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Thanks for your comment.
You could try out the following submod to play with four different factions (replaced though, not added):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
Note however that other map mods are not compatible with my mod, not due to me not wanting it, but because game data and maps are intertwined in this mod.
I may add a Unified Rome campaign to that Refactioned mod someday as it has been requested a few times.
I also just included the Spartan Hoplite Texture in this Rebundled mod, so either Rebundled or Refactioned will let you play with them.
Enjoy your game!
I just changed the textures for the Spartan Hoplite and Spartan Bodyguard unit.
For unit variation, I applied three different "helmet hair" colors, red black and gold.
I uploaded it first to the Refactioned DLC, please check it out there, I hope you like it.
I don't plan on including the other hoplite unit (Silver Shield?) though.
Probably tomorrow I will apply the Spartan Hoplite changes to this Rebundled as well
- Changed Genitour Bodygurad Texture
(EDU + Model change)
I told him credits would be given i hope i didn't overstep.
If you do go through with the changes could you please give the spartan general bodyguard the new textures as well?
I don't know what they were thinking when they were making the vanilla models for spartan hoplites, spartans didn't look like peasants with red tunics, they were the most professional army in ancient Greece, i did some research and they definitely wore heavy armor...
How do you feel about argyraspides look? i quite like the Imperial Truth version, i hope i'm not asking too much.
Probably tomorrow I will also apply the changes to the base Rebundled mod.
I'd call it a huge improvement in comparison to the earlier design (huge Carthage player here) and it is easy to imagine these guys as some carefully selected Numedian troops to serve as bodyguard for a Carthaginian nobleman. (although one not so high ranking he'd receive the backing of the sacred band)
I just changed the Genitour Vice General texture in the Refactioned DLC (first there, to see if nothing breaks, thought it shouldn't)
Custom battle, starting a new campaign or obtaining/ recruiting a new Genitour Vice General should reflect the change.
Let me know what you think of the change, it now has some chainmail armor (the one from the Long Shield Cavalry from the Unit Variation Texture's pack)
If you get explicit permission then I'll take a look at incorporating the Spartan Hoplite (and perhaps the other armoured unit too)
By the way, I updated Refactioned with an EDU and Model change.
ps I asked for permission and i also noticed in page 2 of his comment section he has alredy given permission to other modders
Note that I may change the EDU/model file in the near future, following up on the Genitour Bodyguard model change request. Ill make sure to post a change log if I do.
Aside from that modification I don't plan on any changes for this Rebundled mod, only adding maybe 1 or 2 more campaigns to the Refactioned DLC.
There may be a second way to make it work for you, you could place the Imperial Truth mod above my mod, but then make sure to copy over all conflicting files (+ any files you changed to make it work) from my mod folder over to the Imperial Truth folder.
The author of that mod hasn't uploaded in ages so very unlikely that you will need to do it over.
Only downside is that any update to a conflicting file that I would do for my mod will not have effect for that solution on your computer.
Let me know if you will go down that route (which is probably easiest for us both). I will then male sure to post a comment on my mods whenever I make a new change so you will be aware.
I agree that the Spartan Unit grom Imperial Truth looks quite better than the vanilla one, even with the unit variarion shields.
Question is whether the guy who made that asset is willing to share it as a modding resource for other modders to use.
You could ask, then I could probably incorporate it in this mod (edu/model change probably with some assets copied)
Not every modder is keen on sharing assets though..
It only needs a simple descr_model_battle and export_descr_unit edit to work with Total Rebalance so i did that and have no issues so far in custom battles. Don't know if it breaks anything in campaign. Thing is i have to redo the edits everytime Total Rebalance updates.
Maybe it could be integrated or made compatible somehow?
Thank you for your comment and suggestion.
Your feedback is valid!
If I have some spare time then I will consider trying to change the model for the Genitour Bodyguard, I don't believe it will be breaking existing campaigns.
On an a different note, would it be possible to change the appearance of the genitour bodyguard (vice general)? My issue is they do not look the part of a high ranking officer's bodyguard.
