RimWorld

RimWorld

Vanilla-Friendly Medieval Faction
16 Comments
King-Of-♥♥♥ 27 Jun @ 7:58pm 
Does this work with tasty armory?
lifer93 27 Jun @ 1:28pm 
it works now
lifer93 27 Jun @ 1:23pm 
i'ma try unsubscribing then resubscribing and see if that works
Wiggler310  [author] 27 Jun @ 1:05pm 
@lifer93 probably just steam, it's fixed on my end and I updated the mod on the workshop
lifer93 27 Jun @ 12:49pm 
i'm not sure if its just a problem that i'm having but it still says cannot read data
lifer93 27 Jun @ 12:34pm 
thank you
Wiggler310  [author] 27 Jun @ 8:06am 
fixed
lifer93 27 Jun @ 6:15am 
when i click the banished scenario all it says is unable to read data or something like that
Wiggler310  [author] 21 Jun @ 7:37pm 
1.6
a gamer 16 May @ 5:31am 
do the factions in this mod utilize other weapons from mods or will they just choose vanilla stuff
Farbott 2 May @ 11:04am 
Very awesome, will drop the warning that the ranged people do need CE support, dont spawn with ammo currently
Wiggler310  [author] 29 Apr @ 1:25pm 
Update

Knights no longer have hard requirements for plate armor and simple helmets, they will now be able to wear any armor with the correct tag. Their armor will only be made of steel now as well

Patched simple helmets to make them medieval technology instead of industrial technology (for tech restricted runs)

Rebalanced pawn kinds slightly.

Peasants wear less hats

Fighters can no longer be incapable of violence

Let me know if you encounter any issues with this
FacuPlay525 28 Apr @ 4:37pm 
finally, a medieval mod not filled with medieval junk and fuckin slow progression, this needs to be vanilla FR
Masked Monster 25 Apr @ 12:24pm 
@maxharrysson : based 🗿:COH3WEHR:
maxharrysson 24 Apr @ 9:05am 
The medieval knights in the castle watch me rock up with the entire ss panzer division with rimthunder and helmet horder