Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Hero Skill Lines | UPDATE: Empire / Dwarfs | BETA: Bretonnia / Wood Elves / Kislev
34 comentarios
949599 4 ABR a las 8:25 
Thank you so much for these phenomenal mods! Would you ever consider expanding your brilliant Expanded Hero Skill to Vampire Counts or other factions? By the way, while absolutely loving your mod collections like The Dwarfs/Empire: Immortal Empires Expanded | IEE 6.0, I've encountered consistent crashes around turns 20-30 - especially after manual battles - using only your recommended 30-40 mods. Could this be related to mod conflicts? Any troubleshooting insights would be invaluable!
Monocle GentleSir 27 MAR a las 8:20 
thats some damn fast work m8! happy to help :D keep up the good work, i look forward to see what your modding future will be. peace out!
ChopChop  [autor] 27 MAR a las 2:49 
I have done some compoatibility works in the required `mother mod`: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3272229259
please give it a resub and this should resolve the incompatibility issue with LC
ChopChop  [autor] 27 MAR a las 2:04 
That's a very odd incompatibility. Thanks for narrowing down the culprit. It will help me to locate the bug, i also use Legendary Characters, so im keen on making it work. Its very strange because i dont use anything from that mod just for clarity, however i dont remember wheter i already added any skills from this mod to LC. Anyways thank you again and sorry for the issue, the CAga continues :WH3_horror_Blegh:
Monocle GentleSir 26 MAR a las 18:13 
haha understandable, have seen it alot on mod pages where people dont do the basic test before asking for help. always seems CA makes alot of weird code changes during updates.

phew that took awhile but i finally found the sinner. its this mod in combination with Legendary characters. both works fine seperatly, hope this helps :D
ChopChop  [autor] 26 MAR a las 17:07 
i tested with Kostaltyn faction on IEE, thanks for letting me know and i appreciate good report, always have to ask first the basic questions to make sure the basics are covered. its very fresh after update, theres a bunch of bugs after the patchm everyone is looking for new things coming up :P i just hope its nothing new related to this mod as i just cleaned it up for 6.1 ;<
Monocle GentleSir 26 MAR a las 17:00 
yea i tried that before writing here just to be sure, but sadly it dint fix it. yep pretty sure its this one because if i only turn this one off it goes through end turn no problem :steamthumbsup:
so it might be some weird interaction between this mod and one of the other ones i have on( maybe old world), so ill try to some more testing and give some feedback if i find what exactly what causes it
ChopChop  [autor] 26 MAR a las 16:34 
Hello, try resub as i go through the end turn with no problem with the mod enabled after update. Also are you sure is this mod?
Monocle GentleSir 26 MAR a las 16:28 
Yo chop great job with these mod, such a nice QoL!
would also like to bring to your attention that this mod currently crashes the game on kislev's turn
ChopChop  [autor] 26 MAR a las 15:32 
MOD UPDATED 6.1
ChopChop  [autor] 27 ENE a las 13:34 
DWARF UPDATE 2.0

Additional blue line expansions
Added personal unique skills to generic heroes with new total of skills:
Dragon Slayer - 26 skills
Thane + all 3 ghost variants - 24 skills (96 total)
Master Engineer + ghost - 16 skills (total 32)
Runesmith + ghost - 15 skills (total 30)

Expanded skills for Garagrim and Gotrek (update)

Also updated the mod Runes of The Ancestor Gods that now contains supplementary skills for Dwarfs in form of gods dedications.
The mod supports modded heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280673794
The mod adds 7 skills to each lord and hero with special rune skill line for Runesmiths and Runelords adding another 50+ skills just to vanilla Dwarf heroes :oathgold:

Total number of generic Dwarfs skills: 184 (with Runes mod: 230+)
ChopChop  [autor] 24 ENE a las 8:48 
EMPIRE UPDATE 2.0

1. Additional blue line expansions with hero type specific skills + hero cap skill at the end
2. Added personal unique skills to generic heroes with new total of skills:
- Captain - 36 skills
- Engineer - 33 skills
- Warrior Priest - 26 skills
- Witch Hunter - 25 skills
- Wizard - 19 skills (total 152 new skills for all 8 lores)

Total number of generic Empire skills: 272

3. Added almost all empire captain skills to Theodore Bruckner
4. Added 3 empire captain skills to Felix (working multifaction)
5. Added unique personal-only blue skill to legendary Markus Wulfhart heroes: Kalara, Jorek, Hertwig, Rodrik & also Gotrek, Felix, Theodore Bruckner and Ulrika Magdova - still need to add 4 more blue skills to match the generic heroes (TO DO).
ChopChop  [autor] 23 ENE a las 18:37 
Mod updated please resub :steamthumbsup:
ChopChop  [autor] 23 ENE a las 7:36 
Additional info:

