Arma 3
Hunt: Co-operative Skirmish - Altis
37 σχόλια
Komodo 30 Μαϊ, 9:22 
ty
Geraint  [Δημιουργός] 30 Μαϊ, 4:34 
Will check them out and will see if I can implement :)
Awesomichael 29 Μαϊ, 5:33 
CUP support would be nice too
Komodo 29 Μαϊ, 3:34 
hi Geraint,
may u plz add cdlcs such as Global Mobilization and SOG:PF

ty
DrNukit 30 Μαρ, 7:04 
Ok ok, no rush :) Work is more important. I didn't even knew we can DM on Steam, I'll find it somehow, drop a line here when I should be checking!
Geraint  [Δημιουργός] 29 Μαρ, 5:33 
Hi there, I've not released it yet sorry! Will send it privately over DM (works been busy so not had the chance sorry)
DrNukit 28 Μαρ, 6:10 
Hi Geraint, what do I need to download the new pbo? On the Steam Workshop page I still see March 20 as the latest update date, is it possible that the change is not in the Workshop yet? Or should I look at some other place (steam branch, whatever that is :) )?
DrNukit 24 Μαρ, 9:35 
Of course! It's an honor being your friend, Geraint. :) I'll test it!

What do I need to download the pbo? On the Steam Workshop page I still see March 20 as the latest update date, is it possible that the change is not in the Workshop yet?
Geraint  [Δημιουργός] 23 Μαρ, 11:29 
Just sent you a friend request as I've implemented a fix that I'd need you to check, if you're up for it.
Geraint  [Δημιουργός] 23 Μαρ, 11:15 
That's a great idea. I'll get back to you on that as I may need to do some investigation into it - quite hard for me to test on my end.
DrNukit 23 Μαρ, 2:54 
It's very likely that the reason is that the server is running with a different Steam account (as recommended). Maybe a way to set who the "real" host/admin is?

I noticed that some other mods/missions detect who is "admin" on the server, and treat that person as the host.
Geraint  [Δημιουργός] 22 Μαρ, 16:46 
Oh that's a very good point, I hadn't thought of that... I'll have to give it some thought!
DrNukit 22 Μαρ, 12:07 
Hi Geraint,

I'm trying to run this mission (one of my favs!) in a DEDICATED server (Linux), it just stops at the location selection, writing "waiting for host to start". How can I tell it that I'm the host, or what do I need to type on the server to start?

Thanks in advance!
Geraint  [Δημιουργός] 22 Φεβ, 11:03 
@Zothen I've released an update that now prioritises buildings for the location of the crates. Some will still spawn outside, but these are simple wooden crates. Thanks for the suggestion!
Geraint  [Δημιουργός] 22 Φεβ, 9:25 
The trouble is that some locations don't have enough buildings, which means there would be very little in terms of loot crates. I could re-work the code so that they bias them towards buildings, and start to go outside if there aren't enough buildings, as a happy medium?
Zothen 22 Φεβ, 6:46 
I wish the loot would be less randomly scattered outside and more inside buildings. Feels a tad anti-immersive with all the boxes everywhere.
Geraint  [Δημιουργός] 21 Φεβ, 6:15 
@Raven that's the plan. At the moment I don't have the knowledge to do it, and I've been struggling with it. As soon as I know how I'll get right on it.
Raven 18 Φεβ, 23:25 
Any chance you could package this as an Eden/Zeus module so we can add it to our own maps?
Geraint  [Δημιουργός] 11 Φεβ, 2:17 
Oh that's interesting, didn't know that was a thing. I'll look into that, thanks!
Max Shadow 10 Φεβ, 11:38 
I was talking about a Steam Workshop collection, which groups multiple workshop items. You can configure it to allow subscribing to all of them with a single click, and if you create the collection, it shows up in each mission workshop page so people can easily access the others.
Geraint  [Δημιουργός] 10 Φεβ, 11:35 
These are released on a map basis; in other words, the mission is published via the mission (and by extension, the map) within the Editor. Therefore it's impossible to mix them all in one package. I'm working on a module that you can place on any map to run these missions, which will come in the future, but that's bringing its own set of difficulties.
Max Shadow 5 Φεβ, 20:27 
I see you added the same gamemode to multiple maps. Would you please create a collection with all the maps? that makes it easier to subscribe and favorite. Great work btw!
Geraint  [Δημιουργός] 5 Φεβ, 15:51 
That's correct, yes.
Olla 3 Φεβ, 17:02 
So this can only be played with a max of 2 players?
DrNukit 11 Ιαν, 2:31 
Thanks, Geraint! Yup, I've ended up looting the enemy's weapons together with the ammo, that worked out. I did my first completion. :) Keep up the good work!
Geraint  [Δημιουργός] 10 Ιαν, 14:32 
Thank you! Ammunition can be replenished by finding the ammunition type on enemies, or by finding a box with the relevant compatible weapon as it will always carry ammunition for the weapon. There are also rare ammunition drop crates covered in a big net, which has every ammunition type inside of it.
DrNukit 10 Ιαν, 6:05 
Great scenario, easy to pick up and fun, good job! o7

Quick Q though: how do I replenish ammo? It's not found in the boxes, and there are almost literally more enemies than I have bullets :)
DarkAngel88 4 Ιαν, 20:08 
Awesome work here, really like your mod. This brings the kind of experience I was looking for, coming from Rainbow Six:Vegas 2.
Geraint  [Δημιουργός] 2 Ιαν, 9:54 
My thoughts exactly! Glad you enjoyed.
Corpo.Rat 2 Ιαν, 5:11 
Seeing in description Firefights from original Ghost Recon brings so many good memories.
Nice job, good type of scenario to have in the bag when there is no time for some more complex stuff and the one wants to just shoot around for a while.
ziggy_m1 30 Δεκ 2024, 16:37 
This is very good, and also a lot of fun to play coop.
Geraint  [Δημιουργός] 27 Δεκ 2024, 4:46 
Correct! There are around 30 enemies, varying a little (between 28 and 33 ish) depending on what spawns.
onestar 27 Δεκ 2024, 2:45 
This looks interesting, so is this more like a "predator vs army" type of scenario, where you use stealth and pick-off enemy units one by one? I guess the question is, how many enemies are spawned for a solo unit to deal with? Thanks!
Geraint  [Δημιουργός] 26 Δεκ 2024, 13:34 
Unfortunately there aren't any factions as the enemies are randomly generated in terms of outfits and weapons. I'm working on there being a module that you could place into your own map, but it's looking a little too complicated (for me) to do that at the moment.
Komodo 24 Δεκ 2024, 9:34 
hi Geraint, does it support modded factions like CUP,or the other cDLCs?
also would there be a SP scenario version of it or possibly an editor module to use for SP scenarios?

ty
Geraint  [Δημιουργός] 22 Δεκ 2024, 16:16 
Thanks!
Komodo 22 Δεκ 2024, 2:47 
Looks fun

Ty