Source Filmmaker

Source Filmmaker

Sfm_Pinecross
66 Comments
UML5 14 Sep, 2024 @ 8:49am 
YO I saw this in a Plant video! You should check him out.
Olexa007 12 Apr, 2024 @ 4:31am 
@Capt_Diqhedd it's not only when you toggle the lighting, it's always when you make one step. How to fix that shit? It's someway just toggling bak to r_drawDetailProps 1. Somebody help me:((((
Twingo Destroyer 13 Mar, 2024 @ 11:13am 
"my dog sandy was probably killed by a Skinwalker and i shit my pants despite having a rifle"
MB_memes 27 Nov, 2021 @ 12:31am 
My god this is beautiful.
Capt_Diqhedd 24 Aug, 2020 @ 9:24pm 
For anyone who wants a night version, you can throw the map into a program on SFMLabs called Light Deleter and it will get rid of all the lighting. The program can also replace the skybox to be a generic night time one. Then you can remove the grass which isn't changed by lighting with the console command r_drawDetailProps 0, but this will be reset whenever you toggle lighting. Keep in mind that this will make the map pitch black besides the skybox and fog, so if you want any moonlight you'll have to do it on your own. I would just upload that version on to the workshop but it said I was missing a material or something. Hope this helps anyone in the future.
TravistheDragon00 30 Mar, 2020 @ 9:45am 
I wish there was a night version
bonbon123ffoxy 11 Jun, 2019 @ 2:02pm 
Just what I was looking for!
Danissimo 26 Apr, 2019 @ 2:20pm 
russia
Lucario501 26 Oct, 2018 @ 5:36pm 
can you please make this for garry's mod
Wilson (Overwatch) 27 Jul, 2017 @ 7:08am 
You could use func_precipitation and a light fog for the rain, as well as dimming down the light_env
TheGreatfulGunner 18 Feb, 2017 @ 6:03pm 
Gobo your video is so FUNNY
Trenbolone Acetate 28 Oct, 2016 @ 10:59pm 
This is a beautiful map
SonoFelice 12 Jun, 2016 @ 12:38am 
"Welcome to Pinecross! If the bears don't kill ya, the cold will"
I like your style!
Lost Dice 29 May, 2016 @ 3:43am 
can you make a night version please
Sickan 14 May, 2016 @ 2:27pm 
@Gobo
I watched your vid..... omfg xD
Gobo 8 Mar, 2016 @ 9:58am 
Hi, I created an SFM video using this map! :) https://www.youtube.com/watch?v=t9cW6f5T5_o
SQUABO 8 Jul, 2015 @ 9:14am 
Maybe when you make the night version @Wisaƒ, could you please put it on the SFM Workshop? I need it, too.
Custard1  [author] 8 Jul, 2015 @ 1:13am 
Feel free to make a night version if you can decompile this
Rigel 7 Jul, 2015 @ 7:13am 
May I make a night version of this? I'll need it in one of my upcoming films.
Custard1  [author] 11 Jun, 2015 @ 5:28pm 
Not sure it's technically a mod but ok
SQUABO 11 Jun, 2015 @ 4:20pm 
Beautiful mod.... used it for a romantic animation <3
Thank you. Love this mod MADLY
Stefano (BackToGetCommissions) 7 Apr, 2015 @ 1:44am 
I got it
Custard1  [author] 7 Apr, 2015 @ 1:28am 
Yes it is, although I stopped working on this map a long time ago.
Stefano (BackToGetCommissions) 7 Apr, 2015 @ 1:03am 
Is it possible to make a night version?
Custard1  [author] 5 Feb, 2015 @ 11:53pm 
@Agameofscones Thanks for the tip
Triiodine 5 Feb, 2015 @ 3:58pm 
func_precipitation*
Triiodine 5 Feb, 2015 @ 3:58pm 
Custard1, for rain make a brush covering the area where you wish rain to fall, create it, and Ctrl + T the shit out of it and set the entity type to func_precipication, fiddle with the settings there. Also the brush SHOULD go through the ground, not graze the edge, as Source calculates rain and where it falls depending on what surfaces the precipitation brush touches. So cover you entire map if you want it to rain outside. :gmod:
