Source Filmmaker

Source Filmmaker

Sfm_Pinecross
66 kommentarer
UML5 14. sep. 2024 kl. 8:49 
YO I saw this in a Plant video! You should check him out.
Olexa007 12. apr. 2024 kl. 4:31 
@Capt_Diqhedd it's not only when you toggle the lighting, it's always when you make one step. How to fix that shit? It's someway just toggling bak to r_drawDetailProps 1. Somebody help me:((((
Twingo Destroyer 13. mar. 2024 kl. 11:13 
"my dog sandy was probably killed by a Skinwalker and i shit my pants despite having a rifle"
MB_memes 27. nov. 2021 kl. 0:31 
My god this is beautiful.
Capt_Diqhedd 24. aug. 2020 kl. 21:24 
For anyone who wants a night version, you can throw the map into a program on SFMLabs called Light Deleter and it will get rid of all the lighting. The program can also replace the skybox to be a generic night time one. Then you can remove the grass which isn't changed by lighting with the console command r_drawDetailProps 0, but this will be reset whenever you toggle lighting. Keep in mind that this will make the map pitch black besides the skybox and fog, so if you want any moonlight you'll have to do it on your own. I would just upload that version on to the workshop but it said I was missing a material or something. Hope this helps anyone in the future.
TravistheDragon00 30. mar. 2020 kl. 9:45 
I wish there was a night version
bonbon123ffoxy 11. juni 2019 kl. 14:02 
Just what I was looking for!
Danissimo 26. apr. 2019 kl. 14:20 
russia
Lucario501 26. okt. 2018 kl. 17:36 
can you please make this for garry's mod
Wilson (Overwatch) 27. juli 2017 kl. 7:08 
You could use func_precipitation and a light fog for the rain, as well as dimming down the light_env
TheGreatfulGunner 18. feb. 2017 kl. 18:03 
Gobo your video is so FUNNY
Trenbolone Acetate 28. okt. 2016 kl. 22:59 
This is a beautiful map
SonoFelice 12. juni 2016 kl. 0:38 
"Welcome to Pinecross! If the bears don't kill ya, the cold will"
I like your style!
Lost Dice 29. maj 2016 kl. 3:43 
can you make a night version please
Sickan 14. maj 2016 kl. 14:27 
@Gobo
I watched your vid..... omfg xD
Gobo 8. mar. 2016 kl. 9:58 
Hi, I created an SFM video using this map! :) https://www.youtube.com/watch?v=t9cW6f5T5_o
SQUABO 8. juli 2015 kl. 9:14 
Maybe when you make the night version @Wisaƒ, could you please put it on the SFM Workshop? I need it, too.
Custard1  [ophavsmand] 8. juli 2015 kl. 1:13 
Feel free to make a night version if you can decompile this
Rigel 7. juli 2015 kl. 7:13 
May I make a night version of this? I'll need it in one of my upcoming films.
Custard1  [ophavsmand] 11. juni 2015 kl. 17:28 
Not sure it's technically a mod but ok
SQUABO 11. juni 2015 kl. 16:20 
Beautiful mod.... used it for a romantic animation <3
Thank you. Love this mod MADLY
Stefano (BackToGetCommissions) 7. apr. 2015 kl. 1:44 
I got it
Custard1  [ophavsmand] 7. apr. 2015 kl. 1:28 
Yes it is, although I stopped working on this map a long time ago.
Stefano (BackToGetCommissions) 7. apr. 2015 kl. 1:03 
Is it possible to make a night version?
Custard1  [ophavsmand] 5. feb. 2015 kl. 23:53 
@Agameofscones Thanks for the tip
Triiodine 5. feb. 2015 kl. 15:58 
func_precipitation*
Triiodine 5. feb. 2015 kl. 15:58 
Custard1, for rain make a brush covering the area where you wish rain to fall, create it, and Ctrl + T the shit out of it and set the entity type to func_precipication, fiddle with the settings there. Also the brush SHOULD go through the ground, not graze the edge, as Source calculates rain and where it falls depending on what surfaces the precipitation brush touches. So cover you entire map if you want it to rain outside. :gmod:
