11 Jun @ 4:07am 
Thank you very much for your comment steelwarrior77!

As for your requests, after four years of rebalancing this game (and playing it since 2004) I think the pace of the battles with the last mods is just right. Making it slower would make it more tedious and messes up the pace where you may have just enough time to outflank the enemy, or be outflanked.. there is also the running out of stamina which needs to be considered,
I'd recommend using either of the following mod DLCs which even increases the speed of battles just a bit for realism and other tweaks:

Refactioned DLC:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
Or Rebalance Patch DLC:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333
(use either or, not both at once)

More provinces is a request I can understand, but I do not plan on adding cost benefit / spare time wise.

Enjou your game!
steelwarrior77 10 Jun @ 5:52pm 
Awesome mod man - now I have only one request - even slower battles and more provinces - really love the work and balamce you put together here thanks bro
JonkoXL  [author] 9 Jun @ 2:07pm 
You are welcome Darth, and leave feedback whenever you like!
Happy gaming!
Darth ZarZax 9 Jun @ 12:02pm 
Thank you for all your detailed answers! Well, i have no more questions (for now xD), i've installed everything and now it's time to play! Thank you for all your work it's because of people like you and other moders that we can still enjoy RTW (and Medieval 2 ofc)!
JonkoXL  [author] 9 Jun @ 3:19am 
Hi again Darth!

No worries, I am happy to receive your (positive) feedback!

Have you checked my latest DLC's mod page yet?
There, I already included four new factions (Frisians, Illyrians, Ionians and People of Judea).
I also removed some factions (rather replaced) so the Gauls, Britons and Spanish are now the Celts for example.

As for the Faith System, I don't think I want to include that in my mod, I never really played BI and don't think it will add much (aside from a lot of work)
JonkoXL  [author] 9 Jun @ 3:19am 
I checked out the submod's code, but I don't really buy that it is removing anti player bias based on the scripting code that I saw. Now I don't know much about the scripting, but as programmer myself I think the guy either forgot to copy something from the Chivalry base he took it from.
Even if it does I find that the game should be challenging and don't mind the bias, if the game is otherwise too hard then people should play on a lower difficulty.
(strategic map difficulty already affects how many stacks / units are created to attack the player)
JonkoXL  [author] 9 Jun @ 3:18am 
As for future plans, modding takes a lot of spare time and only the last few days I had some time to make some new campaigns that I am including in my latest DLC.
I also think I added as much to the game as I wanted and as possible after four years of modding.
This Rebundled mod and it's DLC truly is the culmination of my work.
(Replay wise, you probably will be occupied for quite some time if you were to play all campaigns as all factions)

Thanks again for your comment!
Darth ZarZax 8 Jun @ 2:36pm 
If you ever added some more factions for the campaigns included here it would be great! It would accompany the increased settlement number nicely imo.

Is it possible to add faith system from BI? Sorry if the question sounds stupid but i don't know anything about modding or coding.

Also something like this would make a nice submod, it removes anti-player bias on campaign. I would try it out as is but i don't like the auto taxation it has. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3376040492&searhtext=campaign+ai

I know additions mean a lot of time and effort but it's just a few suggestions, your overhaul is very nice as is. I also can't stress enough how imprtant it is for me that you made your mod compatible with other fantastic mods like Complete Unit Variation Project and others.

Do you have any future plans for Total Rebalance?
Darth ZarZax 8 Jun @ 2:36pm 
I appreciate the old school style of the map! There is something about the vanilla remastered one that felt weird when looking at it. I think 312 settlements on the map is just about right, not too many but 3 times more than vanilla is more than enough for me! So please don't add more :)
Darth ZarZax 8 Jun @ 2:34pm 
JonkoXL thank you for taking the time answering all my questions (i admit they were a lot, sorry about that), i've read carefully all your answers.

I'll start with the Europa 270 bc campaign and after some playthroughs i'll move on to The Great Reset and Rise of Empires. i'm very intrigued with the sandbox style of those and In general i like starting with no more than 5-6 settlements so they fit me perfectly. If i find anything weird like a bug or something i'll report here.
JonkoXL  [author] 8 Jun @ 3:44am 
Hi there Darth ZarZax,

Thank you for your feedback and questions!