Custard1  [author] 29 Jan, 2015 @ 5:40pm 
Fair enough
29 Jan, 2015 @ 4:32am 
@Custard1 I meant that map from short, it was a joke because VALVe is saying that stopping a train with bombs in it is too confusing for new players
Custard1  [author] 28 Jan, 2015 @ 5:09pm 
@Jirdas666 I believe that Treble Sketch was talking about the set map that EOTL used in the sfm short, of which was not designed for gameplay and was not released to the public
28 Jan, 2015 @ 5:03am 
The EOTL map was completely removed from SFM because it was too confusing for new players.
Custard1  [author] 28 Jan, 2015 @ 3:13am 
Nope
Treble θΔ& 28 Jan, 2015 @ 2:45am 
Used in End of the line video?
27 Jan, 2015 @ 10:06am 
@GHOST ' z: But worst update ever. (#nomorebonusducks)
GHOST ' z 15 Jan, 2015 @ 5:00pm 
one of the best source films ive ever seen. hope i can get to there at one point
Custard1  [author] 15 Jan, 2015 @ 4:59pm 
Nope. End of the line's maps were finished and in use long before this one
GHOST ' z 15 Jan, 2015 @ 4:55pm 
was this used in end of the line?
nukey nuke 2 Jan, 2015 @ 7:15pm 
I just read the comments and I know that the blue tint is some sort of bug. Sorry about that.
nukey nuke 2 Jan, 2015 @ 7:13pm 
While I love this map, I feel like the snow version has too much of a blue tint. Great map though!
Custard1  [author] 23 Dec, 2014 @ 6:53pm 
I can do that, but I just wasn't recieving much demand for it to go through all the crap to publish items on the gmod workshop
Custard1  [author] 17 Dec, 2014 @ 7:07pm 
...I'll update it later....
Seewolf 17 Dec, 2014 @ 6:03pm 
Finally Snow Version.. But NOW we need "Snow Dawn" Version ^^
Custard1  [author] 17 Dec, 2014 @ 3:18pm 
Amazing! Be sure to post a link to the video when it's done
Dong Kong 17 Dec, 2014 @ 3:03pm 
I'll probably use this for my project, "Do or Die", it's a fantastic looking map! I'll definitely give y'all credit on the work, I thinkthiswill be prefect for my project!
?_? 16 Dec, 2014 @ 11:08pm 
Oh, all right.
Custard1  [author] 16 Dec, 2014 @ 5:12pm 
Sure. Although you'll have to put it in the map folder yourself as the tf2 workshop doesn't support maps
?_? 16 Dec, 2014 @ 12:58pm 
Can i use this map for tf2?
Custard1  [author] 16 Dec, 2014 @ 1:51am 
True, very true
PrivateerMan 16 Dec, 2014 @ 1:50am 
All of those ideas are fine, but do we really need more Spytech-themed maps with all the ones currently available, such as Junction?
Custard1  [author] 15 Dec, 2014 @ 11:25pm 
Also, map #3 suggestions are now open. As I have learnt from making this map, I should probably stay with what I know (I am still learning how to use Hammer), so nothing too ridiculous. I have had a few ideas for a map:

1. The gravel pits: Same sort of area as said map.
2. The Spytech: Sort of stuff under 2fort, only in a different layout and built for filming (fastest to build)
3. The docks: Beleive it or not, but I found this on my hardrive back from when I first started messing around with Hammer but gave up in rage. Set in the same sort of area as mvm_Mannhatten, only next to the water and built for film.

Or if you guys agree on a totally different idea (that I'm okay with) I'll build that. But only if that idea has support behind it, not just one person.