Garry's Mod

Garry's Mod

Shell Ejection Fixes
25 Comments
BoogerPoo2002 10 Jul @ 8:15am 
You think you could upload this to Half-Life 2, if possible?
AtomicDroyd 10 Dec, 2024 @ 7:09pm 
finally playable:empty_inside:
coolguyVicaso 23 Nov, 2024 @ 10:08pm 
nice
Gunslinger ☢  [author] 21 Nov, 2024 @ 6:42pm 
These are the same shell models but with technical improvements and less UV errors, plus LoD models.

The rifle shell is unused normally but still functional as a shell ejection and is used with some weapon reskins and packs, its been brought more in line with the retail shells.
coolguyVicaso 3 Nov, 2024 @ 5:42pm 
So does this mode replace the weapon shells with more HD ones? Also what does the rifle shell replace?
Breastie 27 Sep, 2024 @ 6:58am 
Ah dang. Cool mod tho.
Gunslinger ☢  [author] 26 Sep, 2024 @ 6:49pm 
I *believe* that is hardcoded behavior for them to poof away quickly.

Older versions of gmod 13 used to have the shells stay longer before being removed, then it was changed because of emitter exploits and performance.
Breastie 26 Sep, 2024 @ 4:15pm 
Do you think you can make a mod that makes the shells stay for longer?
deded6750 22 Sep, 2024 @ 7:03am 
im looking foward to that. Im so done with these mmod and ez2 gun replacements that are all the same
Gunslinger ☢  [author] 21 Sep, 2024 @ 5:41am 
Thats a viewmodel event thing, which would require recompiling the viewmodel with a additional shell ejection event for the double fire animation.

I have thought about like making my own edits to the HL2 guns though so maybe.
deded6750 21 Sep, 2024 @ 5:00am 
Can you fix the shotgun ejecting only 1 shell when it double fires?
Gunslinger ☢  [author] 12 Sep, 2024 @ 1:19pm 
Actually in Source LoD models due to how they work actually add up the total polycount of a model even if those verts arent being rendered, this isnt too much of a issue, but it increases overall space the more complex a model is rapidly.
Ajiliffe 12 Sep, 2024 @ 8:53am 
@somefoolouthere, this is false, LOD's do not halve perfomance in any way, not in any game.
somefoolouthere 12 Sep, 2024 @ 4:51am 
Are the LODs even necessary? The models appear to already have a pretty low amount of polygons, which might make the LODs hurt performance rather than helping.
Солдат в шляпе 12 Sep, 2024 @ 1:48am 
Will there be a port of this addon? https://gamebanana.com/mods/181265
Gunslinger ☢  [author] 11 Sep, 2024 @ 8:49pm 
Thats more of a issue with the HL:S worldmodels not being set up for that i think moreso than the shells themselves.
robercooinnbarrera 11 Sep, 2024 @ 8:35pm 
Could you make an addon that fixes the Half Life Source shells that when a player is in third person the shells do not come out?
Gunslinger ☢  [author] 11 Sep, 2024 @ 3:16pm 
If i made the scale different it looks scuffed in firstperson, which bothers me more
Adam 󠀡 6: 11 Sep, 2024 @ 7:51am 
AWsome
Kregg 11 Sep, 2024 @ 7:29am 
SImple but effective :steamthumbsup:
Serika 11 Sep, 2024 @ 4:45am 
watch this get put in every QoL collection
Enviyon 11 Sep, 2024 @ 12:01am 
can you add reload sound fix in 3person ?
sometimes it's doent play well
matthewwwww 10 Sep, 2024 @ 8:28pm 
really? they look grey like they're made of silver by default, here they look like they're made of brass which is consistent
Gunslinger ☢  [author] 10 Sep, 2024 @ 8:22pm 
Its not THAT big of a difference, just a consistent recolor and added details ontop of existing textures.
matthewwwww 10 Sep, 2024 @ 8:08pm 
thank GOD someone fixes the rifle shells they looked ugly as shit