1.
Good point! I missed an extra zero after the 100 denarii cost, should have been 1000.
Will update it right away!

2.
I play on Ultra, since more units on the field makes it so you have a bit more time to make strategic moves like double envelopment.
Playing on High will probably work better in siege battles since there would be a lesser deep chokepoint in streets and when using siege towers.

3. You can use merchants if you want but I generally neglect the whole merchant thing in my campaigns.
I use all the new remastered settings in the campaigns, especially the population and reinforcement ones.

4.
The last campaign "Europa 270 BC" is the closest campaign to Vanilla.
"Rise of Empires" and "Para Bellum" can be interesting too if you want a variation of a vanilla start. The other ones are mostly versions of campaigns as if they have already been played for a lot of turns.
JonkoXL  [author] 8 Jun @ 3:44am 
As for batlle / strategy difficulty, I would say battle difficulty probably normal / hard, it doesn't have that much of an impact compared to vanilla (since the morale is already boosted on all units, and the relative damage bonus for enemies is less than what it is in vanilla)
Strategical difficulty is what effects the game a lot, this Europa 270 BC map is a bit more difficult to play on than vanilla (income and happyness is a bit harder to manage than vanilla)
Probably only play on hard or very hard if you like fighting larger stacks of enemies, have factions declare you an enemy quicker and have a higher chance of being besieged later in the game.
I like playing on hard for battle difficulty and very hard for campaigns, though I played this game a lot and like the challenge of being outnumbered a times and managing everything hypervigilant :)
JonkoXL  [author] 8 Jun @ 3:35am 
5.
Probably start with "Europa 270 BC" if you want to keep it as vanilla as possible, though I like "Rise of Empires" and "Para Bellum" too for something different.
Even more interesting would be to download the recently released "Refactioned (DLC)" and play either "Historia a victoribus" or "Rex Italiae", which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
Especially "Rex Italiae" will give you a shorter more interesting campaign experience if you like playing around Italy region.

6.
There is no submod to play as Unified Rome.
A submod wouldn't work since the factions are tied to the campaign data (I could make a campaign with just one Roman faction but I like the variety of factions too much)

The closest thing to this would be to play "The Great Reset" as the Senate and declare war on the other Roman factions right away.
JonkoXL  [author] 8 Jun @ 3:35am 
However, I also do have another mod you can download where you can play as a Unified Rome (just the Julii ruling all of Italy) on the vanilla map, here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729150083
Thad mod is not compatible with this Bundle, however it is compatible with my older mods:

Rome Rerostered v2.31 (adds only more units)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2575008267

Or "Total Rebalance - Definitive Edition" (adds more units, and has balance changes, but they are a bit dated compared to how I changed things last year)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821730989

7.
There are 312 settlements on this map.

Thanks for your questions and positive feedback!
Darth ZarZax 7 Jun @ 9:34pm 
@JonkoXL Hey thanks for this awesome overhaul, it has most of the things i'm looking for and compatible with some other mods that i also like. I have some questions:

1) I noticed in custom battles all the roman factions have their Legion Cavalry cost only 100, is that intentional?

2) Is it better to play with unit scale Ultra or High?

3) Should i use merchants with your mod?

4) What campaign is closest to vanilla?

5) What campaign and especially battle difficulty do you recommend considering all the unit stat changes?

6) Is there a submod for Unified Rome?

7) How many settlements does the 270bc map have?

Thanks in advance!
JonkoXL  [author] 4 Jun @ 5:49am 
Hi there!

Thanks for your comment.

Please subscribe first to the mod from this page.
It's a complete package, in principle it's all you need, don't worry about anything else.

However while this mod has been available for months, I made some additional changes that I want people to optionally subscribe to. I do this on purpose since people that are already enjoying the current mod won't suddenly find their gameplay to be gravely altered.
If I make the additional mod standalone, it would mean that people would have to download 18GB of duplicated content, which will not be appreciated by people with smaller disk drives.
(And aside from that, if I ever have to fix a bug then I would always need to change the bug in two places)
JonkoXL  [author] 4 Jun @ 5:42am 
At this time you could optionally choose to download this mod addition (DLC) which replaces the campaigns from this page's campaigns to a new campaign.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
In the future I will add additional campaigns to that mod addition (DLC).

