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please give it a resub and this should resolve the incompatibility issue with LC
phew that took awhile but i finally found the sinner. its this mod in combination with Legendary characters. both works fine seperatly, hope this helps :D
so it might be some weird interaction between this mod and one of the other ones i have on( maybe old world), so ill try to some more testing and give some feedback if i find what exactly what causes it
would also like to bring to your attention that this mod currently crashes the game on kislev's turn
Additional blue line expansions
Added personal unique skills to generic heroes with new total of skills:
Dragon Slayer - 26 skills
Thane + all 3 ghost variants - 24 skills (96 total)
Master Engineer + ghost - 16 skills (total 32)
Runesmith + ghost - 15 skills (total 30)
Expanded skills for Garagrim and Gotrek (update)
Also updated the mod Runes of The Ancestor Gods that now contains supplementary skills for Dwarfs in form of gods dedications.
The mod supports modded heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280673794
The mod adds 7 skills to each lord and hero with special rune skill line for Runesmiths and Runelords adding another 50+ skills just to vanilla Dwarf heroes :oathgold:
Total number of generic Dwarfs skills: 184 (with Runes mod: 230+)
1. Additional blue line expansions with hero type specific skills + hero cap skill at the end
2. Added personal unique skills to generic heroes with new total of skills:
- Captain - 36 skills
- Engineer - 33 skills
- Warrior Priest - 26 skills
- Witch Hunter - 25 skills
- Wizard - 19 skills (total 152 new skills for all 8 lores)
Total number of generic Empire skills: 272
3. Added almost all empire captain skills to Theodore Bruckner
4. Added 3 empire captain skills to Felix (working multifaction)
5. Added unique personal-only blue skill to legendary Markus Wulfhart heroes: Kalara, Jorek, Hertwig, Rodrik & also Gotrek, Felix, Theodore Bruckner and Ulrika Magdova - still need to add 4 more blue skills to match the generic heroes (TO DO).
I am not adding AI values to any skills yet for the balance. I will only do this when all factions will be complete. until then none of the enemies will be pushed towards the new custom skills, so there will be no advantage or disadvantage of keeping this mod enabled - even if you dont play any of the supported factions from the list.
After releasing the initial mod i went back to drawing board, as i got some important information in regards to mod by Maffers: Expanded Hero Skill Trees Compilation. They informed me that the works are done on the mod and there will be currently no more skill additions (beside fix & tweaks). This is great news as I can now proceed to finalize my own project - completing the skill trees with copmplementary skills that will fit Maffers mod + all other supported mod.
It will also actually mean a lot of work for me, therefore i will be integrating some of my other skills mod in here. This mod will finally become what i always wanted to do with skills - now possibe
MULTIFACTION
Ulrika Magdova
KISLEV
Patriarch
Hag Witch
Frost Maiden
DWARFS
Lunn Ironhammer
Halkenhaf Stonebeard
Dramar Hammerfist
Thorni Ironbrow
Hans Valhirsson
EMPIRE
Kalara
Jorek
Rodrik
Hertwig
BRETONNIA
Damsel
Paladin
Henri le Massif
DWARFS
Dragon Slayer
Master Engineer
Runeshmith
Thane
WOOD ELVES
Glade Captain
Branchwraith
Malevolent Branchwraith
Spellsinger
Waystalker
Please resub
A question: do you plan on adding the expanded melee skills (and maybe the ranged one too) to mages? Or do you plan on keeping them exclusive to each others, like melee heroes only get the combat line and mages only get the magic line?
Because from your screens, it seems that mages can't get the "veteran" line.