RimWorld
MIM Warhammer 40k Adeptus Astartes Core
19 則留言
*DD* Psyco 25 分以前 
hey mate i got curious n started looking at the files, i ended up downloading the one marked as 1.5 and i noticed a 1.6 folder, and that one had all the things i think was missing, so im guessing what has happened is you have accidently gone into the wrong folder, and youve ended up actualy updated the 1.5 one to 1.6 xD if im wrong i spologise, but just from looking at the files with my limited understanding, it looks like 95% of the files for this mod have ended up in the 1.5 version, ill load it up n try with the 1.5 named version n report back, ofc i could be wrong but i try my best to help rather then just complain, also i know im prone to just not understanding stuff, ill let u know either way
*DD* Psyco 9 小時以前 
hey i struggle reading, n ive spent almost 2 hours going through this, the other one and i got a space marine i got a gene seed, i got the space marine adulthood, and i equip the inner, and the power armour just isnt there, im trying start a game with 1 dude as a space marine using prepare carfuly, and there is no power armour there, n i cant find any thing other then all the things i listed, all the sister of battle power armour shows up but non of the space marine, am i doing some thing wrong? or have i missed some thing? sorry i just dnt know what else to do but reach out after the last few hours
xannihilusx 7 月 15 日 上午 9:00 
Looks great, thanks for taking a look so quickly!
emitbreaker  [作者] 7 月 15 日 上午 8:05 
@xannihilusx Fixed. Please update Core mod.
emitbreaker  [作者] 7 月 15 日 上午 7:59 
@xannihilusx OMG, I just reproduced the issue. Update will be pushed soon - at Core mod's end.
xannihilusx 7 月 15 日 上午 6:20 
I unsubbed, confirmed that the steam workshop folder was fully removed, and resubbed. However I still see the error and still see the Heads/Head_Normal_south reference on all three hammerfall bunker turret defs.
emitbreaker  [作者] 7 月 15 日 上午 6:11 
@xannihilusx Could you unsub and resub this mod? That specific code has been removed few updates before, so perhaps something didn't go well while updating this mod.
xannihilusx 7 月 15 日 上午 6:10 
I am on 1.6
emitbreaker  [作者] 7 月 15 日 上午 5:06 
@xannihilusx Ah, 1.5 or 1.6?
emitbreaker  [作者] 7 月 15 日 上午 5:03 
@xannihilusx Hmm? I must be messed up something. Look into it now.
xannihilusx 7 月 14 日 下午 12:44 
Hey there, love the mod. Having a texture issue with the hammerfall bunkers. They are all looking for Things/Pawn/Humanlike/Heads/Head_Normal_south but that file doesn't exist in either Core or this mod.
emitbreaker  [作者] 7 月 11 日 下午 7:04 
@Strutty Ah, but if you are asking 1.6 in general, it depends on your assets. New version of unity preload most of the assets during the starts up, so like my mod in 1.5 which had so many custom assets, starting rimworld consumes 8 to 20 gb of memory so you need to optimize your assets. That's basically what I am doing now.
emitbreaker  [作者] 7 月 11 日 下午 7:00 
@Strutty Copy and paste 1 line for vacuum in stats, or just adding relevant gene to xenotype is good enough for odyssey. Plus if you want to add custom scenario, see core or odyssey scenario add copy and pasting two blocks and basically that's it.
Strutty 7 月 11 日 下午 6:00 
hey mate, I know it only just came out today - how hard will it be to update for odyssey? ie even just to give the armour vacuum protection?
emitbreaker  [作者] 7 月 11 日 上午 11:08 
@PURE VARGOS In Space Wolves sub faction mod, which is in migration process, but yes. It's quite rare mutation tho.
PURE VARGOS 7 月 11 日 上午 10:58 
do you have wulfen in this pack?
emitbreaker  [作者] 7 月 11 日 上午 4:07 
@mikecordes It's layered, so first of all, you have to let them wear Power Armor Inner Frame. Then, wear power armor, shoulder pad, and then powerpack.
mikecordes 7 月 10 日 下午 3:36 
How do you have pawns wear the power armor? If I choose 'force wear' it gives crosshairs, and they won't put it on.
darkskandinav.komrad 7 月 9 日 下午 2:51 
Thank you so much for migrating this all to 1.6