Other than a helmet they don't seem to wear visible armor and their clothing looks too bland and boring to be worn above armor to show off . I would suggest punic noble cavalry's appearance or something along those lines instead. (no need to change their weapons) Those guys look decently high ranking whilst still fairly light and not the most exclusive units (such as companions or sacred band) which can be reserved for the "propper" generals.
I know this is little more than a detail, but I tend to employ those guys fairly often and it always annoys me to see them next to other, much better looking units.
Thank you for your comment.
Yes, I made sure to keep support for play in all languages, and most of the text should be translated to the chosen language.
I used Google Translate for translation with some tricks to translate larger bunch of text at once.
Glad to hear you appreciate it!
Enjoy your game!
Greetings from The Netherlands :)
As for your requests, after four years of rebalancing this game (and playing it since 2004) I think the pace of the battles with the last mods is just right. Making it slower would make it more tedious and messes up the pace where you may have just enough time to outflank the enemy, or be outflanked.. there is also the running out of stamina which needs to be considered,
I'd recommend using either of the following mod DLCs which even increases the speed of battles just a bit for realism and other tweaks:
Refactioned DLC:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
Or Rebalance Patch DLC:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333
(use either or, not both at once)
More provinces is a request I can understand, but I do not plan on adding cost benefit / spare time wise.
Enjou your game!
Happy gaming!
No worries, I am happy to receive your (positive) feedback!
Have you checked my latest DLC's mod page yet?
There, I already included four new factions (Frisians, Illyrians, Ionians and People of Judea).
I also removed some factions (rather replaced) so the Gauls, Britons and Spanish are now the Celts for example.
As for the Faith System, I don't think I want to include that in my mod, I never really played BI and don't think it will add much (aside from a lot of work)
Even if it does I find that the game should be challenging and don't mind the bias, if the game is otherwise too hard then people should play on a lower difficulty.
(strategic map difficulty already affects how many stacks / units are created to attack the player)
I also think I added as much to the game as I wanted and as possible after four years of modding.
This Rebundled mod and it's DLC truly is the culmination of my work.
(Replay wise, you probably will be occupied for quite some time if you were to play all campaigns as all factions)
Thanks again for your comment!
Is it possible to add faith system from BI? Sorry if the question sounds stupid but i don't know anything about modding or coding.
Also something like this would make a nice submod, it removes anti-player bias on campaign. I would try it out as is but i don't like the auto taxation it has. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3376040492&searhtext=campaign+ai
I know additions mean a lot of time and effort but it's just a few suggestions, your overhaul is very nice as is. I also can't stress enough how imprtant it is for me that you made your mod compatible with other fantastic mods like Complete Unit Variation Project and others.
Do you have any future plans for Total Rebalance?
I'll start with the Europa 270 bc campaign and after some playthroughs i'll move on to The Great Reset and Rise of Empires. i'm very intrigued with the sandbox style of those and In general i like starting with no more than 5-6 settlements so they fit me perfectly. If i find anything weird like a bug or something i'll report here.
Thank you for your feedback and questions!
1.
Good point! I missed an extra zero after the 100 denarii cost, should have been 1000.
Will update it right away!
2.
I play on Ultra, since more units on the field makes it so you have a bit more time to make strategic moves like double envelopment.
Playing on High will probably work better in siege battles since there would be a lesser deep chokepoint in streets and when using siege towers.
3. You can use merchants if you want but I generally neglect the whole merchant thing in my campaigns.
I use all the new remastered settings in the campaigns, especially the population and reinforcement ones.
4.
The last campaign "Europa 270 BC" is the closest campaign to Vanilla.
"Rise of Empires" and "Para Bellum" can be interesting too if you want a variation of a vanilla start. The other ones are mostly versions of campaigns as if they have already been played for a lot of turns.
Strategical difficulty is what effects the game a lot, this Europa 270 BC map is a bit more difficult to play on than vanilla (income and happyness is a bit harder to manage than vanilla)
Probably only play on hard or very hard if you like fighting larger stacks of enemies, have factions declare you an enemy quicker and have a higher chance of being besieged later in the game.
