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https://gist.github.com/HugsLibRecordKeeper/c0b7719e7c70048c91c5d7ac49b0704a
https://imgur.com/a/ROI5oCO
https://gist.github.com/HugsLibRecordKeeper/df5118e99b78d17ef0cdc43fa154d8e5
For example, I have a marksman equipment policy that uses snipers, single-shot rifles, etc., focusing on range and accuracy rather than fast shooting. Bolt-action rifles, makeshift AMR, etc., are all allowed in it. But for some reason my pawns don't switch from the bolt-action rifles to the AMR. The AMR has by far more single-shot damage, DPS, armor penetration and all that. They just never switch to it. D: Same thing goes for other weapons, like my archer not switching from a good recurve bow to an excellent great bow.
@zzzdragon25 I'll see what I can do
Thanks for this mod though man, seriously, massive QOL for those of us who dont like to micromanage every new pawn.
Quest related pawn like empire soldiers immediately drop their guns, if default preset is forbidden most of guns.
Pawn A and Pawn B.
Neither of them have any traits preferring or disliking melee/ranged.
Both have skills in shooting and melee.
A has a gun and B has a knife
I put a gun and a knife in the world, I make them haul to a stockpile thats also near food and the bed.
They never equip them. Pawn A should pick up the knife as a side arm, and Pawn B should pick up the gun as a primary arm.
Neither have any forced toggle for one or the other in Simple Sidearm.
Would you say this is a valid test?
i need my pawn equit emp launcher
but he keep swaping weapon
In your description, you write:
"Remembers your choices - forced weapons stay equipped".
Unfortunately, this is not true in my game.
I built a stun baton and want to equip that instead of a silver battle axe. (Don't judge me - I have my reasons!)
However, my pawn doesn't keep the baton; he immediately re-equips the battle axe.
The notification "upgraded from stun baton to battle axe" is displayed.
Is a mod conflict known to cause this?
Automatic guns have higher DPS than e bolt rifle so that’s why they swap. Feel free to add me on discord (.snues) if you would like to talk further about your ideas
@Michiko Choosing preference might come. I will look at ways to implement this, for now you can use the outfit filter
*1*
Any chance there can be a list of each character in each group.
And then drag and drop the names in the list, above below, to have a hierarchy of priority order.
So the guy on top, always gets the best gear first.
And if I change order and add a new guy, that I think should have a higher priority, then even people lower in the list would drop their gear so the one above could get the better gear, and so on.
Does not have to be super high priority, but do this check once per 5min or whatever, to make sure its not a performance issue.
*2* Give me option to rate my weapons in same way.
Because atm, my paws are dropping Bolt Action rifle, to pick up Automatic Gun...
Im not sure why it does that, but I prefer it people preferred ranged weapons over pistols.
But a list of "hierarchy of priority weapons" to make everyone customize their own preferences.
This might be a tough one, but is it possible to make AutoArm play nicely with this new mod Weapon Proficiency ? It makes training with individual weapon types possible, so you could be good with machine pistols but bad with assault rifles or something. So if a pawn has a preference, they should try to pick up that weapon instead of others, if any are available anyway.