I am not adding AI values to any skills yet for the balance. I will only do this when all factions will be complete. until then none of the enemies will be pushed towards the new custom skills, so there will be no advantage or disadvantage of keeping this mod enabled - even if you dont play any of the supported factions from the list.
ChopChop  [autor] 23 ENE a las 7:33 
I am currently revisiting the Empire, so after update and enabling all mods i will add to description as "complementary" to make the full skill line - it will be actually the first fully 100% completed faction for vanilla. Then i will revisit all remaining already listed factions in description, including Wood Elves, so this is not is final form. I hope it makes sense :steamthumbsup:
ChopChop  [autor] 23 ENE a las 7:30 
Thanks Ushabti :WH3_clasp: I guess i can give a little info on incoming update:

After releasing the initial mod i went back to drawing board, as i got some important information in regards to mod by Maffers: Expanded Hero Skill Trees Compilation. They informed me that the works are done on the mod and there will be currently no more skill additions (beside fix & tweaks). This is great news as I can now proceed to finalize my own project - completing the skill trees with copmplementary skills that will fit Maffers mod + all other supported mod.

It will also actually mean a lot of work for me, therefore i will be integrating some of my other skills mod in here. This mod will finally become what i always wanted to do with skills - now possibe :WH3_skragHapp:
Ushabti 23 ENE a las 7:19 
Chop, popping in here to say thanks! Great addition to the wood elves!
ChopChop  [autor] 20 ENE a las 16:26 
Thank you :WH3_clasp: i do not plan to mod traits in near future
Gleen Cross 20 ENE a las 14:09 
Great job as always. Skill/traits mods are the best thing about this "trilogy" imo Have you wonder about modding unique traits?
ChopChop  [autor] 20 ENE a las 12:31 
yes :WH3_skragHapp:
Kawanami 20 ENE a las 12:24 
I know this mod is early in development and this is asking a lot, but in the future do you plan to support some of the modded hero types from mods like legendary characters, mixu, and/or sfo?
ChopChop  [autor] 20 ENE a las 10:31 
youd have to be more specific with names of mods, but first thing id recommend is to resub to all mods
ondrej.stonis 20 ENE a las 10:26 
i have been trying your two mods together ( expanded skill tree ) and they dont work like there is only half of it in the game so i would like to know if i must use the the mods seperatly or is there something else ?
ChopChop  [autor] 19 ENE a las 5:55 
the required mod is only asset & skill sorting, it doesnt do anything else
ChopChop  [autor] 19 ENE a las 5:52 
This is the main mod
ondrej.stonis 19 ENE a las 4:32 
so this is basicaly a extension for the main mod ? or did i missunderstood
ChopChop  [autor] 18 ENE a las 21:41 
One more thing - legendary heroes get unique skills dedicated only for them with the last update ;) enjoy
ChopChop  [autor] 18 ENE a las 21:39 
Next up - remaining legendary heroes from currently supported factions and another race :steamthumbsup: Meanwile I am working back as well on missing descriptions and names that are made to replace the blank space to something more loreful and immersive, but this part takes the most time. Might as well release the skills when they are done and backlog the descriptions along :WH3_arsebelcher: big hype
ChopChop  [autor] 18 ENE a las 21:29 
Another update, added:

MULTIFACTION
Ulrika Magdova

KISLEV
Patriarch
Hag Witch
Frost Maiden

DWARFS
Lunn Ironhammer
Halkenhaf Stonebeard
Dramar Hammerfist
Thorni Ironbrow
Hans Valhirsson

EMPIRE
Kalara
Jorek
Rodrik
Hertwig

:WH3_skragHapp:
ChopChop  [autor] 18 ENE a las 11:19 
Mod updated, added:

BRETONNIA

Damsel
Paladin

Henri le Massif

DWARFS

Dragon Slayer
Master Engineer
Runeshmith
Thane

WOOD ELVES

Glade Captain
Branchwraith
Malevolent Branchwraith
Spellsinger
Waystalker

Please resub :steamthumbsup:
ChopChop  [autor] 17 ENE a las 14:26 
Hello, thank you :WH3_clasp: I am planning to add the expansion of melee line to the other mod + keep it separate :steamthumbsup:
rases 17 ENE a las 13:59 
Heya ChopChop, thanks for the mod, insta-subbed like usual, I'm all for more personalization for heroes.

A question: do you plan on adding the expanded melee skills (and maybe the ranged one too) to mages? Or do you plan on keeping them exclusive to each others, like melee heroes only get the combat line and mages only get the magic line?
Because from your screens, it seems that mages can't get the "veteran" line.
ChopChop  [autor] 17 ENE a las 13:25 
not happening friend
Sin 17 ENE a las 10:29 
Or you could do like other person and keep them separate instead all in one? I prefer being able to select