Source Filmmaker

Source Filmmaker

Sfm_Pinecross
66 comentarii
UML5 14 sept. 2024 la 8:49 
YO I saw this in a Plant video! You should check him out.
Olexa007 12 apr. 2024 la 4:31 
@Capt_Diqhedd it's not only when you toggle the lighting, it's always when you make one step. How to fix that shit? It's someway just toggling bak to r_drawDetailProps 1. Somebody help me:((((
Twingo Destroyer 13 mart. 2024 la 11:13 
"my dog sandy was probably killed by a Skinwalker and i shit my pants despite having a rifle"
MB_memes 27 nov. 2021 la 0:31 
My god this is beautiful.
Capt_Diqhedd 24 aug. 2020 la 21:24 
For anyone who wants a night version, you can throw the map into a program on SFMLabs called Light Deleter and it will get rid of all the lighting. The program can also replace the skybox to be a generic night time one. Then you can remove the grass which isn't changed by lighting with the console command r_drawDetailProps 0, but this will be reset whenever you toggle lighting. Keep in mind that this will make the map pitch black besides the skybox and fog, so if you want any moonlight you'll have to do it on your own. I would just upload that version on to the workshop but it said I was missing a material or something. Hope this helps anyone in the future.
TravistheDragon00 30 mart. 2020 la 9:45 
I wish there was a night version
bonbon123ffoxy 11 iun. 2019 la 14:02 
Just what I was looking for!
Danissimo 26 apr. 2019 la 14:20 
russia
Lucario501 26 oct. 2018 la 17:36 
can you please make this for garry's mod
Wilson (Overwatch) 27 iul. 2017 la 7:08 
You could use func_precipitation and a light fog for the rain, as well as dimming down the light_env
TheGreatfulGunner 18 febr. 2017 la 18:03 
Gobo your video is so FUNNY
Trenbolone Acetate 28 oct. 2016 la 22:59 
This is a beautiful map
SonoFelice 12 iun. 2016 la 0:38 
"Welcome to Pinecross! If the bears don't kill ya, the cold will"
I like your style!
Lost Dice 29 mai 2016 la 3:43 
can you make a night version please
Sickan 14 mai 2016 la 14:27 
@Gobo
I watched your vid..... omfg xD
Gobo 8 mart. 2016 la 9:58 
Hi, I created an SFM video using this map! :) https://www.youtube.com/watch?v=t9cW6f5T5_o
SQUABO 8 iul. 2015 la 9:14 
Maybe when you make the night version @Wisaƒ, could you please put it on the SFM Workshop? I need it, too.
Custard1  [autor] 8 iul. 2015 la 1:13 
Feel free to make a night version if you can decompile this
Rigel 7 iul. 2015 la 7:13 
May I make a night version of this? I'll need it in one of my upcoming films.
Custard1  [autor] 11 iun. 2015 la 17:28 
Not sure it's technically a mod but ok
SQUABO 11 iun. 2015 la 16:20 
Beautiful mod.... used it for a romantic animation <3
Thank you. Love this mod MADLY
Stefano (BackToGetCommissions) 7 apr. 2015 la 1:44 
I got it
Custard1  [autor] 7 apr. 2015 la 1:28 
Yes it is, although I stopped working on this map a long time ago.
Stefano (BackToGetCommissions) 7 apr. 2015 la 1:03 
Is it possible to make a night version?
Custard1  [autor] 5 febr. 2015 la 23:53 
@Agameofscones Thanks for the tip
Triiodine 5 febr. 2015 la 15:58 
func_precipitation*
Triiodine 5 febr. 2015 la 15:58 
Custard1, for rain make a brush covering the area where you wish rain to fall, create it, and Ctrl + T the shit out of it and set the entity type to func_precipication, fiddle with the settings there. Also the brush SHOULD go through the ground, not graze the edge, as Source calculates rain and where it falls depending on what surfaces the precipitation brush touches. So cover you entire map if you want it to rain outside. :gmod:
Custard1  [autor] 29 ian. 2015 la 17:40 
Fair enough
29 ian. 2015 la 4:32 
@Custard1 I meant that map from short, it was a joke because VALVe is saying that stopping a train with bombs in it is too confusing for new players
Custard1  [autor] 28 ian. 2015 la 17:09 
@Jirdas666 I believe that Treble Sketch was talking about the set map that EOTL used in the sfm short, of which was not designed for gameplay and was not released to the public
28 ian. 2015 la 5:03 
The EOTL map was completely removed from SFM because it was too confusing for new players.
Custard1  [autor] 28 ian. 2015 la 3:13 
Nope
Treble θΔ& 28 ian. 2015 la 2:45 
Used in End of the line video?
27 ian. 2015 la 10:06 
@GHOST ' z: But worst update ever. (#nomorebonusducks)
GHOST ' z 15 ian. 2015 la 17:00 
one of the best source films ive ever seen. hope i can get to there at one point
Custard1  [autor] 15 ian. 2015 la 16:59 
Nope. End of the line's maps were finished and in use long before this one
GHOST ' z 15 ian. 2015 la 16:55 
was this used in end of the line?
nukey nuke 2 ian. 2015 la 19:15 
I just read the comments and I know that the blue tint is some sort of bug. Sorry about that.
nukey nuke 2 ian. 2015 la 19:13 
While I love this map, I feel like the snow version has too much of a blue tint. Great map though!
Custard1  [autor] 23 dec. 2014 la 18:53 
I can do that, but I just wasn't recieving much demand for it to go through all the crap to publish items on the gmod workshop
Custard1  [autor] 17 dec. 2014 la 19:07 
...I'll update it later....
Seewolf 17 dec. 2014 la 18:03 
Finally Snow Version.. But NOW we need "Snow Dawn" Version ^^
Custard1  [autor] 17 dec. 2014 la 15:18 
Amazing! Be sure to post a link to the video when it's done
Dong Kong 17 dec. 2014 la 15:03 
I'll probably use this for my project, "Do or Die", it's a fantastic looking map! I'll definitely give y'all credit on the work, I thinkthiswill be prefect for my project!
?_? 16 dec. 2014 la 23:08 
Oh, all right.
Custard1  [autor] 16 dec. 2014 la 17:12 
Sure. Although you'll have to put it in the map folder yourself as the tf2 workshop doesn't support maps
?_? 16 dec. 2014 la 12:58 
Can i use this map for tf2?
Custard1  [autor] 16 dec. 2014 la 1:51 
True, very true
PrivateerMan 16 dec. 2014 la 1:50 
All of those ideas are fine, but do we really need more Spytech-themed maps with all the ones currently available, such as Junction?
Custard1  [autor] 15 dec. 2014 la 23:25 
Also, map #3 suggestions are now open. As I have learnt from making this map, I should probably stay with what I know (I am still learning how to use Hammer), so nothing too ridiculous. I have had a few ideas for a map:

1. The gravel pits: Same sort of area as said map.
2. The Spytech: Sort of stuff under 2fort, only in a different layout and built for filming (fastest to build)
3. The docks: Beleive it or not, but I found this on my hardrive back from when I first started messing around with Hammer but gave up in rage. Set in the same sort of area as mvm_Mannhatten, only next to the water and built for film.

Or if you guys agree on a totally different idea (that I'm okay with) I'll build that. But only if that idea has support behind it, not just one person.