Garry's Mod

Garry's Mod

Shell Ejection Fixes
25 kommentarer
BoogerPoo2002 10. juli kl. 8:15 
You think you could upload this to Half-Life 2, if possible?
AtomicDroyd 10. dec. 2024 kl. 19:09 
finally playable:empty_inside:
coolguyVicaso 23. nov. 2024 kl. 22:08 
nice
Gunslinger ☢  [ophavsmand] 21. nov. 2024 kl. 18:42 
These are the same shell models but with technical improvements and less UV errors, plus LoD models.

The rifle shell is unused normally but still functional as a shell ejection and is used with some weapon reskins and packs, its been brought more in line with the retail shells.
coolguyVicaso 3. nov. 2024 kl. 17:42 
So does this mode replace the weapon shells with more HD ones? Also what does the rifle shell replace?
Breastie 27. sep. 2024 kl. 6:58 
Ah dang. Cool mod tho.
Gunslinger ☢  [ophavsmand] 26. sep. 2024 kl. 18:49 
I *believe* that is hardcoded behavior for them to poof away quickly.

Older versions of gmod 13 used to have the shells stay longer before being removed, then it was changed because of emitter exploits and performance.
Breastie 26. sep. 2024 kl. 16:15 
Do you think you can make a mod that makes the shells stay for longer?
deded6750 22. sep. 2024 kl. 7:03 
im looking foward to that. Im so done with these mmod and ez2 gun replacements that are all the same
Gunslinger ☢  [ophavsmand] 21. sep. 2024 kl. 5:41 
Thats a viewmodel event thing, which would require recompiling the viewmodel with a additional shell ejection event for the double fire animation.

I have thought about like making my own edits to the HL2 guns though so maybe.
deded6750 21. sep. 2024 kl. 5:00 
Can you fix the shotgun ejecting only 1 shell when it double fires?
Gunslinger ☢  [ophavsmand] 12. sep. 2024 kl. 13:19 
Actually in Source LoD models due to how they work actually add up the total polycount of a model even if those verts arent being rendered, this isnt too much of a issue, but it increases overall space the more complex a model is rapidly.
Ajiliffe 12. sep. 2024 kl. 8:53 
@somefoolouthere, this is false, LOD's do not halve perfomance in any way, not in any game.
somefoolouthere 12. sep. 2024 kl. 4:51 
Are the LODs even necessary? The models appear to already have a pretty low amount of polygons, which might make the LODs hurt performance rather than helping.
Солдат в шляпе 12. sep. 2024 kl. 1:48 
Will there be a port of this addon? https://gamebanana.com/mods/181265
Gunslinger ☢  [ophavsmand] 11. sep. 2024 kl. 20:49 
Thats more of a issue with the HL:S worldmodels not being set up for that i think moreso than the shells themselves.
robercooinnbarrera 11. sep. 2024 kl. 20:35 
Could you make an addon that fixes the Half Life Source shells that when a player is in third person the shells do not come out?
Gunslinger ☢  [ophavsmand] 11. sep. 2024 kl. 15:16 
If i made the scale different it looks scuffed in firstperson, which bothers me more
Adam 󠀡 6: 11. sep. 2024 kl. 7:51 
AWsome
Kregg 11. sep. 2024 kl. 7:29 
SImple but effective :steamthumbsup:
Serika 11. sep. 2024 kl. 4:45 
watch this get put in every QoL collection
Enviyon 11. sep. 2024 kl. 0:01 
can you add reload sound fix in 3person ?
sometimes it's doent play well
matthewwwww 10. sep. 2024 kl. 20:28 
really? they look grey like they're made of silver by default, here they look like they're made of brass which is consistent
Gunslinger ☢  [ophavsmand] 10. sep. 2024 kl. 20:22 
Its not THAT big of a difference, just a consistent recolor and added details ontop of existing textures.
matthewwwww 10. sep. 2024 kl. 20:08 
thank GOD someone fixes the rifle shells they looked ugly as shit