Source Filmmaker

Source Filmmaker

Sfm_Pinecross
66 則留言
UML5 2024 年 9 月 14 日 上午 8:49 
YO I saw this in a Plant video! You should check him out.
Olexa007 2024 年 4 月 12 日 上午 4:31 
@Capt_Diqhedd it's not only when you toggle the lighting, it's always when you make one step. How to fix that shit? It's someway just toggling bak to r_drawDetailProps 1. Somebody help me:((((
Twingo Destroyer 2024 年 3 月 13 日 上午 11:13 
"my dog sandy was probably killed by a Skinwalker and i shit my pants despite having a rifle"
MB_memes 2021 年 11 月 27 日 上午 12:31 
My god this is beautiful.
Capt_Diqhedd 2020 年 8 月 24 日 下午 9:24 
For anyone who wants a night version, you can throw the map into a program on SFMLabs called Light Deleter and it will get rid of all the lighting. The program can also replace the skybox to be a generic night time one. Then you can remove the grass which isn't changed by lighting with the console command r_drawDetailProps 0, but this will be reset whenever you toggle lighting. Keep in mind that this will make the map pitch black besides the skybox and fog, so if you want any moonlight you'll have to do it on your own. I would just upload that version on to the workshop but it said I was missing a material or something. Hope this helps anyone in the future.
TravistheDragon00 2020 年 3 月 30 日 上午 9:45 
I wish there was a night version
bonbon123ffoxy 2019 年 6 月 11 日 下午 2:02 
Just what I was looking for!
Danissimo 2019 年 4 月 26 日 下午 2:20 
russia
Lucario501 2018 年 10 月 26 日 下午 5:36 
can you please make this for garry's mod
Wilson (Overwatch) 2017 年 7 月 27 日 上午 7:08 
You could use func_precipitation and a light fog for the rain, as well as dimming down the light_env
TheGreatfulGunner 2017 年 2 月 18 日 下午 6:03 
Gobo your video is so FUNNY
Trenbolone Acetate 2016 年 10 月 28 日 下午 10:59 
This is a beautiful map
SonoFelice 2016 年 6 月 12 日 上午 12:38 
"Welcome to Pinecross! If the bears don't kill ya, the cold will"
I like your style!
Lost Dice 2016 年 5 月 29 日 上午 3:43 
can you make a night version please
Sickan 2016 年 5 月 14 日 下午 2:27 
@Gobo
I watched your vid..... omfg xD
Gobo 2016 年 3 月 8 日 上午 9:58 
Hi, I created an SFM video using this map! :) https://www.youtube.com/watch?v=t9cW6f5T5_o
SQUABO 2015 年 7 月 8 日 上午 9:14 
Maybe when you make the night version @Wisaƒ, could you please put it on the SFM Workshop? I need it, too.
Custard1  [作者] 2015 年 7 月 8 日 上午 1:13 
Feel free to make a night version if you can decompile this
Rigel 2015 年 7 月 7 日 上午 7:13 
May I make a night version of this? I'll need it in one of my upcoming films.
Custard1  [作者] 2015 年 6 月 11 日 下午 5:28 
Not sure it's technically a mod but ok
SQUABO 2015 年 6 月 11 日 下午 4:20 
Beautiful mod.... used it for a romantic animation <3
Thank you. Love this mod MADLY
Stefano (BackToGetCommissions) 2015 年 4 月 7 日 上午 1:44 
I got it
Custard1  [作者] 2015 年 4 月 7 日 上午 1:28 
Yes it is, although I stopped working on this map a long time ago.
Stefano (BackToGetCommissions) 2015 年 4 月 7 日 上午 1:03 
Is it possible to make a night version?
Custard1  [作者] 2015 年 2 月 5 日 下午 11:53 
@Agameofscones Thanks for the tip
Triiodine 2015 年 2 月 5 日 下午 3:58 
func_precipitation*
Triiodine 2015 年 2 月 5 日 下午 3:58 
Custard1, for rain make a brush covering the area where you wish rain to fall, create it, and Ctrl + T the shit out of it and set the entity type to func_precipication, fiddle with the settings there. Also the brush SHOULD go through the ground, not graze the edge, as Source calculates rain and where it falls depending on what surfaces the precipitation brush touches. So cover you entire map if you want it to rain outside. :gmod:
Custard1  [作者] 2015 年 1 月 29 日 下午 5:40 
Fair enough
2015 年 1 月 29 日 上午 4:32 
@Custard1 I meant that map from short, it was a joke because VALVe is saying that stopping a train with bombs in it is too confusing for new players
Custard1  [作者] 2015 年 1 月 28 日 下午 5:09 
@Jirdas666 I believe that Treble Sketch was talking about the set map that EOTL used in the sfm short, of which was not designed for gameplay and was not released to the public
2015 年 1 月 28 日 上午 5:03 
The EOTL map was completely removed from SFM because it was too confusing for new players.
Custard1  [作者] 2015 年 1 月 28 日 上午 3:13 
Nope
Treble θΔ& 2015 年 1 月 28 日 上午 2:45 
Used in End of the line video?
2015 年 1 月 27 日 上午 10:06 
@GHOST ' z: But worst update ever. (#nomorebonusducks)
GHOST ' z 2015 年 1 月 15 日 下午 5:00 
one of the best source films ive ever seen. hope i can get to there at one point
Custard1  [作者] 2015 年 1 月 15 日 下午 4:59 
Nope. End of the line's maps were finished and in use long before this one
GHOST ' z 2015 年 1 月 15 日 下午 4:55 
was this used in end of the line?
nukey nuke 2015 年 1 月 2 日 下午 7:15 
I just read the comments and I know that the blue tint is some sort of bug. Sorry about that.
nukey nuke 2015 年 1 月 2 日 下午 7:13 
While I love this map, I feel like the snow version has too much of a blue tint. Great map though!
Custard1  [作者] 2014 年 12 月 23 日 下午 6:53 
I can do that, but I just wasn't recieving much demand for it to go through all the crap to publish items on the gmod workshop
Custard1  [作者] 2014 年 12 月 17 日 下午 7:07 
...I'll update it later....
Seewolf 2014 年 12 月 17 日 下午 6:03 
Finally Snow Version.. But NOW we need "Snow Dawn" Version ^^
Custard1  [作者] 2014 年 12 月 17 日 下午 3:18 
Amazing! Be sure to post a link to the video when it's done
Dong Kong 2014 年 12 月 17 日 下午 3:03 
I'll probably use this for my project, "Do or Die", it's a fantastic looking map! I'll definitely give y'all credit on the work, I thinkthiswill be prefect for my project!
?_? 2014 年 12 月 16 日 下午 11:08 
Oh, all right.
Custard1  [作者] 2014 年 12 月 16 日 下午 5:12 
Sure. Although you'll have to put it in the map folder yourself as the tf2 workshop doesn't support maps
?_? 2014 年 12 月 16 日 下午 12:58 
Can i use this map for tf2?
Custard1  [作者] 2014 年 12 月 16 日 上午 1:51 
True, very true
PrivateerMan 2014 年 12 月 16 日 上午 1:50 
All of those ideas are fine, but do we really need more Spytech-themed maps with all the ones currently available, such as Junction?
Custard1  [作者] 2014 年 12 月 15 日 下午 11:25 
Also, map #3 suggestions are now open. As I have learnt from making this map, I should probably stay with what I know (I am still learning how to use Hammer), so nothing too ridiculous. I have had a few ideas for a map:

1. The gravel pits: Same sort of area as said map.
2. The Spytech: Sort of stuff under 2fort, only in a different layout and built for filming (fastest to build)
3. The docks: Beleive it or not, but I found this on my hardrive back from when I first started messing around with Hammer but gave up in rage. Set in the same sort of area as mvm_Mannhatten, only next to the water and built for film.

Or if you guys agree on a totally different idea (that I'm okay with) I'll build that. But only if that idea has support behind it, not just one person.