For the correct mod load order you only need to worry about that if you want to install the previous mentioned DLC. As is written, you need to place "Refactioned (DLC" above "Rebundled: Complete Edition".

My advice to you personally would be to just stick to one mod for now and that would be the mod on which you are now commenting on.

Enjoy your game!
希拉克略帝 4 Jun @ 5:06am 
@JonkoXL Author friend, I am very grateful for bringing us such a fun MOD, but to be honest, I don't know which one to subscribe to. Which one should I subscribe to now? Another question is why don't you create an integrated version? Isn't it okay for me to only subscribe to one?
JonkoXL  [author] 30 May @ 6:55am 
Service announcement:

A reworked campaign with new units and (new!) factions for this mod can be downloaded here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338

A gameplay video can be found here:
https://www.youtube.com/watch?v=xVRFvijZMLw
JonkoXL  [author] 1 Nov, 2024 @ 4:37pm 
Hi Argentumguy,

I just updated the Realism Rebalance patch, which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333

Now Levy Pikemen uses phalanx formation again.
(Though don't expect it to be great for a low tier untrained unarmoured unit)
JonkoXL  [author] 31 Oct, 2024 @ 3:47pm 
Hi Argentumguy,

Thanks for your comment!

Yes, I did change the levy pikemen in these latest iterations of my mods to use shield wall instead of phalanx formation.
Since Macedon and Seleucids can already train Militia Hoplites that can use phalanx formation, it would be a bit strange to have two low tier phalanx units.
Making the levy pikemen use shield wall gives them another type of spearman, but it's pretty low tier indeed.
(there is something to say for spearmen beating cavalry a bit better if otherwise the phalanx formation would have been broken and they would use swords instead)
JonkoXL  [author] 31 Oct, 2024 @ 3:47pm 
I think you have a point overall, and I guess that it would make more sense to remove the militia line from Macedon and Seleucids and re-add phalanx mode to Levy Pikemen.
Then I'll also remove the Levy Swordsmen unit from the Greek and potentially Thracian factions, so they only have 1 effective low tier phalanx and sword type unit.
I'll change this in the Realism Rebalance patch in the coming days, so if you want to use that (new) mod which can be found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333
Argentumguy 31 Oct, 2024 @ 1:58pm 
i play this mod with your Unit Abilities submod, is it really intented from you that levy pikeman can only form shield_wall? i know it's easy to change it myself, but i would want to know what was your intention for it, when i play battles on hard difficulty in campaign i have the feeling that levy pikes are now complete useless
JonkoXL  [author] 13 Oct, 2024 @ 11:02am 
A new (more realistic) re-balance patch for this mod has been released.

While it's still subject to change and is being testen, feel free to give it a try, and let me know what you think about the new changes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333
JonkoXL  [author] 11 Oct, 2024 @ 3:35pm 
Hi Soviet Arvaraad,

Thanks for your reply.

Even though they are only available in custom battle (and not the campaign), it seems I forgot to change the unit statistics of the Praetorian/Elite Legion cohorts.
I will think about changing the statistics just so they make sense in custom battle, but since you can already play with the Legionary Cohort with similar stats in custom battle, you could use those in the meantime.
Soviet Arvaraad 11 Oct, 2024 @ 10:37am 
I think Praetorian/Elite Legion cohorts need a big buff, comparing to Gaul chosen swordsmen which on grassy flatland testing they would lose 2/3 fights if defensive and 2/3 offensive, which isnt great considering they cost over double. Right now they just dont perform how much they cost to recruit, also their pila does 200 less damage than regular legion cohorts.
JonkoXL  [author] 7 Sep, 2024 @ 4:42am 
Thank you Killsarr!
Kilsarr 6 Sep, 2024 @ 10:04am 
great mod, i like the new twist of changing unit sizes, mainly on the cavalry so they cant run over armys
JonkoXL  [author] 19 Jul, 2024 @ 4:06am 
Thank you Svaor, I like your idea ;)
Svaor 15 Jul, 2024 @ 4:13am 
You're just the BEST! Someday you will add many new factions, like in "Rome Expanded", on a huge map and I will become the happiest player in Rome! :steamhappy: