RimWorld

RimWorld

MIM Warhammer 40k Adeptus Astartes Core
18 kommentarer
*DD* Psyco For 1 time siden 
hey i struggle reading, n ive spent almost 2 hours going through this, the other one and i got a space marine i got a gene seed, i got the space marine adulthood, and i equip the inner, and the power armour just isnt there, im trying start a game with 1 dude as a space marine using prepare carfuly, and there is no power armour there, n i cant find any thing other then all the things i listed, all the sister of battle power armour shows up but non of the space marine, am i doing some thing wrong? or have i missed some thing? sorry i just dnt know what else to do but reach out after the last few hours
xannihilusx 15. juli kl. 9:00 
Looks great, thanks for taking a look so quickly!
emitbreaker  [ophavsmand] 15. juli kl. 8:05 
@xannihilusx Fixed. Please update Core mod.
emitbreaker  [ophavsmand] 15. juli kl. 7:59 
@xannihilusx OMG, I just reproduced the issue. Update will be pushed soon - at Core mod's end.
xannihilusx 15. juli kl. 6:20 
I unsubbed, confirmed that the steam workshop folder was fully removed, and resubbed. However I still see the error and still see the Heads/Head_Normal_south reference on all three hammerfall bunker turret defs.
emitbreaker  [ophavsmand] 15. juli kl. 6:11 
@xannihilusx Could you unsub and resub this mod? That specific code has been removed few updates before, so perhaps something didn't go well while updating this mod.
xannihilusx 15. juli kl. 6:10 
I am on 1.6
emitbreaker  [ophavsmand] 15. juli kl. 5:06 
@xannihilusx Ah, 1.5 or 1.6?
emitbreaker  [ophavsmand] 15. juli kl. 5:03 
@xannihilusx Hmm? I must be messed up something. Look into it now.
xannihilusx 14. juli kl. 12:44 
Hey there, love the mod. Having a texture issue with the hammerfall bunkers. They are all looking for Things/Pawn/Humanlike/Heads/Head_Normal_south but that file doesn't exist in either Core or this mod.
emitbreaker  [ophavsmand] 11. juli kl. 19:04 
@Strutty Ah, but if you are asking 1.6 in general, it depends on your assets. New version of unity preload most of the assets during the starts up, so like my mod in 1.5 which had so many custom assets, starting rimworld consumes 8 to 20 gb of memory so you need to optimize your assets. That's basically what I am doing now.
emitbreaker  [ophavsmand] 11. juli kl. 19:00 
@Strutty Copy and paste 1 line for vacuum in stats, or just adding relevant gene to xenotype is good enough for odyssey. Plus if you want to add custom scenario, see core or odyssey scenario add copy and pasting two blocks and basically that's it.
Strutty 11. juli kl. 18:00 
hey mate, I know it only just came out today - how hard will it be to update for odyssey? ie even just to give the armour vacuum protection?
emitbreaker  [ophavsmand] 11. juli kl. 11:08 
@PURE VARGOS In Space Wolves sub faction mod, which is in migration process, but yes. It's quite rare mutation tho.
PURE VARGOS 11. juli kl. 10:58 
do you have wulfen in this pack?
emitbreaker  [ophavsmand] 11. juli kl. 4:07 
@mikecordes It's layered, so first of all, you have to let them wear Power Armor Inner Frame. Then, wear power armor, shoulder pad, and then powerpack.
mikecordes 10. juli kl. 15:36 
How do you have pawns wear the power armor? If I choose 'force wear' it gives crosshairs, and they won't put it on.
darkskandinav.komrad 9. juli kl. 14:51 
Thank you so much for migrating this all to 1.6