I like playing on hard for battle difficulty and very hard for campaigns, though I played this game a lot and like the challenge of being outnumbered a times and managing everything hypervigilant :)
Probably start with "Europa 270 BC" if you want to keep it as vanilla as possible, though I like "Rise of Empires" and "Para Bellum" too for something different.
Even more interesting would be to download the recently released "Refactioned (DLC)" and play either "Historia a victoribus" or "Rex Italiae", which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
Especially "Rex Italiae" will give you a shorter more interesting campaign experience if you like playing around Italy region.
6.
There is no submod to play as Unified Rome.
A submod wouldn't work since the factions are tied to the campaign data (I could make a campaign with just one Roman faction but I like the variety of factions too much)
The closest thing to this would be to play "The Great Reset" as the Senate and declare war on the other Roman factions right away.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729150083
Thad mod is not compatible with this Bundle, however it is compatible with my older mods:
Rome Rerostered v2.31 (adds only more units)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2575008267
Or "Total Rebalance - Definitive Edition" (adds more units, and has balance changes, but they are a bit dated compared to how I changed things last year)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821730989
7.
There are 312 settlements on this map.
Thanks for your questions and positive feedback!
1) I noticed in custom battles all the roman factions have their Legion Cavalry cost only 100, is that intentional?
2) Is it better to play with unit scale Ultra or High?
3) Should i use merchants with your mod?
4) What campaign is closest to vanilla?
5) What campaign and especially battle difficulty do you recommend considering all the unit stat changes?
6) Is there a submod for Unified Rome?
7) How many settlements does the 270bc map have?
Thanks in advance!
Thanks for your comment.
Please subscribe first to the mod from this page.
It's a complete package, in principle it's all you need, don't worry about anything else.
However while this mod has been available for months, I made some additional changes that I want people to optionally subscribe to. I do this on purpose since people that are already enjoying the current mod won't suddenly find their gameplay to be gravely altered.
If I make the additional mod standalone, it would mean that people would have to download 18GB of duplicated content, which will not be appreciated by people with smaller disk drives.
(And aside from that, if I ever have to fix a bug then I would always need to change the bug in two places)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
In the future I will add additional campaigns to that mod addition (DLC).
For the correct mod load order you only need to worry about that if you want to install the previous mentioned DLC. As is written, you need to place "Refactioned (DLC" above "Rebundled: Complete Edition".
My advice to you personally would be to just stick to one mod for now and that would be the mod on which you are now commenting on.
Enjoy your game!
A reworked campaign with new units and (new!) factions for this mod can be downloaded here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489852338
A gameplay video can be found here:
https://www.youtube.com/watch?v=xVRFvijZMLw
I just updated the Realism Rebalance patch, which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333
Now Levy Pikemen uses phalanx formation again.
(Though don't expect it to be great for a low tier untrained unarmoured unit)
Thanks for your comment!
Yes, I did change the levy pikemen in these latest iterations of my mods to use shield wall instead of phalanx formation.
Since Macedon and Seleucids can already train Militia Hoplites that can use phalanx formation, it would be a bit strange to have two low tier phalanx units.
Making the levy pikemen use shield wall gives them another type of spearman, but it's pretty low tier indeed.
(there is something to say for spearmen beating cavalry a bit better if otherwise the phalanx formation would have been broken and they would use swords instead)
Then I'll also remove the Levy Swordsmen unit from the Greek and potentially Thracian factions, so they only have 1 effective low tier phalanx and sword type unit.
I'll change this in the Realism Rebalance patch in the coming days, so if you want to use that (new) mod which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333
While it's still subject to change and is being testen, feel free to give it a try, and let me know what you think about the new changes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348245333
Thanks for your reply.
Even though they are only available in custom battle (and not the campaign), it seems I forgot to change the unit statistics of the Praetorian/Elite Legion cohorts.
I will think about changing the statistics just so they make sense in custom battle, but since you can already play with the Legionary Cohort with similar stats in custom battle, you could use those in the meantime.