Source Filmmaker

Source Filmmaker

Sfm_Pinecross
Počet komentářů: 66
UML5 14. zář. 2024 v 8.49 
YO I saw this in a Plant video! You should check him out.
Olexa007 12. dub. 2024 v 4.31 
@Capt_Diqhedd it's not only when you toggle the lighting, it's always when you make one step. How to fix that shit? It's someway just toggling bak to r_drawDetailProps 1. Somebody help me:((((
Twingo Destroyer 13. bře. 2024 v 11.13 
"my dog sandy was probably killed by a Skinwalker and i shit my pants despite having a rifle"
MB_memes 27. lis. 2021 v 0.31 
My god this is beautiful.
Capt_Diqhedd 24. srp. 2020 v 21.24 
For anyone who wants a night version, you can throw the map into a program on SFMLabs called Light Deleter and it will get rid of all the lighting. The program can also replace the skybox to be a generic night time one. Then you can remove the grass which isn't changed by lighting with the console command r_drawDetailProps 0, but this will be reset whenever you toggle lighting. Keep in mind that this will make the map pitch black besides the skybox and fog, so if you want any moonlight you'll have to do it on your own. I would just upload that version on to the workshop but it said I was missing a material or something. Hope this helps anyone in the future.
TravistheDragon00 30. bře. 2020 v 9.45 
I wish there was a night version
bonbon123ffoxy 11. čvn. 2019 v 14.02 
Just what I was looking for!
Danissimo 26. dub. 2019 v 14.20 
russia
Lucario501 26. říj. 2018 v 17.36 
can you please make this for garry's mod
Wilson (Overwatch) 27. čvc. 2017 v 7.08 
You could use func_precipitation and a light fog for the rain, as well as dimming down the light_env
TheGreatfulGunner 18. úno. 2017 v 18.03 
Gobo your video is so FUNNY
Trenbolone Acetate 28. říj. 2016 v 22.59 
This is a beautiful map
SonoFelice 12. čvn. 2016 v 0.38 
"Welcome to Pinecross! If the bears don't kill ya, the cold will"
I like your style!
Lost Dice 29. kvě. 2016 v 3.43 
can you make a night version please
Sickan 14. kvě. 2016 v 14.27 
@Gobo
I watched your vid..... omfg xD
Gobo 8. bře. 2016 v 9.58 
Hi, I created an SFM video using this map! :) https://www.youtube.com/watch?v=t9cW6f5T5_o
SQUABO 8. čvc. 2015 v 9.14 
Maybe when you make the night version @Wisaƒ, could you please put it on the SFM Workshop? I need it, too.
Custard1  [autor] 8. čvc. 2015 v 1.13 
Feel free to make a night version if you can decompile this
Rigel 7. čvc. 2015 v 7.13 
May I make a night version of this? I'll need it in one of my upcoming films.
Custard1  [autor] 11. čvn. 2015 v 17.28 
Not sure it's technically a mod but ok
SQUABO 11. čvn. 2015 v 16.20 
Beautiful mod.... used it for a romantic animation <3
Thank you. Love this mod MADLY
Stefano (BackToGetCommissions) 7. dub. 2015 v 1.44 
I got it
Custard1  [autor] 7. dub. 2015 v 1.28 
Yes it is, although I stopped working on this map a long time ago.
Stefano (BackToGetCommissions) 7. dub. 2015 v 1.03 
Is it possible to make a night version?
Custard1  [autor] 5. úno. 2015 v 23.53 
@Agameofscones Thanks for the tip
Triiodine 5. úno. 2015 v 15.58 
func_precipitation*
Triiodine 5. úno. 2015 v 15.58 
Custard1, for rain make a brush covering the area where you wish rain to fall, create it, and Ctrl + T the shit out of it and set the entity type to func_precipication, fiddle with the settings there. Also the brush SHOULD go through the ground, not graze the edge, as Source calculates rain and where it falls depending on what surfaces the precipitation brush touches. So cover you entire map if you want it to rain outside. :gmod:
Custard1  [autor] 29. led. 2015 v 17.40 
Fair enough
29. led. 2015 v 4.32 
@Custard1 I meant that map from short, it was a joke because VALVe is saying that stopping a train with bombs in it is too confusing for new players
Custard1  [autor] 28. led. 2015 v 17.09 
@Jirdas666 I believe that Treble Sketch was talking about the set map that EOTL used in the sfm short, of which was not designed for gameplay and was not released to the public
28. led. 2015 v 5.03 
The EOTL map was completely removed from SFM because it was too confusing for new players.
Custard1  [autor] 28. led. 2015 v 3.13 
Nope
Treble θΔ& 28. led. 2015 v 2.45 
Used in End of the line video?
27. led. 2015 v 10.06 
@GHOST ' z: But worst update ever. (#nomorebonusducks)
GHOST ' z 15. led. 2015 v 17.00 
one of the best source films ive ever seen. hope i can get to there at one point
Custard1  [autor] 15. led. 2015 v 16.59 
Nope. End of the line's maps were finished and in use long before this one
GHOST ' z 15. led. 2015 v 16.55 
was this used in end of the line?
nukey nuke 2. led. 2015 v 19.15 
I just read the comments and I know that the blue tint is some sort of bug. Sorry about that.
nukey nuke 2. led. 2015 v 19.13 
While I love this map, I feel like the snow version has too much of a blue tint. Great map though!
Custard1  [autor] 23. pro. 2014 v 18.53 
I can do that, but I just wasn't recieving much demand for it to go through all the crap to publish items on the gmod workshop
Custard1  [autor] 17. pro. 2014 v 19.07 
...I'll update it later....
Seewolf 17. pro. 2014 v 18.03 
Finally Snow Version.. But NOW we need "Snow Dawn" Version ^^
Custard1  [autor] 17. pro. 2014 v 15.18 
Amazing! Be sure to post a link to the video when it's done
Dong Kong 17. pro. 2014 v 15.03 
I'll probably use this for my project, "Do or Die", it's a fantastic looking map! I'll definitely give y'all credit on the work, I thinkthiswill be prefect for my project!
?_? 16. pro. 2014 v 23.08 
Oh, all right.
Custard1  [autor] 16. pro. 2014 v 17.12 
Sure. Although you'll have to put it in the map folder yourself as the tf2 workshop doesn't support maps
?_? 16. pro. 2014 v 12.58 
Can i use this map for tf2?
Custard1  [autor] 16. pro. 2014 v 1.51 
True, very true
PrivateerMan 16. pro. 2014 v 1.50 
All of those ideas are fine, but do we really need more Spytech-themed maps with all the ones currently available, such as Junction?
Custard1  [autor] 15. pro. 2014 v 23.25 
Also, map #3 suggestions are now open. As I have learnt from making this map, I should probably stay with what I know (I am still learning how to use Hammer), so nothing too ridiculous. I have had a few ideas for a map:

1. The gravel pits: Same sort of area as said map.
2. The Spytech: Sort of stuff under 2fort, only in a different layout and built for filming (fastest to build)
3. The docks: Beleive it or not, but I found this on my hardrive back from when I first started messing around with Hammer but gave up in rage. Set in the same sort of area as mvm_Mannhatten, only next to the water and built for film.

Or if you guys agree on a totally different idea (that I'm okay with) I'll build that. But only if that idea has support behind it, not just one person.