Custard1  [ophavsmand] 29. jan. 2015 kl. 17:40 
Fair enough
29. jan. 2015 kl. 4:32 
@Custard1 I meant that map from short, it was a joke because VALVe is saying that stopping a train with bombs in it is too confusing for new players
Custard1  [ophavsmand] 28. jan. 2015 kl. 17:09 
@Jirdas666 I believe that Treble Sketch was talking about the set map that EOTL used in the sfm short, of which was not designed for gameplay and was not released to the public
28. jan. 2015 kl. 5:03 
The EOTL map was completely removed from SFM because it was too confusing for new players.
Custard1  [ophavsmand] 28. jan. 2015 kl. 3:13 
Nope
Treble θΔ& 28. jan. 2015 kl. 2:45 
Used in End of the line video?
27. jan. 2015 kl. 10:06 
@GHOST ' z: But worst update ever. (#nomorebonusducks)
GHOST ' z 15. jan. 2015 kl. 17:00 
one of the best source films ive ever seen. hope i can get to there at one point
Custard1  [ophavsmand] 15. jan. 2015 kl. 16:59 
Nope. End of the line's maps were finished and in use long before this one
GHOST ' z 15. jan. 2015 kl. 16:55 
was this used in end of the line?
nukey nuke 2. jan. 2015 kl. 19:15 
I just read the comments and I know that the blue tint is some sort of bug. Sorry about that.
nukey nuke 2. jan. 2015 kl. 19:13 
While I love this map, I feel like the snow version has too much of a blue tint. Great map though!
Custard1  [ophavsmand] 23. dec. 2014 kl. 18:53 
I can do that, but I just wasn't recieving much demand for it to go through all the crap to publish items on the gmod workshop
Custard1  [ophavsmand] 17. dec. 2014 kl. 19:07 
...I'll update it later....
Seewolf 17. dec. 2014 kl. 18:03 
Finally Snow Version.. But NOW we need "Snow Dawn" Version ^^
Custard1  [ophavsmand] 17. dec. 2014 kl. 15:18 
Amazing! Be sure to post a link to the video when it's done
Dong Kong 17. dec. 2014 kl. 15:03 
I'll probably use this for my project, "Do or Die", it's a fantastic looking map! I'll definitely give y'all credit on the work, I thinkthiswill be prefect for my project!
?_? 16. dec. 2014 kl. 23:08 
Oh, all right.
Custard1  [ophavsmand] 16. dec. 2014 kl. 17:12 
Sure. Although you'll have to put it in the map folder yourself as the tf2 workshop doesn't support maps
?_? 16. dec. 2014 kl. 12:58 
Can i use this map for tf2?
Custard1  [ophavsmand] 16. dec. 2014 kl. 1:51 
True, very true
PrivateerMan 16. dec. 2014 kl. 1:50 
All of those ideas are fine, but do we really need more Spytech-themed maps with all the ones currently available, such as Junction?
Custard1  [ophavsmand] 15. dec. 2014 kl. 23:25 
Also, map #3 suggestions are now open. As I have learnt from making this map, I should probably stay with what I know (I am still learning how to use Hammer), so nothing too ridiculous. I have had a few ideas for a map:

1. The gravel pits: Same sort of area as said map.
2. The Spytech: Sort of stuff under 2fort, only in a different layout and built for filming (fastest to build)
3. The docks: Beleive it or not, but I found this on my hardrive back from when I first started messing around with Hammer but gave up in rage. Set in the same sort of area as mvm_Mannhatten, only next to the water and built for film.

Or if you guys agree on a totally different idea (that I'm okay with) I'll build that. But only if that idea has support behind it, not just one person.