RimWorld

RimWorld

MIM Warhammer 40k Adeptus Astartes Core
26 Comments
emitbreaker  [author] 20 hours ago 
@Martenzo Ummm... that sounds odd. First, the alert you've mentioned probably come from RimDark's end, which means, there should be no basement in your game. Rather, you may have black carapace, which is kind of very simplified version of hediff based gene-seed.

To implant that, as it is written above, you first need to finish Gene-Seed research. Also, if you plans to faction-oriented gene-seed, you have to finish faction specific research (like Space Wolves research from Astartes (MIM) tab for space wolves).

If you are not using RimDark mod, perhaps some other Gene-seed mod intervening, and unfortunately, that's out of my support.
Martenzo 20 hours ago 
How exactly is the Gene Seed Basement system supposed to work in this mod? I have a basement, five glittertech medicine, and I don't seem to have the option to implant it in any of my recruited non-astartes characters. In addition, I keep getting a "Progenoids ready to be harvested" alert, but there's no operation to actually extract them. (I also get that alert for other Astartes in the world that aren't even in my colony: the pawns I didn't pick at the start)
emitbreaker  [author] 17 Jul @ 12:48pm 
@Semi-Solid Snake Yes, if you want to use ANY armors, you need to use at least on sub faction mod.
Semi-Solid Snake 17 Jul @ 11:24am 
So, if I'm reading your comments correctly, this mod specifically doesn't add any astartes armors? Because I was looking for the scout armor, but didn't find any in the research screen or the work bench.
emitbreaker  [author] 17 Jul @ 9:28am 
@*DD* Psyco Yeah, I also wanted to kept it as it used to be, but this new game engine won't allow me to do so ;(
*DD* Psyco 17 Jul @ 9:11am 
right yh sorry i can read but getting the info i need can be hard, so i did think it might just be me not understanding why i reached out, okay thank you for getting back to me buddy, and thank u for the mods <3
emitbreaker  [author] 17 Jul @ 7:29am 
@*DD* Psyco Nope. All common power armors gone, because of 1.6's (more specifically, new unity that Rimworld 1.6 is using) way of memory management.

They are all intentionally removed, and I have no plan to revert them back. As you can see above, you can use this mod without sub factions if only you are using other warhammer 40k themed armors included mods, like RimDark or GrimWorld.
*DD* Psyco 17 Jul @ 5:03am 
hey mate i got curious n started looking at the files, i ended up downloading the one marked as 1.5 and i noticed a 1.6 folder, and that one had all the things i think was missing, so im guessing what has happened is you have accidently gone into the wrong folder, and youve ended up actualy updated the 1.5 one to 1.6 xD if im wrong i spologise, but just from looking at the files with my limited understanding, it looks like 95% of the files for this mod have ended up in the 1.5 version, ill load it up n try with the 1.5 named version n report back, ofc i could be wrong but i try my best to help rather then just complain, also i know im prone to just not understanding stuff, ill let u know either way
*DD* Psyco 16 Jul @ 7:45pm 
hey i struggle reading, n ive spent almost 2 hours going through this, the other one and i got a space marine i got a gene seed, i got the space marine adulthood, and i equip the inner, and the power armour just isnt there, im trying start a game with 1 dude as a space marine using prepare carfuly, and there is no power armour there, n i cant find any thing other then all the things i listed, all the sister of battle power armour shows up but non of the space marine, am i doing some thing wrong? or have i missed some thing? sorry i just dnt know what else to do but reach out after the last few hours
xannihilusx 15 Jul @ 9:00am 
Looks great, thanks for taking a look so quickly!
emitbreaker  [author] 15 Jul @ 8:05am 
@xannihilusx Fixed. Please update Core mod.
emitbreaker  [author] 15 Jul @ 7:59am 
@xannihilusx OMG, I just reproduced the issue. Update will be pushed soon - at Core mod's end.
xannihilusx 15 Jul @ 6:20am 
I unsubbed, confirmed that the steam workshop folder was fully removed, and resubbed. However I still see the error and still see the Heads/Head_Normal_south reference on all three hammerfall bunker turret defs.
emitbreaker  [author] 15 Jul @ 6:11am 
@xannihilusx Could you unsub and resub this mod? That specific code has been removed few updates before, so perhaps something didn't go well while updating this mod.
xannihilusx 15 Jul @ 6:10am 
I am on 1.6
emitbreaker  [author] 15 Jul @ 5:06am 
@xannihilusx Ah, 1.5 or 1.6?
emitbreaker  [author] 15 Jul @ 5:03am 
@xannihilusx Hmm? I must be messed up something. Look into it now.
xannihilusx 14 Jul @ 12:44pm 
Hey there, love the mod. Having a texture issue with the hammerfall bunkers. They are all looking for Things/Pawn/Humanlike/Heads/Head_Normal_south but that file doesn't exist in either Core or this mod.
emitbreaker  [author] 11 Jul @ 7:04pm 
@Strutty Ah, but if you are asking 1.6 in general, it depends on your assets. New version of unity preload most of the assets during the starts up, so like my mod in 1.5 which had so many custom assets, starting rimworld consumes 8 to 20 gb of memory so you need to optimize your assets. That's basically what I am doing now.
emitbreaker  [author] 11 Jul @ 7:00pm 
@Strutty Copy and paste 1 line for vacuum in stats, or just adding relevant gene to xenotype is good enough for odyssey. Plus if you want to add custom scenario, see core or odyssey scenario add copy and pasting two blocks and basically that's it.
Strutty 11 Jul @ 6:00pm 
hey mate, I know it only just came out today - how hard will it be to update for odyssey? ie even just to give the armour vacuum protection?
emitbreaker  [author] 11 Jul @ 11:08am 
@PURE VARGOS In Space Wolves sub faction mod, which is in migration process, but yes. It's quite rare mutation tho.
PURE VARGOS 11 Jul @ 10:58am 
do you have wulfen in this pack?
emitbreaker  [author] 11 Jul @ 4:07am 
@mikecordes It's layered, so first of all, you have to let them wear Power Armor Inner Frame. Then, wear power armor, shoulder pad, and then powerpack.
mikecordes 10 Jul @ 3:36pm 
How do you have pawns wear the power armor? If I choose 'force wear' it gives crosshairs, and they won't put it on.
darkskandinav.komrad 9 Jul @ 2:51pm 
Thank you so much for migrating this all to 1.6