RimWorld
MIM Warhammer 40k Adeptus Astartes Core
17 Komentar
xannihilusx 15 Jul @ 9:00am 
Looks great, thanks for taking a look so quickly!
emitbreaker  [pembuat] 15 Jul @ 8:05am 
@xannihilusx Fixed. Please update Core mod.
emitbreaker  [pembuat] 15 Jul @ 7:59am 
@xannihilusx OMG, I just reproduced the issue. Update will be pushed soon - at Core mod's end.
xannihilusx 15 Jul @ 6:20am 
I unsubbed, confirmed that the steam workshop folder was fully removed, and resubbed. However I still see the error and still see the Heads/Head_Normal_south reference on all three hammerfall bunker turret defs.
emitbreaker  [pembuat] 15 Jul @ 6:11am 
@xannihilusx Could you unsub and resub this mod? That specific code has been removed few updates before, so perhaps something didn't go well while updating this mod.
xannihilusx 15 Jul @ 6:10am 
I am on 1.6
emitbreaker  [pembuat] 15 Jul @ 5:06am 
@xannihilusx Ah, 1.5 or 1.6?
emitbreaker  [pembuat] 15 Jul @ 5:03am 
@xannihilusx Hmm? I must be messed up something. Look into it now.
xannihilusx 14 Jul @ 12:44pm 
Hey there, love the mod. Having a texture issue with the hammerfall bunkers. They are all looking for Things/Pawn/Humanlike/Heads/Head_Normal_south but that file doesn't exist in either Core or this mod.
emitbreaker  [pembuat] 11 Jul @ 7:04pm 
@Strutty Ah, but if you are asking 1.6 in general, it depends on your assets. New version of unity preload most of the assets during the starts up, so like my mod in 1.5 which had so many custom assets, starting rimworld consumes 8 to 20 gb of memory so you need to optimize your assets. That's basically what I am doing now.
emitbreaker  [pembuat] 11 Jul @ 7:00pm 
@Strutty Copy and paste 1 line for vacuum in stats, or just adding relevant gene to xenotype is good enough for odyssey. Plus if you want to add custom scenario, see core or odyssey scenario add copy and pasting two blocks and basically that's it.
Strutty 11 Jul @ 6:00pm 
hey mate, I know it only just came out today - how hard will it be to update for odyssey? ie even just to give the armour vacuum protection?
emitbreaker  [pembuat] 11 Jul @ 11:08am 
@PURE VARGOS In Space Wolves sub faction mod, which is in migration process, but yes. It's quite rare mutation tho.
PURE VARGOS 11 Jul @ 10:58am 
do you have wulfen in this pack?
emitbreaker  [pembuat] 11 Jul @ 4:07am 
@mikecordes It's layered, so first of all, you have to let them wear Power Armor Inner Frame. Then, wear power armor, shoulder pad, and then powerpack.
mikecordes 10 Jul @ 3:36pm 
How do you have pawns wear the power armor? If I choose 'force wear' it gives crosshairs, and they won't put it on.
darkskandinav.komrad 9 Jul @ 2:51pm 
Thank you so much for migrating this all to 1.6